04.06.2011, 19:05
Why dont you use ladmins one? You can type the name there as well.
if(PlayerInfo[playerid][Level] >= 3) {
if(PlayerInfo[playerid][Level] >= 0) {
if (strcmp("/v", cmdtext, true, 10) == 0) { if(PlayerInfo[playerid][Level] >= 0) { new tmp[256], tmp2[256], tmp3[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); tmp3 = strtok(params,Index); if(!strlen(tmp)) return SendClientMessage(playerid, red, "USAGE: /car [Modelid/Name] [colour1] [colour2]"); new car, colour1, colour2, string[128]; if(!IsNumeric(tmp)) car = GetVehicleModelIDFromName(tmp); else car = strval(tmp); if(car < 400 || car > 611) return SendClientMessage(playerid, red, "ERROR: Invalid Vehicle Model"); if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2); if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3); if(PlayerInfo[playerid][pCar] != -1 && !IsPlayerAdmin(playerid) ) CarDeleter(PlayerInfo[playerid][pCar]); new LVehicleID,Float:X,Float:Y,Float:Z, Float:Angle,int1; GetPlayerPos(playerid, X,Y,Z); GetPlayerFacingAngle(playerid,Angle); int1 = GetPlayerInterior(playerid); LVehicleID = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1); LinkVehicleToInterior(LVehicleID,int1); PlayerInfo[playerid][pCar] = LVehicleID; CMDMessageToAdmins(playerid,"CAR"); format(string, sizeof(string), "%s spawned a \"%s\" (Model:%d) colour (%d, %d), at %0.2f, %0.2f, %0.2f", pName(playerid), VehicleNames[car-400], car, colour1, colour2, X, Y, Z); SaveToFile("CarSpawns",string); format(string, sizeof(string), "You have spawned a \"%s\" (Model:%d) colour (%d, %d)", VehicleNames[car-400], car, colour1, colour2); return SendClientMessage(playerid,lightblue, string); {
C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(219) : warning 219: local variable "pName" shadows a variable at a preceding level C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(225) : error 017: undefined symbol "GetOnLinePlayers" C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(509) : error 017: undefined symbol "PlayerInfo" C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(509) : warning 215: expression has no effect C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(509) : error 001: expected token: ";", but found "]" C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(509) : error 029: invalid expression, assumed zero C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(509) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.
C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(219) : warning 219: local variable "pName" shadows a variable at a preceding level C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(225) : error 017: undefined symbol "GetOnLinePlayers" C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(509) : error 017: undefined symbol "PlayerInfo" C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(509) : warning 215: expression has no effect C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(509) : error 001: expected token: ";", but found "]" C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(509) : error 029: invalid expression, assumed zero C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(509) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.
dcmd_v(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 0) {
new tmp[256], tmp2[256], tmp3[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); tmp3 = strtok(params,Index);
if(!strlen(tmp)) return SendClientMessage(playerid, red, "USAGE: /v [Modelid/Name] [colour1] [colour2]");
new car, colour1, colour2, string[128];
if(!IsNumeric(tmp)) car = GetVehicleModelIDFromName(tmp); else car = strval(tmp);
if(car < 400 || car > 611) return SendClientMessage(playerid, red, "ERROR: Invalid Vehicle Model");
if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);
if(PlayerInfo[playerid][pCar] != -1 && !IsPlayerAdmin(playerid) ) CarDeleter(PlayerInfo[playerid][pCar]);
new LVehicleID,Float:X,Float:Y,Float:Z, Float:Angle,int1; GetPlayerPos(playerid, X,Y,Z); GetPlayerFacingAngle(playerid,Angle); int1 = GetPlayerInterior(playerid);
LVehicleID = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1); LinkVehicleToInterior(LVehicleID,int1);
PlayerInfo[playerid][pCar] = LVehicleID;
CMDMessageToAdmins(playerid,"V");
format(string, sizeof(string), "%s spawned a \"%s\" (Model:%d) colour (%d, %d), at %0.2f, %0.2f, %0.2f", pName(playerid), VehicleNames[car-400], car, colour1, colour2, X, Y, Z);
SaveToFile("CarSpawns",string);
format(string, sizeof(string), "You have spawned a \"%s\" (Model:%d) colour (%d, %d)", VehicleNames[car-400], car, colour1, colour2);
return SendClientMessage(playerid,lightblue, string);
} else return SendClientMessage(playerid,red,"ERROR: You cant use this command");
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(v,1,cmdtext);
return 0;
}
C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(220) : warning 219: local variable "pName" shadows a variable at a preceding level C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(282) : error 017: undefined symbol "dcmd" C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(284) : error 017: undefined symbol "dcmd_v" C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(285) : error 028: invalid subscript (not an array or too many subscripts): "PlayerInfo" C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(285) : warning 215: expression has no effect C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(285) : error 001: expected token: ";", but found "]" C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(285) : error 029: invalid expression, assumed zero C:\Documents and Settings\user\Desktop\server samp\gamemodes\Stunt.pwn(285) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Errors.
public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256], idx; cmd = strtok(cmdtext, idx); dcmd(v,1,cmdtext); dcmd_v(playerid,params[]) { if(PlayerInfo[playerid][Level] >= 0) { new tmp[256], tmp2[256], tmp3[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); tmp3 = strtok(params,Index); if(!strlen(tmp)) return SendClientMessage(playerid, red, "USAGE: /v [Modelid/Name] [colour1] [colour2]"); new car, colour1, colour2, string[128]; if(!IsNumeric(tmp)) car = GetVehicleModelIDFromName(tmp); else car = strval(tmp); if(car < 400 || car > 611) return SendClientMessage(playerid, red, "ERROR: Invalid Vehicle Model"); if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2); if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3); if(PlayerInfo[playerid][pCar] != -1 && !IsPlayerAdmin(playerid) ) CarDeleter(PlayerInfo[playerid][pCar]); new LVehicleID,Float:X,Float:Y,Float:Z, Float:Angle,int1; GetPlayerPos(playerid, X,Y,Z); GetPlayerFacingAngle(playerid,Angle); int1 = GetPlayerInterior(playerid); LVehicleID = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1); LinkVehicleToInterior(LVehicleID,int1); PlayerInfo[playerid][pCar] = LVehicleID; CMDMessageToAdmins(playerid,"V"); format(string, sizeof(string), "%s spawned a \"%s\" (Model:%d) colour (%d, %d), at %0.2f, %0.2f, %0.2f", pName(playerid), VehicleNames[car-400], car, colour1, colour2, X, Y, Z); SaveToFile("CarSpawns",string); format(string, sizeof(string), "You have spawned a \"%s\" (Model:%d) colour (%d, %d)", VehicleNames[car-400], car, colour1, colour2); return SendClientMessage(playerid,lightblue, string); } else return SendClientMessage(playerid,red,"ERROR: You cant use this command"); } return 0; }