What's wrong
#1

I got this part of code for creating textdraw and show's how much score has a player:

pawn Код:
new tds[128];
    format(tds, sizeof(tds), "Score: %d",GetPlayerScore(playerid));
    Textdraw1[playerid] = TextDrawCreate(276.000000, 391.000000, tds);
    TextDrawShowForPlayer(playerid, tds[playerid]);
    TextDrawBackgroundColor(tds, 255);
    TextDrawFont(tds, 1);
    TextDrawLetterSize(tds, 0.500000, 1.799999);
    TextDrawColor(tds, -1);
    TextDrawSetOutline(tds, 0);
    TextDrawSetProportional(tds, 0);
    TextDrawSetShadow(tds, 1);
But i get this:

warning 213: tag mismatch
error 035: argument type mismatch (argument 1)

Thanks.
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#2

pawn Код:
new Text:tds[128];
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#3

Quote:
Originally Posted by Hobod
Посмотреть сообщение
pawn Код:
new Text:tds[128];
Already added,it's not that the problem.
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#4

which lines are those errors on?
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#5

pawn Код:
new
        szTextdrawMessage[12],
        Text: tTextdraw; // this needs to be a global variable
       
    tTextdraw = TextDrawCreate(276.000000, 391.000000, "Score: 0");
    TextDrawBackgroundColor(tTextdraw, 255);
    TextDrawFont(tTextdraw, 1);
    TextDrawLetterSize(tTextdraw, 0.500000, 1.799999);
    TextDrawColor(tTextdraw, -1);
    TextDrawSetOutline(tTextdraw, 0);
    TextDrawSetProportional(tTextdraw, 0);
    TextDrawSetShadow(tTextdraw, 1);
   
    format(szTextdrawMessage, sizeof(szTextdrawMessage), "Score: %d", GetPlayerScore(playerid));
    TextDrawSetString(tTextdraw, szTextdrawMessage);
    TextDrawShowForPlayer(playerid, tTextdraw);
You can't show the textdraw before you've set the effects and expect them to show, plus your code was generally illogical and a complete mess - this changed code will set the score to 0 in the textdraw then get the real score once the textdraw has been made and will show it to the player.

You want to show the score to a player or update it, use this code:
pawn Код:
new
        szTextdrawMessage[12];

    format(szTextdrawMessage, sizeof(szTextdrawMessage), "Score: %d", GetPlayerScore(playerid));
    TextDrawSetString(tTextdraw, szTextdrawMessage);
    TextDrawShowForPlayer(playerid, tTextdraw);
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#6

You're defining TDS, which is a string.
Then you're saying Textdraw1[playerid] = TextdrawCreate(...).
And then you want to modify the TDS string.
So, this is the correct code:
pawn Код:
//Make sure Textdraw1 is defined as: new Text:Textdraw1[MAX_PLAYERS];
new tds[128];
    format(tds, sizeof(tds), "Score: %d",GetPlayerScore(playerid));
    Textdraw1[playerid] = TextDrawCreate(276.000000, 391.000000, tds);
    TextDrawBackgroundColor(Textdraw1[playerid], 255);
    TextDrawFont(Textdraw1[playerid], 1);
    TextDrawLetterSize(Textdraw1[playerid], 0.500000, 1.799999);
    TextDrawColor(Textdraw1[playerid], -1);
    TextDrawSetOutline(Textdraw1[playerid], 0);
    TextDrawSetProportional(Textdraw1[playerid], 0);
    TextDrawSetShadow(Textdraw1[playerid], 1);
But there's still a problem, you will have to create the textdraw at "OnGameModeInit".
pawn Код:
public OnGameModeInit()
{
//blablabla
    foreach(Player, playerid)
    {
        Textdraw1[playerid] = TextDrawCreate(276.000000, 391.000000, "_");
        TextDrawBackgroundColor(Textdraw1[playerid], 255);
        TextDrawFont(Textdraw1[playerid], 1);
        TextDrawLetterSize(Textdraw1[playerid], 0.500000, 1.799999);
        TextDrawColor(Textdraw1[playerid], -1);
        TextDrawSetOutline(Textdraw1[playerid], 0);
        TextDrawSetProportional(Textdraw1[playerid], 0);
        TextDrawSetShadow(Textdraw1[playerid], 1);
    }
    return 1;
}
//I hope you have a login system which will give them their score.
//If you want to update your textdraw frequently, set a timer.
public OnPlayerSpawn(playerid)
{
    new tds[128];
    format(tds, sizeof(tds), "Score: %d",GetPlayerScore(playerid));
    TextDrawSetString(Textdraw1[playerid], tds);
    TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
     return 1;
}
Edit: lol, Calgon was too fast.
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#7

try this one

pawn Код:
new tds[128];
    format(tds, sizeof(tds), "Score: %d",GetPlayerScore(playerid));
    Textdraw1[playerid] = TextDrawCreate(276.000000, 391.000000, tds);
    TextDrawShowForPlayer(playerid, tds[playerid]);
    TextDrawBackgroundColor(tds[playerid], 255);
    TextDrawFont(tds[playerid], 1);
    TextDrawLetterSize(tds[playerid], 0.500000, 1.799999);
    TextDrawColor(tds[playerid], -1);
    TextDrawSetOutline(tds[playerid], 0);
    TextDrawSetProportional(tds[playerid], 0);
    TextDrawSetShadow(tds[playerid], 1);
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#8

Your code won't work Unknown_Killer (it doesn't solve the original issue), neither will yours Biesmen (it's silly code - you're trying to set a textdraw on people who aren't connected - ongamemodeinit initiates before players connect and you're making hundreds of useless textdraws when you only really need one).
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#9

Well, Calgon, if you'd mind to refresh your page before commenting
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#10

I have done.
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