Textdraws at wrong place
#1

Hi,
im scripting for my gamemode but i get stuck at this:

Код:
	format(string,sizeof(string),"%d:%2d", Minute, Second);
	TextDrawSetString(TimeText,string);
	TextDrawFont(TimeText,3);
        TextDrawSetOutline(TimeText,1);
        TextDrawShowForAll(TimeText);

	TextDrawSetString(XpBar[playerid],XPbar);
	TextDrawSetOutline(XpBar[playerid],1);
	TextDrawFont(XpBar[playerid],3);
	TextDrawShowForPlayer(playerid, XpBar[playerid]);
					
	format(string,sizeof(string),"Mapname:%s", Mapname);
	TextDrawSetString(MapName,string);
	TextDrawFont(MapName,3);
	TextDrawSetOutline(MapName,1);
	TextDrawShowForAll(MapName);

	format(string, sizeof(string), "~r~Alpha Score: %d Bunker: %d ~n~~b~Beta Score: %d Bunker: %d", ScoreA, BaseA, ScoreB, BaseB);
	TextDrawSetString(TScore,string);
	TextDrawFont(TScore,3);
        TextDrawSetOutline(TScore,1);
	TextDrawShowForAll(TScore);
this is at a forwarded public that check it every second.
all the textdraws are created at Onplayespawn or Ongamemodeinit.
The TScore appears good.
but the TimeText will always go on a wrong place.

i already checked teh positions but thats alright.
if some1 wants to help me, i can show him whole script and i can start a test server.

If i missed some info, just ask. ill edit my post

Thx & Grz,
Furry

















[EDIT] ======================

Already got it fixed.
i had a TextDrawDestroy
on a text, that wasnt created yet... so it destroyed another1. idk why other text came on that position, but its fixed now
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