10.05.2011, 12:26
Hi all. I am having a bit of an issue with my gm... here it is:
There is no errors... when i do /mn, it crashes. PLEASE HELP ME FIX THIS!! THX!!!
Код:
/* Chedder's Freeroam SCRIPTED BY: MATT */ //macros #define START_BENCH(%0); {new __a=%0,__b=0,__c,__d=GetTickCount(),__e=1;do{}\ while(__d==GetTickCount());__c=GetTickCount();__d=__c;while(__c-__d<__a||\ __e){if(__e){if(__c-__d>=__a){__e=0;__c=GetTickCount();do{}while(__c==\ GetTickCount());__c=GetTickCount();__d=__c;__b=0;}}{ #define FINISH_BENCH(%0); }__b++;__c=GetTickCount();}printf(" Bench for "\ %0": executes, by average, %.2f times/ms.",floatdiv(__b,__a));} //includes #include <a_samp> #include <streamer> #include <mysql> //defines #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xFF0000AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000FFAA #define COLOR_BROWN 0x993300AA #define COLOR_ORANGE 0xFF9933AA #define COLOR_CYAN 0x99FFFFAA #define COLOR_PINK 0xFF66FFAA #define COLOR_BLACK 0x2C2727AA #define COLOR_LIGHTCYAN 0xAAFFCC33 #define COLOR_LEMON 0xDDDD2357 #define COLOR_AQUA 0x7CFC00AA #define COLOR_WHITEYELLOW 0xFFE87DFF #define COLOR_BLUEAQUA 0x7E60FFFF #define COLOR_DARKBLUE 0x15005EFF #define COLOR_ALIEN 0x90FF87FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_LIGHTBLUE 0x00D0F6AA #define COLOR_PURPLE 0xA600F6AA #define COLOR_TUT 0xF6C861AA #define COLOR_ROYAL 0x00C1F6AA #define COLOR_CWHITE 0xE0FFFFAA #define COLOR_INVISIBLE 0xFFFFFF00 #define PM_INCOMING_COLOR 0xFFFF22AA #define PM_OUTGOING_COLOR 0xFFCC2299 #define ADMINFS_MESSAGE_COLOR 0xFF444499 #define MYSQL_HOST "213.5.176.155" #define MYSQL_USER "1414_sinfo" #define MYSQL_PASS "science1" #define MYSQL_DB "1414_sinfo" //forwards forward stuff(); forward cha(); //variables new total_vehicles_from_files=0; new sta, sto, o; new h, m; new ccar; //stores the car new maxplayers; //Global Variable main() { print("Chedder's Freeroam Loaded!"); } public OnGameModeInit() { //gm text SetGameModeText("FUN"); //timers SetTimer("stuff", 1000, true); SetTimer("cha", 180000, true); //classes AddPlayerClass(247, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(121, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(122, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(124, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(1, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(2, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(19, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(23, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(22, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(28, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(33, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(60, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(70, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(71, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(73, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(98, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(101, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(170, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(179, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(265, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(266, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(267, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(268, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(269, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(270, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(271, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(285, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(286, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(287, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(291, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(294, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(295, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); //player class AddPlayerClass(299, 204.1289, 1934.2113, 23.2422, 185.8845, 24, 9999999, 29, 9999999, 31, 9999999); 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// CreateDynamicObject(3406,2962.16060000,4124.81350000,47.01200000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3406,2951.80490000,4123.26030000,47.01200000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(12934,2937.20390000,4098.43310000,44.32450000,0.00000000,0.00000000,199.40000000); // CreateDynamicObject(925,2961.77560000,4241.96830000,42.00320000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(925,2959.45000000,4241.99270000,42.00320000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(925,2957.12600000,4242.09280000,42.00320000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(925,2953.72900000,4242.23930000,42.00320000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(925,2951.33350000,4243.01420000,42.00320000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(925,2951.28440000,4242.98970000,44.05320000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(925,2953.72850000,4242.23930000,44.10320000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(1348,2946.27930000,4246.03810000,41.64380000,0.00000000,0.00000000,139.58000000); // CreateDynamicObject(964,2953.74170000,4242.23290000,45.17400000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3566,2949.36160000,4258.57180000,43.55490000,0.00000000,0.00000000,49.85000000); // CreateDynamicObject(3566,2936.52390000,4250.12110000,43.55490000,0.00000000,0.00000000,119.63500000); // CreateDynamicObject(3566,2912.64870000,4244.34280000,43.55490000,0.00000000,0.00000000,229.30010000); // CreateDynamicObject(3761,2932.25220000,4188.73140000,42.94020000,0.00000000,0.00000000,55.89500000); // CreateDynamicObject(3761,2926.28150000,4193.40090000,42.94020000,0.00000000,0.00000000,135.65300000); // CreateDynamicObject(3761,2935.11300000,4197.82280000,42.94020000,0.00000000,0.00000000,185.49840000); // CreateDynamicObject(3761,2921.31030000,4200.08150000,42.94020000,0.00000000,0.00000000,125.67320000); // CreateDynamicObject(3761,2917.04860000,4192.96090000,42.94020000,0.00000000,0.00000000,215.40270000); // CreateDynamicObject(2395,2925.35890000,4167.78710000,71.99620000,270.67490000,0.00000000,359.00000000); // CreateDynamicObject(8171,2946.46800000,4110.15430000,79.42130000,0.00000000,179.18700000,0.00000000); // CreateDynamicObject(2395,2925.31470000,4165.07370000,71.97120000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2925.27150000,4162.35840000,71.94620000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2928.97630000,4162.28660000,71.94620000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2929.01120000,4165.03710000,71.97120000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2929.07520000,4167.72900000,71.99620000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2925.40060000,4170.55520000,71.84620000,90.28510000,0.00000000,358.47970000); // CreateDynamicObject(2395,2929.12400000,4170.47750000,71.84620000,90.28020000,0.00000000,358.97840000); // CreateDynamicObject(2395,2929.10770000,4167.80220000,71.84620000,90.28020000,0.00000000,358.97830000); // CreateDynamicObject(2395,2929.06050000,4165.12110000,71.82120000,90.28020000,0.00000000,358.97830000); // CreateDynamicObject(2395,2925.35180000,4167.86280000,71.82120000,90.28020000,0.00000000,358.97830000); // CreateDynamicObject(2395,2925.32300000,4165.15230000,71.82120000,90.28020000,0.00000000,358.97830000); // CreateDynamicObject(987,2924.93650000,4162.58450000,71.79270000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(987,2925.09720000,4174.11180000,71.86770000,0.00000000,0.00000000,270.27030000); // CreateDynamicObject(987,2936.60130000,4174.04200000,71.86770000,0.00000000,0.00000000,180.53920000); // CreateDynamicObject(987,2936.71020000,4162.23930000,71.86770000,0.00000000,0.00000000,90.80840000); // CreateDynamicObject(2395,2925.39770000,4170.51760000,71.99620000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2925.43260000,4171.64790000,71.99620000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2929.15500000,4171.51860000,71.99620000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2929.12600000,4169.98780000,71.99620000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2932.84570000,4171.43750000,71.99620000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2932.83790000,4168.73050000,71.99620000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2932.74680000,4166.04050000,71.99620000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2932.68550000,4163.28320000,71.99620000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2932.67090000,4162.20460000,71.99620000,270.67020000,0.00000000,358.99480000); // CreateDynamicObject(2395,2937.36820000,4162.57520000,71.97120000,270.67020000,0.00000000,88.73970000); // CreateDynamicObject(2395,2937.35820000,4166.26560000,71.97120000,270.66470000,0.00000000,88.73660000); // CreateDynamicObject(2395,2937.36620000,4169.92630000,71.97120000,270.66470000,0.00000000,88.73660000); // CreateDynamicObject(2395,2937.50390000,4170.86870000,71.97120000,270.66470000,0.00000000,88.73660000); // CreateDynamicObject(2395,2925.49630000,4173.22950000,71.84620000,90.28020000,0.00000000,358.47840000); // CreateDynamicObject(2395,2925.47050000,4174.10400000,71.84620000,90.28020000,0.00000000,358.47840000); // CreateDynamicObject(2395,2929.19730000,4174.05860000,71.84620000,90.28020000,0.00000000,358.47840000); // CreateDynamicObject(2395,2929.20310000,4173.00930000,71.84620000,90.28020000,0.00000000,358.47840000); // CreateDynamicObject(2395,2932.92820000,4173.96730000,71.84620000,90.28020000,0.00000000,358.47840000); // CreateDynamicObject(2395,2932.88310000,4171.24410000,71.84620000,90.28020000,0.00000000,358.47840000); // CreateDynamicObject(2395,2932.83670000,4168.57130000,71.84620000,90.28020000,0.00000000,358.47840000); // CreateDynamicObject(2395,2932.81320000,4165.94780000,71.84620000,90.28020000,0.00000000,358.47840000); // CreateDynamicObject(2395,2932.83150000,4165.29980000,71.84620000,90.28020000,0.00000000,358.47840000); // CreateDynamicObject(2395,2934.01900000,4163.13090000,71.84620000,90.28020000,354.04500000,93.80270000); // CreateDynamicObject(2395,2933.98780000,4166.73290000,71.84620000,90.28020000,356.02490000,93.80130000); // CreateDynamicObject(2395,2933.88040000,4170.38280000,71.84620000,90.28020000,356.02290000,93.80130000); // CreateDynamicObject(987,2936.60350000,4174.43020000,76.59270000,0.00000000,0.00000000,180.53830000); // CreateDynamicObject(987,2937.13620000,4162.22310000,76.69270000,0.00000000,0.00000000,90.80750000); // CreateDynamicObject(987,2924.93650000,4162.18460000,76.69270000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(987,2924.62350000,4174.11130000,76.79270000,0.00000000,0.00000000,270.26920000); // CreateDynamicObject(1472,2908.95970000,4064.42040000,41.35640000,0.00000000,0.00000000,48.60000000); // //train crash CreateDynamicObject(3585,2822.31543000,1711.74597200,11.45019900,0.00000000,0.00000000,292.50000000); // CreateDynamicObject(3585,2820.35620100,1721.25659200,11.45020200,342.81130000,0.00000000,269.14060000); // CreateDynamicObject(3564,2811.96044900,1735.43896500,11.55020000,96.25690000,26.64250000,33.75000000); // CreateDynamicObject(3525,2812.31372100,1733.50048800,11.86219700,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3525,2811.67431600,1735.04882800,11.99707100,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3525,2813.62109400,1734.64306600,9.07204700,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3525,2810.37597700,1732.25732400,11.73996400,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2812.87353500,1734.38293500,11.14099600,344.53010000,0.00000000,0.00000000); // CreateDynamicObject(3461,2813.31225600,1737.01977500,11.38714800,344.53010000,0.00000000,0.00000000); // CreateDynamicObject(3461,2813.25390600,1736.86169400,11.11546800,22.34540000,0.00000000,0.00000000); // CreateDynamicObject(3461,2811.47851600,1737.05419900,8.39532400,22.34540000,0.00000000,0.00000000); // CreateDynamicObject(3461,2812.23950200,1739.08557100,8.59844900,22.34540000,0.00000000,0.00000000); // CreateDynamicObject(3585,2810.65039100,1744.81127900,11.15020600,279.21300000,0.00000000,122.89060000); // CreateDynamicObject(3461,2809.33276400,1733.30432100,8.14150700,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2813.45507800,1742.49963400,7.90311300,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2811.72387700,1742.46154800,10.80814700,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2809.16430700,1746.32519500,10.77621200,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2809.78784200,1747.74536100,10.83833300,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2809.30761700,1744.75476100,8.04532400,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2808.82568400,1746.01171900,10.59532500,43.83130000,0.00000000,0.00000000); // CreateDynamicObject(3564,2823.35913100,1731.39013700,11.45020100,42.11240000,0.00000000,225.00000000); // CreateDynamicObject(3461,2811.41650400,1739.64367700,8.09534000,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2812.99829100,1739.28210400,8.08507300,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2810.30346700,1741.43676800,8.25627100,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2811.43652300,1742.34314000,11.85187100,77.34920000,0.00000000,46.40950000); // CreateDynamicObject(3461,2821.35131800,1723.97021500,11.39532400,77.34920000,0.00000000,12.65960000); // CreateDynamicObject(3461,2810.71240200,1733.48974600,11.52965100,77.34920000,0.00000000,181.40960000); // CreateDynamicObject(3461,2809.57031300,1748.73535200,8.18866800,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2811.53564500,1745.88366700,8.31717800,20.62650000,0.00000000,0.00000000); // CreateDynamicObject(3461,2814.23217800,1738.07788100,9.11729600,71.33320000,0.00000000,0.00000000); // CreateDynamicObject(3633,2821.63085900,1714.30688500,11.14388300,0.00000000,0.00000000,22.50000000); // CreateDynamicObject(1217,2810.22924800,1737.33960000,10.24169300,108.28890000,0.00000000,236.25010000); // CreateDynamicObject(1217,2813.30200200,1740.74255400,10.06669500,108.28890000,0.00000000,101.25000000); // CreateDynamicObject(1217,2808.94458000,1745.16394000,10.67670800,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(1217,2809.01318400,1745.23181200,11.93016600,121.18050000,0.00000000,0.00000000); // CreateDynamicObject(1217,2815.63476600,1733.44824200,10.06669500,81.64640000,0.00000000,281.25000000); // CreateDynamicObject(1222,2810.90991200,1738.84362800,10.30417000,100.55400000,0.00000000,315.00000000); // CreateDynamicObject(1222,2811.58691400,1739.51220700,10.29638000,131.49380000,0.00000000,228.28330000); // CreateDynamicObject(1222,2811.86108400,1745.64685100,10.41198700,207.98430000,0.00000000,127.03330000); // CreateDynamicObject(1222,2811.93920900,1746.54223600,10.19726800,290.48980000,0.00000000,177.74030000); // CreateDynamicObject(1222,2814.74780300,1733.79907200,10.27138000,290.48980000,0.00000000,177.74030000); // CreateDynamicObject(1222,2815.61767600,1734.08532700,10.20417100,341.19600000,339.37350000,142.50320000); // CreateDynamicObject(1217,2819.84326200,1732.62097200,10.24169300,92.81910000,0.00000000,168.75000000); // CreateDynamicObject(1217,2820.20825200,1732.85839800,10.73525500,135.79110000,0.00000000,90.00000000); // CreateDynamicObject(3461,2824.06372100,1731.75024400,11.16898200,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2820.67871100,1729.88317900,10.93920300,357.42170000,332.49800000,0.00000000); // CreateDynamicObject(3461,2820.27246100,1724.49426300,11.30682900,357.42170000,332.49800000,0.00000000); // CreateDynamicObject(3461,2825.46411100,1733.74426300,11.83705100,357.42170000,332.49800000,236.25010000); // CreateDynamicObject(1222,2821.71777300,1720.87756300,10.29638000,341.19600000,339.37350000,30.00320000); // CreateDynamicObject(1222,2822.86181600,1722.59057600,10.29638000,268.14390000,339.37350000,345.00310000); // CreateDynamicObject(1217,2822.77417000,1723.56140100,10.13338900,0.00000000,0.00000000,337.50000000); // CreateDynamicObject(1217,2821.33447300,1711.96142600,11.09046100,0.00000000,0.00000000,348.75000000); // CreateDynamicObject(1217,2821.62329100,1711.18176300,11.12633800,0.00000000,0.00000000,348.75000000); // CreateDynamicObject(1217,2821.34521500,1711.98681600,12.11996600,0.00000000,0.00000000,348.75000000); // CreateDynamicObject(1222,2821.62085000,1711.19897500,12.30295500,0.00000000,0.00000000,350.46880000); // CreateDynamicObject(1222,2822.27392600,1711.48291000,11.14514800,0.00000000,0.00000000,350.46880000); // CreateDynamicObject(1222,2823.13378900,1711.75732400,11.14514800,0.00000000,0.00000000,350.46880000); // CreateDynamicObject(1222,2823.15918000,1711.75378400,12.19415800,0.00000000,0.00000000,350.46880000); // CreateDynamicObject(1217,2822.91650400,1712.46765100,11.09046100,0.00000000,0.00000000,348.75000000); // CreateDynamicObject(1217,2822.87182600,1712.46801800,12.19167400,0.00000000,0.00000000,348.75000000); // CreateDynamicObject(1217,2819.20678700,1715.93127400,10.24169300,94.53800000,0.00000000,157.50000000); // CreateDynamicObject(1217,2822.64013700,1716.28735400,10.24169300,24.92370000,0.00000000,270.00000000); // CreateDynamicObject(1222,2823.48242200,1728.05590800,10.29638000,268.14390000,339.37350000,255.00320000); // CreateDynamicObject(1228,2824.16284200,1706.77734400,10.24144100,0.00000000,0.00000000,292.50000000); // CreateDynamicObject(1228,2826.79443400,1731.40319800,10.24144100,12.03210000,70.47380000,281.25000000); // CreateDynamicObject(1228,2811.42187500,1730.51171900,10.24144100,358.28110000,107.42950000,146.25000000); // CreateDynamicObject(1228,2814.10107400,1739.78308100,10.24144100,358.28110000,107.42950000,168.75000000); // CreateDynamicObject(1282,2820.86547900,1716.10083000,10.50912900,74.77090000,91.10020000,292.50000000); // CreateDynamicObject(2780,2815.12841800,1731.54870600,1.45312300,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(2780,2820.09912100,1718.61645500,3.07031300,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(3461,2822.64746100,1723.52966300,8.80277800,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(16444,2816.23803700,1736.60351600,10.17443800,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(16444,2817.17846700,1720.67688000,10.17443800,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(2905,2813.49243200,1734.41125500,9.91955100,0.00000000,0.00000000,303.75000000); // CreateDynamicObject(2907,2820.34472700,1732.27294900,9.98034900,0.00000000,0.00000000,315.00000000); // CreateDynamicObject(2908,2811.35376000,1740.17407200,10.00486300,0.00000000,0.00000000,123.75000000); // CreateDynamicObject(2906,2822.61718800,1721.34912100,9.89432500,0.00000000,0.00000000,292.50000000); // CreateDynamicObject(2905,2821.62695300,1721.99487300,9.91176100,0.00000000,0.00000000,337.50000000); // CreateDynamicObject(2905,2821.21972700,1716.33276400,9.91176100,0.00000000,0.00000000,191.25010000); // CreateDynamicObject(2908,2821.86743200,1723.07434100,9.89773300,0.00000000,0.00000000,213.75000000); // CreateDynamicObject(2907,2822.83471700,1724.22546400,9.98034900,0.00000000,0.00000000,247.50000000); // CreateDynamicObject(2907,2814.34838900,1739.43249500,9.97301500,0.00000000,0.00000000,348.75000000); // CreateDynamicObject(2905,2814.18579100,1736.20275900,9.91955100,0.00000000,0.00000000,337.50000000); // CreateDynamicObject(2908,2810.14038100,1741.93737800,9.89773300,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(2907,2812.19482400,1745.81909200,9.98034900,0.00000000,0.00000000,0.00000000); // printf("%d dynamic objects created!", CountDynamicObjects()); //maps //streamer stuffs Streamer_TickRate(55); Streamer_MaxItems(STREAMER_TYPE_OBJECT, 1000); Streamer_VisibleItems(STREAMER_TYPE_OBJECT, 400); //npc's ConnectNPC("Dave","Dave"); ConnectNPC("Nick","Nick"); //other UsePlayerPedAnims(); ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL); ShowNameTags(1); SetNameTagDrawDistance(40.0); EnableStuntBonusForAll(1); DisableInteriorEnterExits(); // SPECIAL total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt"); // LAS VENTURAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt"); // SAN FIERRO total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt"); // LOS SANTOS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt"); // OTHER AREAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/stunt.txt"); printf("Total vehicles from files: %d",total_vehicles_from_files); //licence plates for(new vid=0; vid<MAX_VEHICLES;vid++) { new numplate_test[32+1]; format(numplate_test,32,"CFR{FF0000}%d",vid); SetVehicleNumberPlate(vid, numplate_test); } //ccar ccar = AddStaticVehicle(562,2915.7688,1701.6259,9.1188,103.5196,122,1); // ccar for(new i=0; i<MAX_VEHICLES; i++) //loop { if(i == ccar) //if i == ccar { SetVehicleNumberPlate(i, "CCAR"); //sets the cars number plate SetVehicleToRespawn(i); //respawns it (VERY IMPORTANT!!!) } } //rcon commands SendRconCommand("mapname PARTY"); SendRconCommand("reloadfs ls_elevator"); SendRconCommand("gravity 0.0075"); //weather ChangeWeather(); //time UpdateTime(); //mount nipplez CreateDynamicObject(18752, 6.4429, 1973.8485, 15.6406, 0,0,0, -1, -1, -1, 350); Create3DTextLabel( "MOUNT NIPPLEZ", 0x33AA33AA, 27.1356, 1957.3918, 77.0658, 400.0, 0, 0 ); //timekeeper sta = GetTickCount(); return 1; } public OnGameModeExit() { DestroyVehicle(ccar); //destroys the car DestroyAllDynamicObjects(); //timekeeper sto = GetTickCount(); o = sto - sta; printf("Server online for: %s", ConvertMsToTime(o)); print("Chedder's Freeroam Unloaded. :("); return 1; } public OnPlayerConnect(playerid) { SendConnectMessage(playerid); SendClientMessage(playerid, COLOR_RED, "Hello and welcome to Chedder's Freeroam!"); SendClientMessage(playerid, COLOR_RED, "Please use /help and /rules!!! THX!"); SendClientMessage(playerid, COLOR_RED, "Also, please know that this server is only like... %%2 done. Maybe."); SendClientMessage(playerid, COLOR_RED, "THANKS! HAVE A NICE STAY!!!"); SetPlayerMapIcon(playerid,49,822.6,-1590.3,13.5,7,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,50,-2570.1,245.4,10.3,7,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,51,2726.6,-2026.4,17.5,7,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,52,2080.3,2119.0,10.8,7,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,53,675.7,-496.6,16.8,7,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,54,-1805.7,943.2,24.8,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,55,2750.9,2470.9,11.0,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,56,2351.8,2529.0,10.8,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,57,2635.5,1847.4,11.0,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,58,2083.4,2221.0,11.0,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,59,-1719.1,1359.4,8.6,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,60,2330.2,75.2,31.0,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,61,203.2,-200.4,6.5,29,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,62,812.9,-1616.1,13.6,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,63,1199.1,-924.0,43.3,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,64,2362.2,2069.9,10.8,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,65,2469.5,2033.8,10.8,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,66,2172.9,2795.7,10.8,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,67,1875.3,2072.0,10.8,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,68,1161.5,2072.0,10.8,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,69,-2356.0,1009.0,49.0,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,70,-1913.3,826.2,36.9,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,71,-2335.6,-165.6,39.5,10,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,72,2397.8,-1895.6,13.7,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,73,2421.6,-1509.6,24.1,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,74,-2671.6,257.4,4.6,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,75,2392.4,2046.5,10.8,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,76,2844.5,2401.1,11.0,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,77,2635.5,1674.3,11.0,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,78,2105.7,2228.7,11.0,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,79,-2154.0,-2461.2,30.8,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,80,-1816.2,620.8,37.5,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,81,-1216.0,1831.4,45.3,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,82,172.73,1176.76,13.7,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,83,932.0,-1353.0,14.0,14,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,84,1971.7,-2036.6,13.5,39,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,85,2071.6,-1779.9,13.5,39,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,86,2094.6,2119.0,10.8,39,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,87,-2490.5,-40.1,39.3,39,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,88,1372.9,-1278.8,12.5,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,89,2400.5,-1978.4,13.5,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,90,-2626.6,209.4,4.9,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,91,2535.9,2083.5,10.8,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,92,2156.5,943.2,10.8,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,93,779.7,1874.3,4.9,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,94,-2092.7,-2463.8,30.6,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,95,240.0,-178.2,2.0,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,96,-1509.4,2611.8,58.5,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,97,-315.67,829.87,13.43,6,0,MAPICON_LOCAL); SetPlayerMapIcon(playerid,98,2332.9,63.6,31.0,6,0,MAPICON_LOCAL); if(playerid > maxplayers-1) maxplayers = playerid+1; //Getting the maximum playerid UpdateTime(); return 1; } public OnPlayerDisconnect(playerid, reason) { SendDisconnectMessage(playerid, reason); if(playerid == maxplayers+1) for(new i=0;i<maxplayers;i++) if(IsPlayerConnected(i)) maxplayers = i+1; //Getting the minimum playerid return 1; } public OnPlayerRequestClass(playerid, classid) { SetupPlayerForClassSelection(playerid); UpdateTime(); return 1; } public OnPlayerSpawn(playerid) { new n[24]; if(IsPlayerNPC(playerid)) { if(strcmp(n, "Nick", false) == 0 || strcmp(n, "Dave", false) == 0) { SetPlayerColor(playerid, COLOR_RED); SetSpawnInfo(playerid, 0, 299, 0, 0, 10, 0, -1, -1, -1, -1, -1, -1); } } else { SpawnPlayerEx(playerid); UpdateTime(); } return 1; } public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); GivePlayerMoney(playerid, -50); GivePlayerMoney(killerid, 50); SetPlayerScore(killerid, GetPlayerScore(killerid)+1); return 1; } public OnPlayerText(playerid, text[]) { if((GetTickCount() - GetPVarInt(playerid, "AntiSpam")) > 1000) { new result[128]; for(new a; a < strlen(text); a++) { result[a] = text[a]; } for(new i = 0, j = strlen(result); i < j; i++) { if('0' <= result[i] <= '9') { result[i] = '*'; } } SetPVarInt(playerid, "AntiSpam", GetTickCount()); new string[128], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%s (%i): %s", name, playerid, result); SendClientMessageToAll(-1, string); } else { SendClientMessage(playerid, COLOR_RED, "You must wait at least 1 second before using the chat again."); } return 0; } public OnPlayerCommandText(playerid, cmdtext[]) { new pName[MAX_PLAYER_NAME+1]; new iName[MAX_PLAYER_NAME+1]; new cmd[256]; new tmp[256]; new Message[256]; new gMessage[256]; new idx; cmd = strtok(cmdtext, idx); // PM Command if(strcmp("/pm", cmd, true) == 0) { tmp = strtok(cmdtext,idx); if(!strlen(tmp) || strlen(tmp) > 5) { SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Usage: /pm (id) (message)"); return 1; } new id = strval(tmp); gMessage = strrest(cmdtext,idx); if(!strlen(gMessage)) { SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Usage: /pm (id) (message)"); return 1; } if(!IsPlayerConnected(id)) { SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/pm : Bad player ID"); return 1; } if(playerid != id) { GetPlayerName(id,iName,sizeof(iName)); GetPlayerName(playerid,pName,sizeof(pName)); format(Message,sizeof(Message),">> %s(%d): %s",iName,id,gMessage); SendClientMessage(playerid,PM_OUTGOING_COLOR,Message); format(Message,sizeof(Message),"** %s(%d): %s",pName,playerid,gMessage); SendClientMessage(id,PM_INCOMING_COLOR,Message); PlayerPlaySound(id,1085,0.0,0.0,0.0); } else { SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"You cannot PM yourself"); } return 1; } //commands if (strcmp("/kill", cmdtext, true, 10) == 0) //gets the command { SendClientMessage(playerid, COLOR_RED, "You commited suicide!"); //sends the message SetPlayerHealth(playerid, 0); //kills the player return 1; } if (strcmp("/help", cmdtext, true, 10) == 0) //gets the command { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "~~~HELP~~~", "Commands: /kill, /pm, /teles, /help, /para, /me, /ccar, /rules\nSpeedBoost: Press the fire key (alt preferably) to boost your vehicles speed.", "OK", "Cancel"); //sends the dialog return 1; } if (strcmp("/rules", cmdtext, true, 10) == 0) //gets the command { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "~~~RULES~~~", "Rules:\n1) No spawnkill\n2) No Hacks\n3) No Cheats\n4) No being an asshole!\n5) Have Fun!", "OK", "Cancel"); //sends the dialog return 1; } if (strcmp("/ccar", cmdtext, true, 10) == 0) //gets the command { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "~~~CCAR~~~", "ChaseCar: The chasecar is basically just a car to chase. If you are in it, you get $200 a second! FIND IT. TAKE IT. DONT LOSE IT!", "OK", "Cancel"); //sends the dialog return 1; } if(!strcmp(cmdtext, "/me", true, 3)) //gets the command { if(!cmdtext[3])return SendClientMessage(playerid, COLOR_RED, "USAGE: /me <action>"); //tells you if the command is typed wrong new str[128]; //defings str GetPlayerName(playerid, str, sizeof(str)); //gets player name format(str, sizeof(str), "* %s %s", str, cmdtext[4]); //formats the message SendClientMessageToAll(COLOR_BLUE, str); //sends the message return 1; } if (strcmp("/para", cmdtext, true, 10) == 0) //gets the command { SendClientMessage(playerid, COLOR_RED, "You are parachuting!"); //sends the message GivePlayerWeapon(playerid, 46, 1); //sets the players weapon to parachute new Float:x, Float:y, Float:z; //defines float x, y, and z GetPlayerPos(playerid, x, y, z); //gets the players position SetPlayerArmedWeapon(playerid, 46); TeleportPlayer(playerid, x, y, z+750, 0); return 1; } if (strcmp("/teles", cmdtext, true, 10) == 0) //gets the command { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_MSGBOX, "~~~TELES~~~", "Teleports: /lso, /aa, /ufo, /mn,\n/grove, /lva, /lsa, /bsat", "OK", "Cancel"); //sends the dialog return 1; } //teles if (strcmp("/aa", cmdtext, true, 10) == 0) { TeleportPlayer(playerid,395.4505,2530.4795,16.5437,0); return 1; } if (strcmp("/bsat", cmdtext, true, 10) == 0) { TeleportPlayer(playerid,-291.3539,1554.9836,75.3594,0); return 1; } if (strcmp("/lva", cmdtext, true, 10) == 0) { TeleportPlayer(playerid,1690.8317,1450.6515,10.7660,0); return 1; } if (strcmp("/mn", cmdtext, true, 10) == 0) { TeleportPlayer(playerid,27.7216,1957.5503,77.5,0); return 1; } if (strcmp("/lsa", cmdtext, true, 10) == 0) { TeleportPlayer(playerid,1715.2501,-2200.4954,13.5469,0); return 1; } if (strcmp("/grove", cmdtext, true, 10) == 0) { TeleportPlayer(playerid,2493.7202,-1670.4781,13.3359,0); return 1; } if (strcmp("/ufo", cmdtext, true, 10) == 0) { TeleportPlayer(playerid,-83.1667,1374.1985,10.2734,0); return 1; } if(strcmp("/lso", cmdtext, true, 10) == 0) { TeleportPlayer(playerid,1786.9503,-1295.8320,13.4406,358.7843); return 1; } //rcon commands if (strcmp("/gotoccar", cmdtext, true, 10) == 0 && IsPlayerAdmin(playerid)) //gets the command { new Float:x, Float:y, Float:z; GetVehiclePos(ccar, x, y, z); TeleportPlayer(playerid,x,y,z+4.0,0); return 1; } return 0; } public OnPlayerUpdate(playerid) { if(!IsPlayerConnected(playerid)) return 0; if(IsPlayerNPC(playerid)) return 1; // No weapons in interiors if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) { SetPlayerArmedWeapon(playerid,0); // fists return 0; // no syncing until they change their weapon } // Don't allow minigun if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) { Kick(playerid); return 0; } // No jetpacks allowed if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) { Kick(playerid); return 0; } return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(vehicleid == ccar) //if vehicleid == ccar { new name[MAX_PLAYER_NAME], string[44]; //defines name and string GetPlayerName(playerid, name, sizeof(name)); //gets the players name format(string, sizeof(string), "%s has taken the ChaseCar!",name); //formats the message SendClientMessageToAll(0xFF0000FF, string); //sends the message } return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { if(vehicleid == ccar) //if vehicleid == ccar { new name[MAX_PLAYER_NAME], string[44]; //defines name and string GetPlayerName(playerid, name, sizeof(name)); //gets the players name format(string, sizeof(string), "%s has left the ChaseCar!",name); //formats the message SendClientMessageToAll(0xFF0000FF, string); //sends the message } return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(newkeys & KEY_FIRE) { new vehicleid = GetPlayerVehicleID(playerid); new Float:angle; GetVehicleZAngle(vehicleid, angle); new Float:velox, Float:veloy, Float:veloz; GetVehicleVelocity(vehicleid, velox, veloy, veloz); velox += floatsin(-angle, degrees); veloy += floatcos(-angle, degrees); SetVehicleVelocity(vehicleid, velox, veloy, veloz); } } return 1; } public OnVehicleSpawn(vehicleid) { if(vehicleid == ccar) { ChangeVehiclePaintjob(vehicleid,0); // paint job AddVehicleComponent(vehicleid, 1035); // roof AddVehicleComponent(vehicleid, 1079); // rim AddVehicleComponent(vehicleid, 1037); // exhaust AddVehicleComponent(vehicleid, 1039); // side AddVehicleComponent(vehicleid, 1172); // front AddVehicleComponent(vehicleid, 1146); // Spoiler SendClientMessageToAll(0xFF0000FF, "The ChaseCar Respawned!!!"); //message } return 1; } public stuff() { UpdateTime(); for(new i=0;i<maxplayers;i++) //the new more efficient loop { if(IsPlayerInAnyVehicle(i)) //if player is in car { if(GetPlayerVehicleID(i) == ccar) //if player car == ccar { GivePlayerMoney(i, 200); //gives player money } } } for(new a=0;a<maxplayers;a++) //the new more efficient loop { if(IsPlayerConnected(a) && IsPlayerInAnyVehicle(2)) { new vid = GetPlayerVehicleID(a); if(vid == ccar) { //it is recomended, you leave this space empty. } else { RepairVehicle(vid); SetVehicleHealth(vid, 100000); } } } } public cha() { ChangeWeather(); } //functions stock UpdateTime() { gettime(h, m); SetWorldTime(h); for(new i=0; i<GetMaxPlayers(); i++) { if(IsPlayerConnected(i) && !IsPlayerNPC(i)) { SetPlayerTime(i, h, m); } } } stock ChangeWeather() { new ass = random(8); SetWeather(ass); printf("Server weather changed to %d", ass); } stock SendConnectMessage(playerid) { new str[64], name[14]; GetPlayerName(playerid, name, sizeof(name)); format(str, sizeof(str), "%s has connected to the server!", name); SendClientMessageToAll(COLOR_BLUE, str); printf("%i players online", CountPlayersOnline()); Streamer_Update(playerid); } stock SendDisconnectMessage(playerid, reason) { new string[64], name[MAX_PLAYER_NAME]; //defines "name" and "string" GetPlayerName(playerid,name,MAX_PLAYER_NAME); //gets the players name switch(reason) //switches according to the reason { case 0: format(string,sizeof string,"%s left the server. (Timed out)",name); //formats the message case 1: format(string,sizeof string,"%s left the server. (Leaving)",name); //formats the message case 2: format(string,sizeof string,"%s left the server. (Kicked/Banned)",name); //formats the message } SendClientMessageToAll(COLOR_RED,string); //sends the message printf("%i players online", CountPlayersOnline()); } stock SetupPlayerForClassSelection(playerid) { PlayerPlaySound(playerid,1185,0,0,0); //sets the players sound SetPlayerPos(playerid, 204.1289, 1934.2113, 23.0422); SetPlayerFacingAngle(playerid, 185.8845); SetPlayerCameraPos(playerid, 204.7493, 1925.3274, 23.2422); //sets the camera's position SetPlayerCameraLookAt(playerid, 204.1289, 1934.2113, 23.2422); //makes the camera look at the player PlayerPlaySound(playerid,1185,0,0,0); //sete the players sound } stock SpawnPlayerEx(playerid) { PlayerPlaySound(playerid,1077,0,0,0); //sets the player sound TogglePlayerClock(playerid,0); GivePlayerMoney(playerid, 20); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,20000); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,20000); SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,20000); SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,20000); SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,20000); SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,20000); SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,20000); SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,20000); SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,20000); SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,20000); SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,20000); GivePlayerWeapon(playerid,WEAPON_M4,100000); GivePlayerWeapon(playerid,WEAPON_MP5,100000); GivePlayerWeapon(playerid,WEAPON_DEAGLE,100000); TeleportPlayer(playerid,2922.6501464844,4044.9099121094,43.8,0); Streamer_Update(playerid); } stock CountPlayersOnline() { new iCount; for(new i = 0; i < GetMaxPlayers(); i++) { if(IsPlayerConnected(i)) iCount++; } return iCount; } stock LoadStaticVehiclesFromFile(const filename[]) { new File:file_ptr; new line[256]; new var_from_line[64]; new vehicletype; new Float:SpawnX; new Float:SpawnY; new Float:SpawnZ; new Float:SpawnRot; new Color1, Color2; new index; new vehicles_loaded; file_ptr = fopen(filename,filemode:io_read); if(!file_ptr) return 0; vehicles_loaded = 0; while(fread(file_ptr,line,256) > 0) { index = 0; // Read type index = token_by_delim(line,var_from_line,',',index); if(index == (-1)) continue; vehicletype = strval(var_from_line); if(vehicletype < 400 || vehicletype > 611) continue; // Read X, Y, Z, Rotation index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnX = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnY = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnZ = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnRot = floatstr(var_from_line); // Read Color1, Color2 index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; Color1 = strval(var_from_line); index = token_by_delim(line,var_from_line,';',index+1); Color2 = strval(var_from_line); //printf("%d,%d,%f,%f,%f,%f,%d,%d",total_vehicles_from_files+vehicles_loaded+1,vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2); AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(1*60)); // respawn 1 minute vehicles_loaded++; } fclose(file_ptr); printf("Loaded %d vehicles from: %s",vehicles_loaded,filename); return vehicles_loaded; } stock token_by_delim(const string[], return_str[], delim, start_index) { new x=0; while(string[start_index] != EOS && string[start_index] != delim) { return_str[x] = string[start_index]; x++; start_index++; } return_str[x] = EOS; if(string[start_index] == EOS) start_index = (-1); return start_index; } stock ConvertMsToTime(ms) { new seconds = ms/1000; new string[32]; format(string, sizeof(string), "%02d:%02d:%02d - %02d:%02d:%02d",seconds/31536000, (seconds%31536000)/2592000, (seconds%2592000)/86400,(seconds%86400)/3600, (seconds%3600)/60, seconds%60); return string; } stock strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } stock strrest(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[128]; while ((index < length) && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } stock TeleportPlayer(playerid, Float:x, Float:y, Float:z, Float:rot) { TogglePlayerControllable(playerid, false); GameTextForPlayer(playerid, "~r~LOADING OBJECTS!", 2000, 4); SetPlayerPos(playerid, x, y, z+0.5); SetPlayerFacingAngle(playerid, rot); Streamer_UpdateEx(playerid, x, y, z+0.2); PlayerPlaySound(playerid,1085,0.0,0.0,0.0); Wait(1250); TogglePlayerControllable(playerid, true); GameTextForPlayer(playerid, "~r~OBJECTS LOADED!", 750, 4); } stock Wait(time) { new stamp = tickcount(); while (tickcount() - stamp < time){} return 1; }