08.05.2011, 17:32
Hi i created an AFK system, but i don't get why it affects just ID 0, or first person that connects...
Here's my timer stuff:
afkn 0 means checks the person coordinates
afkn 1 checks coordinates, and sees if they're same
afkn 2 player has Dialog so don't touch him
Do you know whats the problem?
Here's my timer stuff:
Код:
SetTimer("ZaidejuKord", 30000, true); forward ZaidejuKord(); public ZaidejuKord() { for(new i = 0; i < MAX_PLAYERS; i++) { new zaidejofailas[100], vardas[MAX_PLAYER_NAME]; new Float:x, Float:y, Float:z; GetPlayerName(i, vardas, sizeof(vardas)); format(zaidejofailas, sizeof(zaidejofailas), "FR/Saskaitos/%s.ini",vardas); if(afkn[i] == 0) { GetPlayerPos(i, x, y, z); dini_FloatSet(zaidejofailas, "afkX", x); dini_FloatSet(zaidejofailas, "afkY", y); dini_FloatSet(zaidejofailas, "afkZ", z); //SetTimer("AFKT",60000,false); afkn[i] = 1; return 1; } else if(afkn[i] == 1) { GetPlayerPos(i, x, y, z); if(dini_Float(zaidejofailas, "afkX") == x && dini_Float(zaidejofailas, "afkY") == y && dini_Float(zaidejofailas, "afkZ") == z) { ShowPlayerDialog(i,3,DIALOG_STYLE_MSGBOX,"{A3E4FF}Ar norite testi?","{FFAF00}Ar norite testi zaidima?","Taip","Ne"); Attach3DTextLabelToPlayer(AFK[i], i, 0.0, 0.0, 0.3); afkn[i] = 2; return 1; } else { afkn[i] = 0; return 1; } } else if(afkn[i] == 2) { } } }
afkn 1 checks coordinates, and sees if they're same
afkn 2 player has Dialog so don't touch him
Do you know whats the problem?