#1

Could anyone show me a code when a player types a cmd like /tp and then get tp...(i can do that)

but like how can you make a loop where you get all the players who typed /tp
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#2

pawn Code:
for(new i = 0; i < MAX_PLAYERS; ++i) {
//code here
}
"//code here" will be done with all players.
pawn Code:
for(new i = 0; i < MAX_PLAYERS; ++i) {
if(!IsPlayerAdmin(i)) {
//code here
}
}
Now, "//code here" will be applied only non-rcon admins
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#3

ok but its not like that i want

example a player types /tp

an someone types /tplist it will show who type /tp
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#4

I think it's better to put in a file.
And read it line-by-line with fread til line 5.

Maybe I will write it later..
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#5

to get a /tplist of all players (who typed /tp), i suggest you to set a PVar for each player and loop through them..
Code:
CMD:tp(playerid,params[]){
	new string[128];
	new Name[MAX_PLAYER_NAME];
	switch(GetPVarInt(playerid,"TeleportMe"))
	{
		case 0:
		{
			SetPVarInt(playerid,"TeleportMe",1);
			GetPlayerName(playerid,Name,sizeof(Name));
			format(string,sizeof(string),"(%d)%s joined.",playerid,Name);
			SendClientMessageToAll(0x33ccccff,string);
			SendClientMessage(playerid,0x33cc33ff,"You are on the List now.");
		}
		case 1:
		{
			SendClientMessage(playerid,0xcc7f33ff,"You are already on the List.");
		}
	}
	return 1;
}
CMD:tplist(playerid,params[]){
	new string[128];
	new Name[MAX_PLAYER_NAME];
	new MaxPlayers=GetMaxPlayers();
	for(new i=0;i<MaxPlayers;i++)
	{
		if(GetPVarInt(i,"TeleportMe")==1))
		{
			if(!IsPlayerAdmin(i))//i would leave that out. maybe even an rcon admin wants to get teleported to en event?
			{
				GetPlayerName(i,Name,sizeof(Name));
				format(string,sizeof(string),"(%d)%s",i,Name);
				SendClientMessage(playerid,0xcccc33ff,string);
			}
			SetPVarInt(i,"TeleportMe",0);
		}
	}
	return 1;
}
not tested, not optimized, just a suggestion - anyways, a PVar wont blow up your .amx size, and it gets deleted (set to 0 when GetPVar-ing it) automatically at OnPlayerDisconnect(), it will return 0 then. so a not connected player cant get .. listed/teleported/exploded.... have fun debugging it
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