destroy object bug?
#1

ok just look at this, it doesnt destroy the object.

pawn Код:
forward Destroy_Object(objectid);//top

Vehicle_Machine_Gun[id][Vehicle_Machine_Gun_Currentid[id]] = CreateObject(Machine_Gun, x, y, z, 0, 0, a, 300.0);
if(Vehicle_Machine_Gun_CurrentSlot[id] == 1) a += 90;
                    else if(Vehicle_Machine_Gun_CurrentSlot[id] == 0) a += 270;
                       
                    x += (175 * floatsin(-a, degrees));
                    y += (175 * floatcos(-a, degrees));
                    MoveObject(Vehicle_Machine_Gun[id][Vehicle_Machine_Gun_Currentid[id]], x, y, z, 55);
                    SetTimerEx("Destroy_Object", 2000, false, "i", Vehicle_Machine_Gun[id][Vehicle_Machine_Gun_Currentid[id]]);

public Destroy_Object(objectid) return DestroyObject(objectid);
Note* that is the entire code, currentid is not changed.
"id" is vehicleid

somehow moveobject moves it? but the timer doesnt destroy it
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