This Should work..didnt tested it...
pawn Код:
#include <a_samp>
#include <a_mysql>
#define MYSQL_HOST "localhost" // change this if its needed
#define MYSQL_USER "User" // Database username to connect
#define MYSQL_PASS "My Mysql Password" // The MySQL Password for connection
#define MYSQL_DB "My Database" // Database name
#define DIALOG_REGISTER 7000
#define DIALOG_LOGIN 7000
#define COLOR_BROWN 0x8A6A0BAA
#define COLOR_ERROR 0xFF0000AA
#define COLOR_GREEN 0x00FF00AA
#pragma tabsize 0 // Tells the loose indention to shut up :)
new query[160]; // Will be needed for later use
new LoggedIn[MAX_PLAYERS];
main(){}
public OnGameModeInit()
{
mysql_debug(1);
mysql_connect(MYSQL_HOST,MYSQL_USER,MYSQL_DB,MYSQL_PASS);
DisableInteriorEnterExits();
AllowInteriorWeapons(true);
EnableStuntBonusForAll(false);
AllowAdminTeleport(false);
SetGameModeText("ParUni 4.0.0");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
//SetTimer("CheckMySQL", 30000, true); // Check MySQL Connection every 30 seconds.
return 1;
}
public OnGameModeExit()
{
mysql_close();
return 1;
}
public OnPlayerConnect(playerid)
{
new Query[200], Pname[24], escpname[24];\
GetPlayerName(playerid, Pname, 24);
mysql_real_escape_string(Pname, escpname);
format(Query, sizeof(Query), "SELECT * FROM `Players` WHERE `user` = '%s'", escpname);
mysql_query(Query);
mysql_store_result();
if(mysql_num_rows() == 0) // This asks if the result was 0. Then his not registered
{
SendClientMessage(playerid,COLOR_BROWN,"Your Account hasnt been registered yet please do it now");
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Welcome on the Server","Please enter your Password below to register your account","Register","Close");
}
else
{
SendClientMessage(playerid,COLOR_BROWN,"Your Account has been found. Please login");
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Welcome on the Server","Your Account has been found","Login","Close");
}
mysql_free_result(); // clears the result
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
//SaveAccount(playerid); its commented cuz i dont know what you want to save or something like that
LoggedIn[playerid] = 0;
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new pname[24],escpname[24],escpass[24]; //string[128];
if(dialogid == DIALOG_REGISTER)
{
if(!response)
{
SendClientMessage(playerid,COLOR_ERROR,"You have Aborted");
Kick(playerid);
}
else if(response)
{
GetPlayerName(playerid,pname,24);
mysql_real_escape_string(pname,escpname);
mysql_real_escape_string(inputtext,escpass);
format(query, sizeof(query), "INSERT INTO `Players` (`reg_id``Username`, `Password`) VALUES (NULL,'%s', sha1('%s'))", escpname, escpass);
// Note: The Table and the Rows must be exactly named as shown up in phpmyadmin
mysql_query(query);
SendClientMessage(playerid,COLOR_GREEN,"You have been registerd. You may now login");
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Welcome on the Server","Your Account has been found","Login","Close");
}
}
else if(dialogid == DIALOG_LOGIN)
{
if(!response)
{
SendClientMessage(playerid,COLOR_ERROR,"You have Aborted");
Kick(playerid);
}
else if(response)
{
GetPlayerName(playerid,pname,24);
mysql_real_escape_string(pname,escpname);
mysql_real_escape_string(inputtext,escpass);
format(query,sizeof(query),"SELECT * FROM `Players` WHERE Username = '%s' AND Password = sha1('%s')",escpname,escpass);
mysql_query(query);
mysql_store_result();
if(!mysql_num_rows())
{
SendClientMessage(playerid,0x966C0FAA,"Wrong Password");
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Your account has been found","Welcome on Zombie Panic! Source","Login","Cancle");
return 1;
}
else
{
new line[750];
if(mysql_fetch_row(line)) //Fetches the line
{
new data[3];//The data strings
new data2[5]; //The data variables
sscanf(line, "p|dss",data2[1], data[1],data[2]); //Splits the line with sscanf
mysql_free_result();
LoggedIn[playerid] = 1;
SendClientMessage(playerid, 0x009600AA, "You have been logged in!");
}
}
}
}
return 1;
}
stock sscanf(string[], format[], {Float,_}:...)
{
#if defined isnull
if (isnull(string))
#else
if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
#endif
{
return format[0];
}
#pragma tabsize 4
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs(),
delim = ' ';
while (string[stringPos] && string[stringPos] <= ' ')
{
stringPos++;
}
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if ('0' <= ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return -1;
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
num = 0,
ch = string[stringPos];
do
{
stringPos++;
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
default:
{
return -1;
}
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{
new changestr[16], changepos = 0, strpos = stringPos;
while(changepos < 16 && string[strpos] && string[strpos] != delim)
{
changestr[changepos++] = string[strpos++];
}
changestr[changepos] = '\0';
setarg(paramPos,0,_:floatstr(changestr));
}
case 'p':
{
delim = format[formatPos++];
continue;
}
case '\'':
{
new
end = formatPos - 1,
ch;
while ((ch = format[++end]) && ch != '\'') {}
if (!ch)
{
return -1;
}
format[end] = '\0';
if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
{
if (format[end + 1])
{
return -1;
}
return 0;
}
format[end] = '\'';
stringPos = ch + (end - formatPos);
formatPos = end + 1;
}
case 'u':
{
new
end = stringPos - 1,
id = 0,
bool:num = true,
ch;
while ((ch = string[++end]) && ch != delim)
{
if (num)
{
if ('0' <= ch <= '9')
{
id = (id * 10) + (ch - '0');
}
else
{
num = false;
}
}
}
if (num && IsPlayerConnected(id))
{
setarg(paramPos, 0, id);
}
else
{
#if !defined foreach
#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
#define __SSCANF_FOREACH__
#endif
string[end] = '\0';
num = false;
new
name[MAX_PLAYER_NAME];
id = end - stringPos;
foreach (Player, playerid)
{
GetPlayerName(playerid, name, sizeof (name));
if (!strcmp(name, string[stringPos], true, id))
{
setarg(paramPos, 0, playerid);
num = true;
break;
}
}
if (!num)
{
setarg(paramPos, 0, INVALID_PLAYER_ID);
}
string[end] = ch;
#if defined __SSCANF_FOREACH__
#undef foreach
#undef __SSCANF_FOREACH__
#endif
}
stringPos = end;
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != delim)
{
setarg(paramPos, i++, ch);
}
if (!i)
{
return -1;
}
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
{
stringPos++;
}
while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
{
stringPos++;
}
paramPos++;
}
do
{
if ((delim = format[formatPos++]) > ' ')
{
if (delim == '\'')
{
while ((delim = format[formatPos++]) && delim != '\'') {}
}
else if (delim != 'z')
{
return delim;
}
}
}
while (delim > ' ');
return 0;
}