[HELP] Teams
#1

Hello all, so i made this:

pawn Код:
//bla bla...

/*Teams*/
#define ARMY 0
#define COPS 1
#define MAFIA 2
#define TERRORISTS 3
#define CIVILIANS 4
/*Team Colors*/
#define ARMY 0x008000FF
#define COPS 0x0000FFFF
#define MAFIA 0xFFFFFFFF
#define TERRORISTS 0xFF0000FF
#define CIVILIANS 0xFFA500FF
#define TIMER_TO_RESPAWN 5000 //change if want
/*
On every teleport SetCameraBehindPlayer(playerid);
Classes: GameTextForPlayer(playerid, "~w~Stunt", 1000, 6);
ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
*/

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

new gTeam[MAX_PLAYERS];

public OnGameModeInit()
{
   
    /*Respawn cars*/
    SetTimer("RespawnAllVehicles", TIMER_TO_RESPAWN, true);
    /*Stuff*/
    ShowPlayerMarkers(1);
    ShowNameTags(1);
    EnableStuntBonusForAll(1);
    UsePlayerPedAnims();
    SetGameModeText("Stunt/DM/RP/Drift/BASE/Fly");
    SendRconCommand("mapname SanAndreas");
    /*Army*/
    AddPlayerClass(285,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    AddPlayerClass(286,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    AddPlayerClass(287,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    /*Cops*/
    AddPlayerClass(280,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    AddPlayerClass(281,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    AddPlayerClass(282,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    AddPlayerClass(283,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    /*Mafia*/
    AddPlayerClass(121,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    AddPlayerClass(122,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    AddPlayerClass(123,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    /*Terrorists*/
    AddPlayerClass(117,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    AddPlayerClass(118,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    AddPlayerClass(120,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    /*Civilians*/
    AddPlayerClass(188,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    AddPlayerClass(152,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    AddPlayerClass(170,-1335.0159,487.8400,11.1875,178.4670, 31, 360, 26, 200, 23, 100);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerInterior(playerid,17);
    SetPlayerPos(playerid,486.0409, -9.4562, 1000.6719);
    SetPlayerFacingAngle(playerid, 137.9666);
    SetPlayerCameraPos(playerid, 483.809051, -13.435981, 1000.679687);
    SetPlayerCameraLookAt(playerid, 486.0409, -9.4562, 1000.6719);
    ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
    return 1;
}

SetPlayerTeamFromClass(playerid, classid)
{
    if(classid == 0)
    {
        gTeam[playerid] = ARMY;
        GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 1)
    {
        gTeam[playerid] = ARMY;
        GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    else if(classid == 2)
    {
        gTeam[playerid] = ARMY;
        GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 3)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 4)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 5)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 6)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else else if(classid == 7)
    {
        gTeam[playerid] = MAFIA;
        GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 8)
    {
        gTeam[playerid] = MAFIA;
        GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    else if(classid == 9)
    {
        gTeam[playerid] = MAFIA;
        GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 10)
    {
        gTeam[playerid] = TERRORISTS;
        GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 11)
    {
        gTeam[playerid] = TERRORISTS;
        GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 12)
    {
        gTeam[playerid] = TERRORISTS;
        GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    else if(classid == 13)
    {
        gTeam[playerid] = CIVILIANS;
        GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 14)
    {
        gTeam[playerid] = CIVILIANS;
        GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 15)
    {
        gTeam[playerid] = CIVILIANS;
        GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }

SetPlayerToTeamColor(playerid);
{
    if (gTeam[playerid] == ARMY)
    {
        SetPlayerColor(playerid, ARMY);
    }
    if (gTeam[playerid] == COPS)
    {
        SetPlayerColor(playerid, COPS);
    }
    if (gTeam[playerid] == MAFIA)
    {
        SetPlayerColor(playerid, MAFIA);
    }
    if (gTeam[playerid] == TERRORISTS)
    {
        SetPlayerColor(playerid, TERRORISTS);
    }
    if (gTeam[playerid] == CIVILIANS)
    {
        SetPlayerColor(playerid, CIVILIANS);
    }
}

//bla bla...

public OnPlayerSpawn(playerid)
{
    SetPlayerInterior(playerid, 0);
    if(gTeam[playerid] == ARMY)
    {
        SetPlayerWorld(playerid, 0);
        SetPlayerInterior(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerPos(playerid,2773.7488,-2400.8003,13.6276);
        SetPlayerFacingAngle(playerid,128.0232);
        GivePlayerWeapon(playerid, 46, 1);
        GivePlayerWeapon(playerid, 31, 120);
        GivePlayerWeapon(playerid, 27, 120);
        return 1;
    }
    else if(gTeam[playerid] == COPS)
    {
        SetPlayerWorld(playerid, 0);
        SetPlayerInterior(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerPos(playerid,1566.9431,-1695.6365,5.8906);
        SetPlayerFacingAngle(playerid,178.6935);
        GivePlayerWeapon(playerid, 46, 1);
        GivePlayerWeapon(playerid, 25, 120);
        GivePlayerWeapon(playerid, 29, 120);
        return 1;
    }
    else if(gTeam[playerid] == TERRORISTS)
    {
        SetPlayerWorld(playerid, 0);
        SetPlayerInterior(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerPos(playerid,214.2340,1872.6647,13.1406);
        SetPlayerFacingAngle(playerid,1.5855);
        GivePlayerWeapon(playerid, 46, 1);
        GivePlayerWeapon(playerid, 30, 120);
        GivePlayerWeapon(playerid, 24, 120);
        GivePlayerWeapon(playerid, 35, 1);
        return 1;
    }
    else if(gTeam[playerid] == MAFIA)
    {
        SetPlayerWorld(playerid, 0);
        SetPlayerInterior(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerPos(playerid, -1954.1128,290.6782,35.4688);
        SetPlayerFacingAngle(playerid,115.2444);
        GivePlayerWeapon(playerid, 46, 1);
        GivePlayerWeapon(playerid, 34, 120);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 24, 120);
        GivePlayerWeapon(playerid, 26, 120);
        return 1;
        }
    return 1;
}   //I will add Civilians later.
I got 2 problems.

1. The Game text isnt aperaing
2. All teams spawn on army spawn pos, and thay dont got interior to 0

PLEASE HELP!
Reply
#2

Sorry for duble post but i got this Waring too: warning 203: symbol is never used: "SetPlayerTeamFromClass"
Reply
#3

pawn Код:
SetPlayerTeamFromClass(playerid, classid)
{
    if(classid == 0)
    {
        gTeam[playerid] = ARMY;
        GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 1)
    {
        gTeam[playerid] = ARMY;
        GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    else if(classid == 2)
    {
        gTeam[playerid] = ARMY;
        GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 3)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 4)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 5)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 6)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else else if(classid == 7)
    {
        gTeam[playerid] = MAFIA;
        GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 8)
    {
        gTeam[playerid] = MAFIA;
        GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 9)
    {
        gTeam[playerid] = MAFIA;
        GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 10)
    {
        gTeam[playerid] = TERRORISTS;
        GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 11)
    {
        gTeam[playerid] = TERRORISTS;
        GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 12)
    {
        gTeam[playerid] = TERRORISTS;
        GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    else if(classid == 13)
    {
        gTeam[playerid] = CIVILIANS;
        GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 14)
    {
        gTeam[playerid] = CIVILIANS;
        GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 15)
    {
        gTeam[playerid] = CIVILIANS;
        GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
Reply
#4

the spawns will work now?
Reply
#5

I dont know, just test it
Reply
#6

its the same as before,
Reply
#7

pawn Код:
SetPlayerTeamFromClass(playerid, classid)
{
    if(classid == 0)
    {
        gTeam[playerid] = ARMY;
        GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 1)
    {
        gTeam[playerid] = ARMY;
        GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    else if(classid == 2)
    {
        gTeam[playerid] = ARMY;
        GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 3)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 4)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 5)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 6)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else else if(classid == 7)
    {
        gTeam[playerid] = MAFIA;
        GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 8)
    {
        gTeam[playerid] = MAFIA;
        GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 9)
    {
        gTeam[playerid] = MAFIA;
        GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 10)
    {
        gTeam[playerid] = TERRORISTS;
        GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 11)
    {
        gTeam[playerid] = TERRORISTS;
        GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 12)
    {
        gTeam[playerid] = TERRORISTS;
        GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    else if(classid == 13)
    {
        gTeam[playerid] = CIVILIANS;
        GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 14)
    {
        gTeam[playerid] = CIVILIANS;
        GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 15)
    {
        gTeam[playerid] = CIVILIANS;
        GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
}
Reply
#8

Quote:
Originally Posted by Markx
Посмотреть сообщение
pawn Код:
/*Teams*/
#define ARMY 0
#define COPS 1
#define MAFIA 2
#define TERRORISTS 3
#define CIVILIANS 4
/*Team Colors*/
#define ARMY 0x008000FF
#define COPS 0x0000FFFF
#define MAFIA 0xFFFFFFFF
#define TERRORISTS 0xFF0000FF
#define CIVILIANS 0xFFA500FF
The first problem is here! You can't define 2 values with one variable at the same time!

use

pawn Код:
#define COLOR_ARMY 0x008000FF
#define COLOR_COPS 0x0000FFFF
#define COLOR_MAFIA 0xFFFFFFFF
#define COLOR_TERRORISTS 0xFF0000FF
#define COLOR_CIVILIANS 0xFFA500FF
And on SetPlayerColor use COLOR_ARMY not ARMY after defining it

The second is that SetPlayerTeamFromClass isn't used!

To fix this you have to add SetPlayerTeamFromClass under OnPlayerRequestClass

pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
  SetPlayerTeamFromClass(playerid, classid);
  //Don't delete the other things you did
}
The third problem is that you have to call

SetPlayerInterior(playerid, 0);

code

pawn Код:
public OnPlayerSpawn(playerid)
{
  SetPlayerInterior(playerid, 0);
  //the other things u got
}
Done. Test it now :].

---------------------------


Quote:
Originally Posted by Marricio
Посмотреть сообщение
pawn Код:
SetPlayerTeamFromClass(playerid, classid)
{
    if(classid == 0)
    {
        gTeam[playerid] = ARMY;
        GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 1)
    {
        gTeam[playerid] = ARMY;
        GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    else if(classid == 2)
    {
        gTeam[playerid] = ARMY;
        GameTextForPlayer(playerid, "~r~~r~~r~Army", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 3)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 4)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 5)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 6)
    {
        gTeam[playerid] = COPS;
        GameTextForPlayer(playerid, "~b~~b~~b~Cops", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else else if(classid == 7)
    {
        gTeam[playerid] = MAFIA;
        GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 8)
    {
        gTeam[playerid] = MAFIA;
        GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 9)
    {
        gTeam[playerid] = MAFIA;
        GameTextForPlayer(playerid, "~w~~w~~w~Mafia", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 10)
    {
        gTeam[playerid] = TERRORISTS;
        GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 11)
    {
        gTeam[playerid] = TERRORISTS;
        GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 12)
    {
        gTeam[playerid] = TERRORISTS;
        GameTextForPlayer(playerid, "~y~~y~~y~Terrorists", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    else if(classid == 13)
    {
        gTeam[playerid] = CIVILIANS;
        GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 14)
    {
        gTeam[playerid] = CIVILIANS;
        GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
    else if(classid == 15)
    {
        gTeam[playerid] = CIVILIANS;
        GameTextForPlayer(playerid, "~g~~g~~g~Civilian", 1000, 6);
        ApplyAnimation(playerid,"DANCING","dance_loop", 4.1,1,1,1,1,1);
        return 1;
    }
}
lol I see this the same as before
Reply
#9

lol if u dont notice it has missing brackets so i added them
Reply
#10

Yes its right
Reply


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