[Help] Attachobjecttovehicle doesn`t attack object :( come and see on image...
#1


I wanted it to look like this, but the object doesnt show up. Is it because of its largeness??
Here is code...
pawn Code:
#define FILTERSCRIPT

#include <a_samp>
new HOW;
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    HOW = AddStaticVehicleEx(578,2501.515625,-1669.9208984375,14.10622215271,-1,-1,-1,500); //Elegant
    //AttachObjectToVehicle(9361,HOW,-0.7797851562,1.9582519531,2.305599212646,0,0,225);
    AttachObjectToVehicle(11292,HOW,0.2956542969,-1.9664306641,1.188062667847,0,0,225);
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
}

#endif

public OnPlayerRequestClass(playerid, classid)
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/house", cmdtext, true, 10) == 0)
    {
        SetPlayerPos(playerid,2499.515625,-1669.9208984375,14.10622215271);
        SetPlayerFacingAngle(playerid,90);
        SetCameraBehindPlayer(playerid);
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
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#2

COMMON GUYS
Reply
#3

ANYONE?!
Reply
#4

Sorry, I don't know what's wrong.
I'll help you with a BUMP, ^^
Reply
#5

I fixed it The object has to be name:
OBJ1 = blabla and so on
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