/engine command
#1

Hey guys, well I know a lot of people code the /engineoff and /engineon to turn the engine on and off but I dont think its a very efficient way in doing it, as people can spam engineoff even when it is off..

I have attempted to code all of it in one command (/engine) So that if the engine is on, and you type /engine it turns it off. Problem is.. If you turn the /engine on and then leave the vehicle and go to a different vehicle and type /engine to turn the engine off, it says "You have turned your engine off", instead of on.

Reason why (I think) is because the bool im using (new bool:engineonoff = false) that changes from on to off on use of the command, But is there a way to detect if the vehicles engine is turned off when they use the command or if its turned on so that it turns the engine off or on according to what state the engine is in.

Thanks in advance.
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#2

pawn Код:
new engine,lights,alarm,doors,bonnet,boot,objective;

GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(GetPlayerVehicleID(playerid), 1 - engine, lights, alarm, doors, bonnet, boot, objective);
This code reads the status of the vehicle and toggles the engine on or off, based on the current status.
If the engine is on (engine = 1), the engine will be turned off.
If it's off (engine = 0), it will be turned on.
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#3

Thank you for your reply, I gave your suggestion a go but ended up the engine could be started but on typing the command again to turn it off returned nothing, not even the message saying "You have turned off your engine" Here is my code.

Код:
COMMAND:engine(playerid, params[])
{
new vid = GetPlayerVehicleID(playerid);
if(engine == 1)
{
GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vid, 0,lights,alarm,doors,bonnet,boot,objective);
SCM(playerid, COLOR_GREEN, "You have turned off your vehicles engine.");
}
else if(engine == 0)
{
GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vid, 1, lights, alarm, doors, bonnet, boot, objective);
SCM(playerid, COLOR_GREEN, "You have turned on your vehicles engine.");
}
return 1;
}
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#4

pawn Код:
COMMAND:engine(playerid, params[])
{
    new engine, lights, alarm, doors, bonnet, boot, objective;
    new vid = GetPlayerVehicleID(playerid);
    GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);

    if(engine == 1)
    {
        SetVehicleParamsEx(vid, 0, lights, alarm, doors, bonnet, boot, objective);
        SCM(playerid, COLOR_GREEN, "You have turned off your vehicles engine.");
    }
    else if(engine == 0)
    {
        SetVehicleParamsEx(vid, 1, lights, alarm, doors, bonnet, boot, objective);
        SCM(playerid, COLOR_GREEN, "You have turned on your vehicles engine.");
    }
    return 1;
}
Your variable "engine" was always 0 when you entered the command, as you didn't get the engine-status first by using GetVehicleParamsEx.
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#5

Quote:
Originally Posted by PowerPC603
Посмотреть сообщение
pawn Код:
COMMAND:engine(playerid, params[])
{
    new engine, lights, alarm, doors, bonnet, boot, objective;
    new vid = GetPlayerVehicleID(playerid);
    GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);

    if(engine == 1)
    {
        SetVehicleParamsEx(vid, 0, lights, alarm, doors, bonnet, boot, objective);
        SCM(playerid, COLOR_GREEN, "You have turned off your vehicles engine.");
    }
    else if(engine == 0)
    {
        SetVehicleParamsEx(vid, 1, lights, alarm, doors, bonnet, boot, objective);
        SCM(playerid, COLOR_GREEN, "You have turned on your vehicles engine.");
    }
    return 1;
}
Your variable "engine" was always 0 when you entered the command, as you didn't get the engine-status first by using GetVehicleParamsEx.
I have allready tried this and when I re tried it, it returned nothing for the vehicles. I could not turn on any vehicles engine, therefore all vehicles were un-moveable. I have these definitions to, I will show you my entire cmd + defines

pawn Код:
#define VEHICLE_PARAMS_UNSET    -1
#define VEHICLE_PARAMS_OFF  0
#define VEHICLE_PARAMS_ON   1


COMMAND:engine(playerid, params[])
{
    new engine, lights, alarm, doors, bonnet, boot, objective;
    new vid = GetPlayerVehicleID(playerid);
    GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);

    if(engine == 1)
    {
        SetVehicleParamsEx(vid, 0, lights, alarm, doors, bonnet, boot, objective);
        SCM(playerid, COLOR_GREEN, "You have turned off your vehicles engine.");
    }
    else if(engine == 0)
    {
        SetVehicleParamsEx(vid, 1, lights, alarm, doors, bonnet, boot, objective);
        SCM(playerid, COLOR_GREEN, "You have turned on your vehicles engine.");
    }
    return 1;
}
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#6

Any ideas? Anyone?
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#7

Try that :
Quote:

public OnGameModeInit()
{
ManualVehicleEngineAndLights();

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#8

I have allready done this man Thanks for your help though
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#9

Try this..

Код:
COMMAND:engine(playerid, params[])
{
    new engine, lights, alarm, doors, bonnet, boot, objective;
    new vid = GetPlayerVehicleID(playerid);
    GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);

    if(GetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective))
    {
        SetVehicleParamsEx(vid, 0, lights, alarm, doors, bonnet, boot, objective);
        SCM(playerid, COLOR_GREEN, "INFO: You have turned off your vehicles engine");
    }
    else if(GetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective);
    {
        SetVehicleParamsEx(vid, 1, lights, alarm, doors, bonnet, boot, objective);
        SCM(playerid, COLOR_GREEN, "INFO: You have turned on your vehicles engine");
        engine == 0;
    }
    return 1;
}
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#10

Nothing, it gave a number of errors like argument mismatches and errors with Vid and vehicleid params. :/ thanks though
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