NPC Problem
#1

NPC working in another gamemode not work in my gamemode

i know reason but how to fix it

problem is "Register dialog box block the npc"


Sry for my bad english
Код:
#include <a_samp>
#include <core>
#include <float>

new glob0;


public OnFilterScriptInit()
{
	print("\n-----------------");
	print(" NPC's byJonas_Boa");
	print("-------------------\n");
	ConnectNPC(244, 284);
	glob0 = CreateVehicle(400, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	if(IsPlayerNPC(playerid))
	{
		new var0[24];
		GetPlayerName(playerid, var0, 24);
		if(!strcmp(var0, "[NPC]Anna", true))
		{
			PutPlayerInVehicle(playerid, glob0, 0);
		}
		return 1;
	}
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text)
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext)
{
	if(!strcmp("/mycommand", cmdtext, true, 10))
	{
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd)
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod()
{
	return 1;
}

public OnVehiclePaintjob()
{
	return 1;
}

public OnVehicleRespray()
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange()
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt()
{
	return 1;
}

public OnPlayerUpdate()
{
	return 1;
}

public OnPlayerStreamIn()
{
	return 1;
}

public OnPlayerStreamOut()
{
	return 1;
}

public OnVehicleStreamIn()
{
	return 1;
}

public OnVehicleStreamOut()
{
	return 1;
}

public OnDialogResponse()
{
	return 1;
}

public OnPlayerClickPlayer()
{
	return 1;
}
what wrong here
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#2

Use that if statement that checks if the player is an npc
i forgot the function
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#3

Quote:
Originally Posted by Lorenc_
Посмотреть сообщение
Use that if statement that checks if the player is an npc
i forgot the function
script added edit and give me please
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#4

Quote:
Originally Posted by Lorenc_
Посмотреть сообщение
Use that if statement that checks if the player is an npc
i forgot the function
we already have it
if(IsPlayerNPC(playerid))
{ return 1; }

I added it in the GM aswell, still not working

but it does work on the bare & grandlarc scripts (the native sa-mp scripts)
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#5

Anybody Reply ?
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