[Map] Prison Island (Alcatraz)
#1

Hi all, this is my 2nd post and pls dont blame me if this is not good map ...
Im not that good scripter to relase some good FSs yet...
But i have something for you what will maybe help for RP servers or some other kind of server....
I made this map a long time ago... I was bored i guess hehe...
So, here you go, enjoy!

Pics.:
/imageshack/g/mtascreen0001r.jpg/


Code:
Код:
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CreateObject(6417,724.92907700,-2930.51001000,-4.90768200,0.00000000,0.00000000,0.00000000); //object(18)
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CreateObject(5184,762.50805700,-2908.07080100,26.20013400,0.00000000,0.00000000,90.24085273); //object(36)
CreateObject(5184,788.71374500,-2913.79003900,26.16548700,0.00000000,0.00000000,90.24085273); //object(37)
CreateObject(6295,808.23913600,-2980.14306600,16.85576200,0.00000000,0.00000000,30.93977823); //object(41)
CreateObject(18228,727.65661600,-2871.33325200,6.64723100,0.00000000,0.00000000,230.32949201); //object(42)
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CreateObject(18228,718.62231400,-2836.87573200,-3.64261000,-2.57831008,0.00000000,148.68289161); //object(44)
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CreateObject(7921,784.45068400,-2949.86425800,8.95501000,0.00000000,0.00000000,-0.00005730); //object(48)
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CreateObject(7921,784.41369600,-2955.32934600,8.68001500,0.00000000,0.00000000,-0.00005730); //object(53)
CreateObject(7921,784.43792700,-2952.01757800,8.68001500,0.00000000,0.00000000,-0.00005730); //object(54)
CreateObject(7921,784.42163100,-2949.87622100,8.68001500,0.00000000,0.00000000,-0.00005730); //object(55)
CreateObject(7921,783.42797900,-2949.24072300,8.71466200,0.00000000,0.00000000,90.24079544); //object(56)
CreateObject(7921,780.12945600,-2949.23754900,8.71466200,0.00000000,0.00000000,90.24079544); //object(57)
CreateObject(7921,776.84906000,-2949.22729500,8.71466200,0.00000000,0.00000000,90.24079544); //object(58)
CreateObject(7921,773.62616000,-2949.26855500,8.71466200,0.00000000,0.00000000,90.24079544); //object(59)
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CreateObject(7921,767.11267100,-2949.25439500,8.71466200,0.00000000,0.00000000,90.24079544); //object(61)
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CreateObject(984,799.88134800,-2860.39379900,12.05415300,0.00000000,0.00000000,89.38135874); //object(74)
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CreateObject(986,735.01806600,-2956.11279300,9.02798900,0.00000000,0.00000000,0.00000000); //object(91)
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CreateObject(1969,739.01788300,-2954.69604500,7.82984900,0.00000000,0.00000000,0.00000000); //object(86)
CreateObject(1969,739.07971200,-2943.78710900,7.82984900,0.00000000,0.00000000,0.00000000); //object(87)
CreateObject(1969,739.05920400,-2941.03369100,7.82984900,0.00000000,0.00000000,0.00000000); //object(88)
CreateObject(1969,739.09503200,-2938.46142600,7.82984900,0.00000000,0.00000000,0.00000000); //object(89)
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CreateObject(3819,756.16412400,-2932.64672900,8.31508000,0.00000000,0.00000000,272.44143158); //object(131)
CreateObject(3819,760.24810800,-2932.48559600,8.31508000,0.00000000,0.00000000,272.44143158); //object(132)
CreateObject(2630,798.97711200,-2897.52465800,7.27734900,0.00000000,0.00000000,0.00000000); //object(105)
CreateObject(2629,794.32147200,-2897.73168900,7.28442200,0.00000000,0.00000000,0.00000000); //object(106)
CreateObject(2628,787.84143100,-2898.51660200,7.27671500,0.00000000,0.00000000,0.00000000); //object(107)
CreateObject(2627,798.43316700,-2905.19580100,7.28349200,0.00000000,0.00000000,0.00000000); //object(108)
CreateObject(2627,795.30535900,-2905.42529300,7.28349200,0.00000000,0.00000000,0.00000000); //object(109)
CreateObject(2627,791.41015600,-2905.75537100,7.28349200,0.00000000,0.00000000,0.00000000); //object(110)
CreateObject(2628,790.53192100,-2895.03027300,7.27671500,0.00000000,0.00000000,0.00000000); //object(111)
CreateObject(2628,793.92627000,-2891.50854500,7.27671500,0.00000000,0.00000000,0.00000000); //object(112)
CreateObject(2629,797.18695100,-2892.99194300,7.28442200,0.00000000,0.00000000,0.00000000); //object(113)
CreateObject(2629,801.53527800,-2889.28418000,7.28442200,0.00000000,0.00000000,0.00000000); //object(114)
CreateObject(2630,801.60620100,-2895.54663100,7.27734900,0.00000000,0.00000000,0.00000000); //object(115)
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CreateObject(3657,773.11920200,-2905.84521500,7.83553400,0.00000000,0.00000000,0.00000000); //object(120)
CreateObject(3657,768.12908900,-2905.78637700,7.83553400,0.00000000,0.00000000,0.00000000); //object(121)
CreateObject(3657,762.94842500,-2905.79223600,7.83553400,0.00000000,0.00000000,0.00000000); //object(122)
CreateObject(3657,762.85003700,-2919.53979500,7.83553400,0.00000000,0.00000000,180.48199195); //object(123)
CreateObject(3657,767.76208500,-2919.42675800,7.83553400,0.00000000,0.00000000,180.48199195); //object(124)
CreateObject(3657,772.99780300,-2919.62085000,7.83553400,0.00000000,0.00000000,180.48199195); //object(125)
CreateObject(3657,777.85308800,-2919.58642600,7.83553400,0.00000000,0.00000000,180.48199195); //object(126)
CreateObject(3463,795.44500700,-2889.17797900,7.65183400,0.00000000,0.00000000,0.00000000); //object(127)
CreateObject(3463,794.73516800,-2903.66967800,7.65183400,0.00000000,0.00000000,0.00000000); //object(128)
CreateObject(3463,794.24932900,-2917.21411100,7.65503900,0.00000000,0.00000000,0.00000000); //object(129)
CreateObject(3463,770.25762900,-2914.65380900,7.68648100,0.00000000,0.00000000,0.00000000); //object(130)
CreateObject(3463,750.10357700,-2911.39209000,7.68968600,0.00000000,0.00000000,-94.53803620); //object(131)
CreateObject(3463,746.43664600,-2896.46557600,7.68648100,0.00000000,0.00000000,-0.85943669); //object(132)
CreateObject(638,775.94366500,-2990.35498000,2.00489500,0.00000000,0.00000000,0.00000000); //object(133)
CreateObject(638,769.51477100,-2948.88085900,11.06739500,0.00000000,0.00000000,-89.38135874); //object(134)
CreateObject(638,782.21630900,-2948.84692400,11.06866600,0.00000000,0.00000000,-89.38135874); //object(135)
Hints:
You can't swim under it...
No flying objects


READ:
There will be 2 objects wich wich you should remove from code...
I made two additional objects cuz i needed coordinates for moving objects...
But you will find them easy...4 objects with same ID ,2 of them you need to remove...
Reply
#2

WOW GREAT JOB!
Reply
#3

Nice dude where it is?
I really like it
and this for your 2nd post
keep on and release more!
Reply
#4

Pretty cool one but I dont think the boxing ring suits for it lol
Reply
#5

Nice Work!!!
Reply
#6

Ty all

Location is between LS Airport and Chiliad mountain...
Reply


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