Massive lags with 0.3c (critical)
#1

Seems like I'm having with the final release of 0.3c massive lags, and it's not my ISP, why? Becouse I own a server with 0.3c, and it lags me like hell, I switched my server to 0.3b to test if it was 0.3c and yeah, 0.3c seems to lag and I don't know why, I also entered some other 0.3c and 0.3b servers, and is like that.


If someone else has this kind of problem, please write it here.

Thanks.
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#2

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Originally Posted by The_Moddler
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Seems like I'm having with the final release of 0.3c massive lags, and it's not my ISP, why? Becouse I own a server with 0.3c, and it lags me like hell, I switched my server to 0.3b to test if it was 0.3c and yeah, 0.3c seems to lag and I don't know why, I also entered some other 0.3c and 0.3b servers, and is like that.


If someone else has this kind of problem, please write it here.

Thanks.
Yep, I get it in almoust all game sessions I try to join.
Also, when this happens - you get completly desynched from the server. Most of the scripting functions do not work at you. The only ones I've had working with this issue was SendClientMessage(ToAll) and a few other ones. Functions like GivePlayerMoney, SetPlayerPos, CreateVehicle, etc. do not work for you.
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#3

I join server, ping over 1000ms and then 'Restarting bla bla', and all again..
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#4

I call this 'lagging out'. I had this sometimes at 0.3b when I had a 0.1mb internet (now upgraded to 25mb). It never happened again on 0.3b. Then over to 0.3c, when new features came, I've noticed the lag, people on the servers too. No lag before on 0.3b. When I plug the internet cable (ethernet cable) in, the lag seems to dissapear for me.

Also, this removes you from the 'server'. You're in there, but not able to respond to some of the scripting or commmands in the server. For example a possible '/hack' cmd which removes 1 hp. That will NOT work.

Also objects, people and vehicles dissapear at far away from the location you lagged out. Meaning if you drive towards them, you might drive through them and not even notice it.
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#5

Quote:
Originally Posted by Freddi-25
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Also objects, people and vehicles dissapear at far away from the location you lagged out. Meaning if you drive towards them, you might drive through them and not even notice it.
Yepp. And other players are stuck in the action they had before you desynched. So if you walk infront of a guy drivebying from a bike (which he did before you desynched). The bullets will kill you and the server WILL send the death message (if added in the script).
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#6

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Originally Posted by [03]Garsino
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and a few other ones. Functions like GivePlayerMoney, SetPlayerPos, CreateVehicle, etc. do not work for you.
Yes, also experienced this, you can't give the player anything, even weapons. I had to re-connect three times, restart the server two times, and restart my computer.
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#7

Quote:
Originally Posted by [03]Garsino
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Yep, I get it in almoust all game sessions I try to join.
Also, when this happens - you get completly desynched from the server. Most of the scripting functions do not work at you. The only ones I've had working with this issue was SendClientMessage(ToAll) and a few other ones. Functions like GivePlayerMoney, SetPlayerPos, CreateVehicle, etc. do not work for you.
This happend to me when server has long lag. Only one way to solve it is reconnect. I think this begin since 0.3b, but I am not sure.
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#8

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Originally Posted by Luk_Ass
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This happend to me when server has long lag. Only one way to solve it is reconnect. I think this begin since 0.3b, but I am not sure.
Yeah, I got it in 0.3b too. But just under rare circumstances. In 0.3c it seems to happend almoust all the time!
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#9

Quote:
Originally Posted by [03]Garsino
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Yep, I get it in almoust all game sessions I try to join.
Also, when this happens - you get completly desynched from the server. Most of the scripting functions do not work at you. The only ones I've had working with this issue was SendClientMessage(ToAll) and a few other ones. Functions like GivePlayerMoney, SetPlayerPos, CreateVehicle, etc. do not work for you.
This happens to my server sometimes too ...
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#10

It seems to be that the lag comes from the native ban system that SA:MP uses, since the server that I play on no longer lags when the ban file were removed...
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