[AJUDA]Conflito nos comandos
#1

Usei o search e nao encontrei nada, й que meu amigo tem um server que boto online, eu pedi pra ele por um FS de Spawn de carro, eu peguei um na net so que da conflito nos comando do gm, tipo o FS roda normal, mas os comando do GM, puff, nada , se voces puderem dar uma forзa, vo posta o FS pra vcs verem.
pawn Код:
////////////////////////////////////////////////////////////////////////////////
              //====== SA-MP IN-GAME CAR'S SPAWNER =======//
              //========    Created by: Fedee!    ========//
              //======== Credits to GTAguillaume =========//
////////////////////////////////////////////////////////////////////////////////
#include <a_samp>
////////////////////////////////////////////////////////////////////////////////
#define GELTONA 0xFFFF00FF
#define BALTA 0xFFFFFFFF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_ORANGE 0xFF9900AA
////////////////////////////////////////////////////////////////////////////////
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
////////////////////////////////////////////////////////////////////////////////
new SpawnedVehicles[MAX_PLAYERS];
new VehicleNames[212][] = {
{"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},
{"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},
{"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},
{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},
{"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
{"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},
{"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},
{"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},
{"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},
{"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},
{"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
{"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},
{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
{"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},
{"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},
{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},
{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},
{"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},
{"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},
{"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},
{"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},
{"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},
{"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},
{"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},
{"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
{"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},
{"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},
{"Utility Trailer"}
};
////////////////////////////////////////////////////////////////////////////////
forward VehicleOccupied(vehicleid);
////////////////////////////////////////////////////////////////////////////////
public OnPlayerCommandText(playerid, cmdtext[])
{
////////////////////////////////////////////////////////////////////////////////
// -------------------------------------------------------------------------- //
// DCMDS                                                                      //
// -------------------------------------------------------------------------- //
////////////////////////////////////////////////////////////////////////////////
    //Car spawn
    dcmd(v,1,cmdtext);
    dcmd(res,11,cmdtext);
    return 1;
}
////////////////////////////////////////////////////////////////////////////////
// -------------------------------------------------------------------------- //
// COMMANDS                                                                   //
// -------------------------------------------------------------------------- //
////////////////////////////////////////////////////////////////////////////////
//Spawn car command
dcmd_v(playerid, params[])
{
        new Index;
        new tmp[256];  tmp  = strtok(params,Index);
        new tmp2[256]; tmp2 = strtok(params,Index);
        new tmp3[256]; tmp3 = strtok(params,Index);
        if(!strlen(tmp)) return
        SendClientMessage(playerid, COLOR_ORANGE, "Usage: /v [modelid/carname] [color1] [color2]");
        new car;
        new string[128];
        new colour1, colour2;
        if(!IsNumeric(tmp))
        car = GetVehicleModelIDFromName(tmp);
        else car = strval(tmp);
        if(car < 400 || car > 611) return  SendClientMessage(playerid, BALTA, "ERROR: Invalid modelid/carname!");
        if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
        if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);

        if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
        new Float:X,Float:Y,Float:Z;
        new Float:Angle,int1;
        new LVehicleID = GetPlayerVehicleID(playerid);
        GetPlayerPos(playerid, X,Y,Z);
        GetPlayerFacingAngle(playerid,Angle);
        int1 = GetPlayerInterior(playerid);
        SpawnedVehicles[playerid] = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1);
        LinkVehicleToInterior(LVehicleID,int1);
        PlayerPlaySound(playerid,1085,0,0,0);
        PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0);
        format(string, sizeof(string), "~g~%s(%d)", VehicleNames[car-400], car);
        return GameTextForPlayer(playerid,string,7500,1);
}
//Car respawn command
dcmd_res(playerid,params[])
{
    #pragma unused params
    SendClientMessage(playerid, COLOR_GREY, "Veiculos respawnados.");
    GameTextForAll("~n~~n~~n~~n~~n~~n~~r~Veiculos ~g~respawnados.", 3000,3);
    for(new cars=0; cars<MAX_VEHICLES; cars++)
    {
        if(!VehicleOccupied(cars))
        {
            SetVehicleToRespawn(cars);
        }
    }
    return 1;
}
////////////////////////////////////////////////////////////////////////////////
public OnPlayerDisconnect(playerid)
{
    DestroyVehicle(SpawnedVehicles[playerid]);
    SpawnedVehicles[playerid] = 0;
    return 0;
}
////////////////////////////////////////////////////////////////////////////////
GetVehicleModelIDFromName(vname[])
{
    for(new i = 0; i < 211; i++)
    {
    if ( strfind(VehicleNames[i], vname, true) != -1 )
    return i + 400;
    }
    return -1;
}
////////////////////////////////////////////////////////////////////////////////
stock IsNumeric(string[])
{
    for (new i = 0, j = strlen(string);
    i < j; i++)
    {
    if (string[i] > '9' || string[i] < '0')
    return 0;
    }
    return 1;
}
////////////////////////////////////////////////////////////////////////////////
stock strtok(const str[], &index)
{
    new length = strlen(str);
    while ((index < length) && (str[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (str[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = str[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}
////////////////////////////////////////////////////////////////////////////////
public VehicleOccupied(vehicleid)
{
    for(new i=0;i<MAX_PLAYERS;i++)
    {
        if(IsPlayerInVehicle(i,vehicleid)) return 1;
    }
    return 0;
}
////////////////////////////////////////////////////////////////////////////////
nгo sei o q pode ser tipo nenhum comando do gm funfa so do FS. Ajuda ae galera.
Reply
#2

tenta assim e ve :
pawn Код:
////////////////////////////////////////////////////////////////////////////////
              //====== SA-MP IN-GAME CAR'S SPAWNER =======//
              //========    Created by: Fedee!    ========//
              //======== Credits to GTAguillaume =========//
////////////////////////////////////////////////////////////////////////////////
#include <a_samp>
////////////////////////////////////////////////////////////////////////////////
#define GELTONA 0xFFFF00FF
#define BALTA 0xFFFFFFFF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_ORANGE 0xFF9900AA
////////////////////////////////////////////////////////////////////////////////
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
////////////////////////////////////////////////////////////////////////////////
new SpawnedVehicles[MAX_PLAYERS];
new VehicleNames[212][] = {
{"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},
{"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},
{"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},
{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},
{"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
{"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},
{"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},
{"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},
{"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},
{"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},
{"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
{"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},
{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
{"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},
{"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},
{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},
{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},
{"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},
{"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},
{"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},
{"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},
{"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},
{"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},
{"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},
{"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
{"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},
{"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},
{"Utility Trailer"}
};
////////////////////////////////////////////////////////////////////////////////
forward VehicleOccupied(vehicleid);
////////////////////////////////////////////////////////////////////////////////
public OnPlayerCommandText(playerid, cmdtext[])
{
////////////////////////////////////////////////////////////////////////////////
// -------------------------------------------------------------------------- //
// DCMDS                                                                      //
// -------------------------------------------------------------------------- //
////////////////////////////////////////////////////////////////////////////////
    //Car spawn
    dcmd(v,1,cmdtext);
    dcmd(res,11,cmdtext);
    return 1;
}
////////////////////////////////////////////////////////////////////////////////
// -------------------------------------------------------------------------- //
// COMMANDS                                                                   //
// -------------------------------------------------------------------------- //
////////////////////////////////////////////////////////////////////////////////
//Spawn car command
dcmd_v(playerid, params[])
{
        new Index;
        new tmp[256];  tmp  = strtok(params,Index);
        new tmp2[256]; tmp2 = strtok(params,Index);
        new tmp3[256]; tmp3 = strtok(params,Index);
        if(!strlen(tmp)) return
        SendClientMessage(playerid, COLOR_ORANGE, "Usage: /v [modelid/carname] [color1] [color2]");
        new car;
        new string[128];
        new colour1, colour2;
        if(!IsNumeric(tmp))
        car = GetVehicleModelIDFromName(tmp);
        else car = strval(tmp);
        if(car < 400 || car > 611) return  SendClientMessage(playerid, BALTA, "ERROR: Invalid modelid/carname!");
        if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
        if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);

        if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
        new Float:X,Float:Y,Float:Z;
        new Float:Angle,int1;
        new LVehicleID = GetPlayerVehicleID(playerid);
        GetPlayerPos(playerid, X,Y,Z);
        GetPlayerFacingAngle(playerid,Angle);
        int1 = GetPlayerInterior(playerid);
        SpawnedVehicles[playerid] = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1);
        LinkVehicleToInterior(LVehicleID,int1);
        PlayerPlaySound(playerid,1085,0,0,0);
        PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0);
        format(string, sizeof(string), "~g~%s(%d)", VehicleNames[car-400], car);
        return GameTextForPlayer(playerid,string,7500,1);
}
//Car respawn command
dcmd_res(playerid,params[])
{
    #pragma unused params
    SendClientMessage(playerid, COLOR_GREY, "Veiculos respawnados.");
    GameTextForAll("~n~~n~~n~~n~~n~~n~~r~Veiculos ~g~respawnados.", 3000,3);
    for(new cars=0; cars<MAX_VEHICLES; cars++)
    {
        if(!VehicleOccupied(cars))
        {
            SetVehicleToRespawn(cars);
        }
    }
    return 1;
    }
    return 0;
}
////////////////////////////////////////////////////////////////////////////////
public OnPlayerDisconnect(playerid)
{
    DestroyVehicle(SpawnedVehicles[playerid]);
    SpawnedVehicles[playerid] = 0;
    return 0;
}
////////////////////////////////////////////////////////////////////////////////
GetVehicleModelIDFromName(vname[])
{
    for(new i = 0; i < 211; i++)
    {
    if ( strfind(VehicleNames[i], vname, true) != -1 )
    return i + 400;
    }
    return -1;
}
////////////////////////////////////////////////////////////////////////////////
stock IsNumeric(string[])
{
    for (new i = 0, j = strlen(string);
    i < j; i++)
    {
    if (string[i] > '9' || string[i] < '0')
    return 0;
    }
    return 1;
}
////////////////////////////////////////////////////////////////////////////////
stock strtok(const str[], &index)
{
    new length = strlen(str);
    while ((index < length) && (str[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (str[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = str[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}
////////////////////////////////////////////////////////////////////////////////
public VehicleOccupied(vehicleid)
{
    for(new i=0;i<MAX_PLAYERS;i++)
    {
        if(IsPlayerInVehicle(i,vehicleid)) return 1;
    }
    return 0;
}
////////////////////////////////////////////////////////////////////////////////
Reply
#3

Pбh um erro logo de cara
pawn Код:
C:\Users\Ericles\Desktop\s&r.pwn(115) : error 010: invalid function or declaration
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
Mais alguma ideia?
Reply
#4

lol ja aki compilo blz...
Reply
#5

ahh intendi agora sim oh :
pawn Код:
////////////////////////////////////////////////////////////////////////////////
              //====== SA-MP IN-GAME CAR'S SPAWNER =======//
              //========    Created by: Fedee!    ========//
              //======== Credits to GTAguillaume =========//
////////////////////////////////////////////////////////////////////////////////
#include <a_samp>
////////////////////////////////////////////////////////////////////////////////
#define GELTONA 0xFFFF00FF
#define BALTA 0xFFFFFFFF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_ORANGE 0xFF9900AA
////////////////////////////////////////////////////////////////////////////////
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
////////////////////////////////////////////////////////////////////////////////
new SpawnedVehicles[MAX_PLAYERS];
new VehicleNames[212][] = {
{"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},
{"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},
{"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},
{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},
{"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
{"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},
{"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},
{"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},
{"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},
{"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},
{"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
{"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},
{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
{"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},
{"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},
{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},
{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},
{"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},
{"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},
{"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},
{"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},
{"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},
{"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},
{"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},
{"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
{"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},
{"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},
{"Utility Trailer"}
};
////////////////////////////////////////////////////////////////////////////////
forward VehicleOccupied(vehicleid);
////////////////////////////////////////////////////////////////////////////////
public OnPlayerCommandText(playerid, cmdtext[])
{
////////////////////////////////////////////////////////////////////////////////
// -------------------------------------------------------------------------- //
// DCMDS                                                                      //
// -------------------------------------------------------------------------- //
////////////////////////////////////////////////////////////////////////////////
    //Car spawn
    dcmd(v,1,cmdtext);
    dcmd(res,11,cmdtext);
    return 1;
}
////////////////////////////////////////////////////////////////////////////////
// -------------------------------------------------------------------------- //
// COMMANDS                                                                   //
// -------------------------------------------------------------------------- //
////////////////////////////////////////////////////////////////////////////////
//Spawn car command
dcmd_v(playerid, params[])
{
        new Index;
        new tmp[256];  tmp  = strtok(params,Index);
        new tmp2[256]; tmp2 = strtok(params,Index);
        new tmp3[256]; tmp3 = strtok(params,Index);
        if(!strlen(tmp)) return
        SendClientMessage(playerid, COLOR_ORANGE, "Usage: /v [modelid/carname] [color1] [color2]");
        new car;
        new string[128];
        new colour1, colour2;
        if(!IsNumeric(tmp))
        car = GetVehicleModelIDFromName(tmp);
        else car = strval(tmp);
        if(car < 400 || car > 611) return  SendClientMessage(playerid, BALTA, "ERROR: Invalid modelid/carname!");
        if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
        if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);

        if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
        new Float:X,Float:Y,Float:Z;
        new Float:Angle,int1;
        new LVehicleID = GetPlayerVehicleID(playerid);
        GetPlayerPos(playerid, X,Y,Z);
        GetPlayerFacingAngle(playerid,Angle);
        int1 = GetPlayerInterior(playerid);
        SpawnedVehicles[playerid] = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1);
        LinkVehicleToInterior(LVehicleID,int1);
        PlayerPlaySound(playerid,1085,0,0,0);
        PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0);
        format(string, sizeof(string), "~g~%s(%d)", VehicleNames[car-400], car);
        return GameTextForPlayer(playerid,string,7500,1);
}
//Car respawn command
dcmd_res(playerid,params[])
{
    #pragma unused params
    SendClientMessage(playerid, COLOR_GREY, "Veiculos respawnados.");
    GameTextForAll("~n~~n~~n~~n~~n~~n~~r~Veiculos ~g~respawnados.", 3000,3);
    for(new cars=0; cars<MAX_VEHICLES; cars++)
    {
        if(!VehicleOccupied(cars))
        {
            SetVehicleToRespawn(cars);
        }
        return 1;
    }
    return 0;
}
////////////////////////////////////////////////////////////////////////////////
public OnPlayerDisconnect(playerid)
{
    DestroyVehicle(SpawnedVehicles[playerid]);
    SpawnedVehicles[playerid] = 0;
    return 0;
}
////////////////////////////////////////////////////////////////////////////////
GetVehicleModelIDFromName(vname[])
{
    for(new i = 0; i < 211; i++)
    {
    if ( strfind(VehicleNames[i], vname, true) != -1 )
    return i + 400;
    }
    return -1;
}
////////////////////////////////////////////////////////////////////////////////
stock IsNumeric(string[])
{
    for (new i = 0, j = strlen(string);
    i < j; i++)
    {
    if (string[i] > '9' || string[i] < '0')
    return 0;
    }
    return 1;
}
////////////////////////////////////////////////////////////////////////////////
stock strtok(const str[], &index)
{
    new length = strlen(str);
    while ((index < length) && (str[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (str[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = str[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}
////////////////////////////////////////////////////////////////////////////////
public VehicleOccupied(vehicleid)
{
    for(new i=0;i<MAX_PLAYERS;i++)
    {
        if(IsPlayerInVehicle(i,vehicleid)) return 1;
    }
    return 0;
}
////////////////////////////////////////////////////////////////////////////////
Reply
#6

Ae manin funfo vlw mesmo aqui deu mas olha so onde tava o conflito
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
////////////////////////////////////////////////////////////////////////////////
// -------------------------------------------------------------------------- //
// DCMDS                                                                      //
// -------------------------------------------------------------------------- //
////////////////////////////////////////////////////////////////////////////////
    //Car spawn
    dcmd(v,1,cmdtext);
    dcmd(res,11,cmdtext);
    return 0; //No lugar de 'return 1;' eu deveria ter posto 'return 0;'
}
////////////////////////////////////////////////////////////////////////////////
Em fim com um pouco de paciencia consegui resolver
Obrigado ae voce me ajudo muito
Reply
#7

Tire a funзгo dcmd e ponha para strtok. E extraia-o para o seu gamemode.
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