06.01.2011, 15:34
(
Последний раз редактировалось xX60CentXx; 06.01.2011 в 20:54.
)
I have just following problem I have written just cmd to provide from Interiors (" Dynamic Interior system ")
he provides to me the Interiors, however, always for ID 0 would be nice, however, if to me somebody, besides would help.... would increase to me with sachen help
Excuse for my bad English.
Many thanks in advance MFG 60Cent
he provides to me the Interiors, however, always for ID 0 would be nice, however, if to me somebody, besides would help.... would increase to me with sachen help
Excuse for my bad English.
Код:
if(strcmp(cmdb, "/newint", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] < 5) { SendClientMessage(playerid, COLOR_GREY, "* Du darfst diesen Befehl nicht benutzen!"); return 1; } new tmp2[256],tmp3[256],tmp4[256],tmp5[256]; tmp2 = strtok(cmdtext, CommandIDX); new Bla = strval(tmp2); tmp3 = strtok(cmdtext, CommandIDX); new id2 = strval(tmp3); new FraktionsID = strval(tmp4); tmp4 = strtok(cmdtext, CommandIDX); new Only = strval(tmp5); tmp5 = strtok(cmdtext, CommandIDX); if(!strlen(tmp2)) { SendClientMessage(playerid, COLOR_WHITE, " Verwendung: /newint [EnterText] [interiorid] [GanOnly 0 = Nein Ja = 1] [Fraktions ID]"); return 1; } if(!strlen(tmp3)) { if(id2 < 1 || id2 > 62) { SendClientMessage(playerid, COLOR_WHITE, "[ERROR]: InteriorID's 1-42."); return 1; } SendClientMessage(playerid, COLOR_WHITE, " Verwendung: /newint [EnterText] [interiorid] [GanOnly 0 = Nein Ja = 1] [Fraktions ID]"); return 1; } if(!strlen(tmp4)) { if(FraktionsID < 1 || FraktionsID > 25) { SendClientMessage(playerid, COLOR_WHITE, "Gib bitte Eine gьltige Fraktions Id Ein!"); return 1; } SendClientMessage(playerid, COLOR_WHITE, " Verwendung: /newint [EnterText] [interiorid] [GanOnly 0 = Nein Ja = 1] [Fraktions ID]"); return 1; } if(!strlen(tmp5)) { if(Only < 0 || Only > 2) { SendClientMessage(playerid, COLOR_WHITE, "0 = Nicht Fьr Gang 1 = Fьr Gang"); return 1; } SendClientMessage(playerid, COLOR_WHITE, " Verwendung: /newint [EnterText] [interiorid] [GanOnly 0 = Nein Ja = 1] [Fraktions ID]"); return 1; } else { for (new proplev = 0; proplev < MAX_INTS; proplev++) { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid,X,Y,Z); EnterExitSys[proplev][EEnterx] = X; EnterExitSys[proplev][EEntery] = Y; EnterExitSys[proplev][EEnterz] = Z; EnterExitSys[proplev][EnterText] = Bla; EnterExitSys[proplev][GangOnly] = Only; EnterExitSys[proplev][GangID] = FraktionsID; Update3DInt(proplev); InterIor(playerid,id2,proplev);//wдhlt das Interior Aus CreateDynamicPickup(1559, 23, X, Y, Z); OnPropUpdate(); return 1; } } } return 1; } }