31.12.2010, 18:31
I've having a wierd problem with my script after compiling with the 0.3c release.
If i try to spawn once connected to my server it shows me the graphics glitch when you go outside the world boundries of San Andreas, "Stay within the world boundries". I've tested with another player and he too gets the same problem when spawning.
I've tried to remove all my code from OnPlayerSpawn and set my AddPlayerClass spawn coordinates to 0.0 with no joy. (I even tried to SetPlayerPos to 0.0 OnPlayerSpawn with the same results).
However if i switch back onto 0.3c RC7 and compile the same script i can spawn fine. (I've made no changed to it since RC7 and confused about what the problem could be).
Has anyone else had the same problem? If so what was the initial cause?
Thanks!
EDIT: Nevermind, it was a problem inside OnGameModeInit() (Some code was stopping it from loading).
If i try to spawn once connected to my server it shows me the graphics glitch when you go outside the world boundries of San Andreas, "Stay within the world boundries". I've tested with another player and he too gets the same problem when spawning.
I've tried to remove all my code from OnPlayerSpawn and set my AddPlayerClass spawn coordinates to 0.0 with no joy. (I even tried to SetPlayerPos to 0.0 OnPlayerSpawn with the same results).
However if i switch back onto 0.3c RC7 and compile the same script i can spawn fine. (I've made no changed to it since RC7 and confused about what the problem could be).
Has anyone else had the same problem? If so what was the initial cause?
Thanks!
EDIT: Nevermind, it was a problem inside OnGameModeInit() (Some code was stopping it from loading).