[Map] Quarter Coagulation
#1

Information:
This map's objects are located over LV.
This is supposed to be a DM map but I think
it also could be used for CarDM or other modes.
I have been inspired by the Halo 2 map "Coagulation" somehow.
Yet it doesn't really look like it, only a bit.
Screenshots:

PawnCode:
pawn Код:
CreateObject(13653,1996.46948242,2114.52465820,726.06121826,0.00000000,0.00000000,0.00000000); //object(innerfence) (1)
CreateObject(4897,2088.91918945,2049.76196289,707.55139160,0.00000000,0.00000000,334.00000000); //object(beach1a1_las) (1)
CreateObject(4897,1891.55383301,2143.57958984,705.54992676,0.00000000,0.00000000,180.00000000); //object(beach1a1_las) (2)
CreateObject(4897,2030.54345703,2177.47558594,704.01989746,0.00000000,0.00000000,90.00000000); //object(beach1a1_las) (3)
CreateObject(4897,1939.88647461,2041.49792480,701.36975098,0.00000000,2.00000000,270.00000000); //object(beach1a1_las) (4)
CreateObject(4847,1985.83325195,2109.84497070,697.83544922,350.00231934,358.73071289,359.27960205); //object(beach1_las0gj) (1)
CreateObject(4897,1926.00390625,2191.07202148,704.77221680,354.00000000,0.00000000,165.99450684); //object(beach1a1_las) (5)
CreateObject(4897,1926.36560059,2054.87402344,703.14123535,354.05462646,351.95642090,253.15380859); //object(beach1a1_las) (6)
CreateObject(4897,2111.61425781,2147.69702148,706.58276367,353.99963379,2.01101685,68.20272827); //object(beach1a1_las) (7)
CreateObject(13653,1996.46948242,2114.52465820,733.82482910,0.00000000,0.00000000,0.00000000); //object(innerfence) (2)
CreateObject(13653,1996.46948242,2114.52465820,741.57849121,0.00000000,0.00000000,0.00000000); //object(innerfence) (3)
CreateObject(17097,2128.89086914,2100.89965820,687.50140381,41.22103882,13.34780884,301.11364746); //object(cuntwland23b) (1)
CreateObject(16210,2097.87817383,2178.18310547,721.20428467,330.08056641,355.38372803,133.69375610); //object(cen_bit_17) (1)
CreateObject(16210,2149.32446289,2146.26025391,734.95886230,330.07873535,355.38024902,111.69262695); //object(cen_bit_17) (2)
CreateObject(16210,2158.62841797,2094.15356445,736.56378174,330.71911621,346.20092773,65.15356445); //object(cen_bit_17) (3)
CreateObject(16210,2117.78344727,2054.54809570,733.56066895,330.97375488,343.92456055,20.04238892); //object(cen_bit_17) (4)
CreateObject(16210,2065.96191406,2018.96459961,732.83886719,330.96862793,343.92150879,356.03918457); //object(cen_bit_17) (5)
CreateObject(16210,2017.27966309,2010.75549316,733.00427246,330.96862793,343.92150879,332.03399658); //object(cen_bit_17) (6)
CreateObject(16210,1970.02746582,2015.79675293,730.40802002,330.96862793,343.92150879,324.02880859); //object(cen_bit_17) (7)
CreateObject(16210,1926.23046875,2023.91235352,733.04455566,330.96862793,343.92150879,302.02526855); //object(cen_bit_17) (8)
CreateObject(16210,1879.14440918,2067.38598633,722.52209473,331.59783936,339.41699219,279.85998535); //object(cen_bit_17) (9)
CreateObject(16210,1856.61352539,2099.06005859,730.42614746,331.59484863,339.41162109,239.85473633); //object(cen_bit_17) (10)
CreateObject(16210,1861.73828125,2136.90673828,727.96441650,331.58935547,339.40612793,211.85351562); //object(cen_bit_17) (11)
CreateObject(16210,1900.08642578,2173.27661133,719.56060791,331.58935547,339.40063477,181.84930420); //object(cen_bit_17) (12)
CreateObject(16210,1935.77087402,2190.78759766,721.54772949,331.58935547,339.40063477,159.84558105); //object(cen_bit_17) (13)
CreateObject(16210,1988.57385254,2201.51977539,722.19232178,331.58935547,339.40063477,147.84011841); //object(cen_bit_17) (14)
CreateObject(16210,2029.91113281,2189.88110352,713.09442139,332.80651855,332.75762939,116.73614502); //object(cen_bit_17) (15)
CreateObject(690,2007.85058594,2101.94067383,706.02386475,5.98532104,355.97802734,0.42007446); //object(sm_fir_copse2) (1)
CreateObject(9245,2007.75207520,2124.16503906,713.32684326,0.00000000,355.25000000,135.00000000); //object(cstguard_sfn01) (1)
CreateObject(18257,2026.43554688,2118.32910156,701.35852051,0.00000000,0.00000000,0.00000000); //object(crates) (1)
CreateObject(925,2000.05053711,2133.15161133,703.30358887,0.00000000,354.00000000,52.00000000); //object(rack2) (1)
CreateObject(3577,2001.56176758,2136.29589844,703.34838867,6.00000000,0.00000000,358.00000000); //object(dockcrates1_la) (1)
CreateObject(1689,2012.55639648,2122.90234375,707.22222900,0.00000000,4.50000000,322.00000000); //object(gen_roofbit3) (1)
CreateObject(10757,2059.55517578,2131.16528320,736.26068115,0.00000000,0.00000000,0.00000000); //object(airport_04_sfse) (1)
CreateObject(3564,1987.93786621,2078.93139648,700.27209473,283.50912476,357.85919189,347.91851807); //object(lastran1_la01) (1)
CreateObject(3585,1996.34472656,2075.97314453,700.36474609,0.00000000,0.00000000,346.00000000); //object(lastran1_la02) (1)
CreateObject(900,1977.15942383,2126.45312500,700.54577637,0.00000000,346.00000000,0.00000000); //object(searock04) (1)
Teleport Example:
pawn Код:
if(strcmp(cmd, "/tele", true) == 0) {
    SetPlayerPos(playerid,1954.9448242188,2110.5986328125,700.58544921875);
    return 1;
}
Reply
#2

Looks Sick! 10/10
Reply
#3

thanks for the feedback raz0r
Reply
#4

lol, Looks nice. HOWEVER, your ENB is looking AWESOME!
Reply
#5

Nice,I'll use it. !
Reply
#6

Quote:
Originally Posted by [FeK]Knife
Посмотреть сообщение
Nice,I'll use it. !
Dude quit spamming the map topics posting the same thing..

But nice anyway, would be useful for a minigame ^.^



@ Capone

I think it is the real life mod
Reply
#7

looks cool and also do you have some sort of graphic mod for gta sa?
Reply
#8

Quote:
Originally Posted by [FeK]Knife
Посмотреть сообщение
Nice,I'll use it. !
Thanks if you really do I'd like to see where
just being interested^^

Quote:
Originally Posted by ToPhrESH
But nice anyway, would be useful for a minigame ^.^
Thanks
yea I thought about that too :]

Quote:
Originally Posted by TheYoungCapone
looks cool and also do you have some sort of graphic mod for gta sa?
Like EliranPesahov said before, I use ENB Series and also I added some color corrections in Photoshop 'cause when I use ENB it gets dark really dark at that point
So now you can see everything right and it definatly looks better

Quote:
Originally Posted by EliranPesahov
lol, Looks nice. HOWEVER, your ENB is looking AWESOME!
Thanks
Reply
#9

awesome!
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