[AJUDA] Problema no Sistema de registrar
#1

Tipo eu sou registrado no meu server sendo que eu entro no jogo e na hora de abrir a caixa para mim digita a senha e logar .. ele abre a de registrar " [Resumo] Eu entro no jogo e abre a caixa de registro e naum a de login .. e eu ja to registrado" me ajuda por favor.
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#2

fala qual seu GM ou posta o seu sistema de login
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#3

Код:
public OnPlayerRequestClass(playerid, classid)
{
 	new string[128];
	PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
	PlayerInfo[playerid][pModel] = Peds[classid][0];
    if(IsPlayerNPC(playerid))
    {
    SpawnPlayer(playerid);
    return 1;
    }
 	if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1)
	{
		ClearChatbox(playerid, 10);
		format(string, sizeof(string), "Bem vindo ao %s", SCRIPT_VERSION);
		SendClientMessage(playerid, 0xAEA5C9AA, string);
		SendClientMessage(playerid, 0x33CCFFAA, " >>>>>> Bem vindo ao Brasil World Live<<<<<<");
		if (gPlayerConta[playerid] != 0)
		{
		    new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
            SendClientMessage(playerid, 0xFFC801C8, "[BWL]: Seu nick estб registrado, й sу Logar");
            SendClientMessage(playerid, 0x80FFFFAA, "Caso erre a Senha 4 vezes, serб banido Por IP!");
			format(loginstring,sizeof(loginstring)," Conta registrado, agora vocк pede logar \n\n Basta apenas digitar sua senha. \n\n Digite sua senha corretamente! ");    // eu terei ,loginname
			ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Fazendo seu Login",loginstring,"Logar-Se","Cancelar");
		}
  else
		{
		    new regstring[128];
			new regname[64];
			GetPlayerName(playerid,regname,sizeof(regname));
            SendClientMessage(playerid, 0xFFC801C8, "[BWL]: Vocк nгo estб registrado! Se Registre Para jogar");
            SendClientMessage(playerid, 0xF5DEB3AA, "Esta conta nгo estб registrado em nosso banco de dados.");
			format(regstring,sizeof(regstring)," Bem vindo %s \n\n Por favor registre sua acc! \n Digite uma senha! \n OBS: Seu Nick deve Ser Nome_Sobrenome \n Exemplo: Erva_Doce ",regname);
			ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Fazendo seu Registro",regstring,"Registrar","Cancelar");
			SendClientMessage(playerid, COLOR_ADMIN2, "Caso aperte ESC para sair do menu, serб kickado!");
		}
			SetPlayerInterior(playerid, 0);
			SetPlayerCameraPos(playerid, 83.6232,-1668.4199,122.2707); // Camera Posiзao Inicio
			SetPlayerCameraLookAt(playerid, 223.5768,-1614.5778,69.8510);
			SetPlayerFacingAngle(playerid, 160.0);
			SetPlayerPos(playerid, 272.7737,-1600.0338,33.1737);
		    PlayerInfo[playerid][pModel] = Peds[classid][0];
		    SetPlayerTeamFromClass(playerid,classid);
	}
	else SpawnPlayer(playerid);
	return false;
}
Код:
	if (gPlayerLogged[playerid] == 0)
	{
		ClearChatbox(playerid, 10);
		format(string, sizeof(string), "Bem vindo ao %s", SCRIPT_VERSION);
		SendClientMessage(playerid, 0xAEA5C9AA, string);
		SendClientMessage(playerid, 0x33CCFFAA, " >>>>>> Bem vindo ao Brasil World Live<<<<<<");
		if (gPlayerConta[playerid] != 0)
		{
		    new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
            SendClientMessage(playerid, 0xFFC801C8, "[BWL]: Seu nick estб registrado, й sу Logar");
            SendClientMessage(playerid, 0x80FFFFAA, "Caso erre a Senha 4 vezes, serб banido Por IP!");
			format(loginstring,sizeof(loginstring)," Conta registrado, agora vocк pede logar \n\n Basta apenas digitar sua senha. \n\n Digite sua senha corretamente! ");    // eu terei ,loginname
			ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Fazendo seu Login",loginstring,"Logar-Se","Cancelar");
      		return 1;
		}
        else
		{
		    new regstring[128];
			new regname[64];
			GetPlayerName(playerid,regname,sizeof(regname));
            SendClientMessage(playerid, 0xFFC801C8, "[BWL]: Vocк nгo estб registrado! Se Registre Para jogar");
            SendClientMessage(playerid, 0xF5DEB3AA, "Esta conta nгo estб registrado em nosso banco de dados.");
			format(regstring,sizeof(regstring)," Bem vindo %s \n\n Por favor registre-se! \n Digite uma senha! \n OBS: Seu Nick deve Ser Nome_Sobrenome \n Exemplo: Erva_Doce ",regname);
			ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Fazendo seu Registro",regstring,"Registrar","Cancelar");
			SendClientMessage(playerid, COLOR_ADMIN2, "Caso aperte ESC para sair do menu, serб kickado!");
 			return 1;
		}
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#4

Alguem para ajudar ae ?
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#5

Poste seu sistema de registro, publics e comandos.
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#6

Poste a parte do cуdigo onde a variбvel gPlayerConta[playerid] assume algum valor.
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#7

Programador tipo gPlayerConta[playerid] tava assim ''if (gPlayerConta[playerid] != 0)'' dai mudei para
''if (gPlayerConta[playerid] != 1)'' ai fui tenta ver se ia da certo ai entrei com minha conta registrada ai apareceu logar loguei certinho.. dai fui tenta criar outra conta e abriu a caixa de loga -.- e n de registra entao o problema n й ai .. =/
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#8

Rjjj ae http://pastebin.com/0SLXQb7x

Код:
public OnPlayerLogin(playerid,password[])
{
	new tmp2[256];
    new string2[64];
	new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
	format(string2, sizeof(string2), "Contas/%s.txt", playername2);
	new File: UserFile = fopen(string2, io_read);
	if ( UserFile )
	{
	    new PassData[256];
	    new keytmp[256], valtmp[256];
	    fread( UserFile , PassData , sizeof( PassData ) );
	    keytmp = ini_GetKey( PassData );
	    if( strcmp( keytmp , "Key" , true ) == 0 )
		{
			valtmp = ini_GetValue( PassData );
			strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
		}
		if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
		{
			    new key[ 256 ] , val[ 256 ];
			    new Data[ 256 ];
			    while ( fread( UserFile , Data , sizeof( Data ) ) )
				{
					key = ini_GetKey( Data );
					if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
			    	if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
			    	if( strcmp( key , "SocioLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSocio] = strval( val ); }
			        if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVIP] = strval( val ); }
			        if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
			        if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
			        if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
			        if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
			        if( strcmp( key , "Familia" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFamily] = strval( val ); }
			        if( strcmp( key , "origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigem] = strval( val ); }
			        if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
			        if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
			        if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
			        if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
			        if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConta] = strval( val ); }
			        if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
			        if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
			        if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
			        if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
			        if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
			        if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
			        if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
			        if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
			        if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
			        if( strcmp( key , "Emprego" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pEmprego] = strval( val ); }
			        if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
			        if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
			        if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
			        if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
			        if( strcmp( key , "Materiais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
			        if( strcmp( key , "Maconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas] = strval( val ); }
			        if( strcmp( key , "Cocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas2] = strval( val ); }
			        if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas3] = strval( val ); }
			        if( strcmp( key , "Balinha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBalinha] = strval( val ); }
			        if( strcmp( key , "Lider" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLider] = strval( val ); }
			        if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMembro] = strval( val ); }
			        if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
			        if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCargo] = strval( val ); }
			        if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
			        if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
			        if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
			        if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
			        if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
			        if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
			        if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
			        if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
			        if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
			        if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
			        if( strcmp( key , "DrogasSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogasSkill] = strval( val ); }
			        if( strcmp( key , "BalinhaSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBalinhaSkill] = strval( val ); }
			        if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
			        if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
			        if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
			        if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
			        if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
			        if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
			        if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
			        if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
			        if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
			        if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPHousekey] = strval( val ); }
			        if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
			        if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
			        if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
			        if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
			        if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
                    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
					if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
			        if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
			        if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
			        if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
			        if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
			        if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
			        if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
			        if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
			        if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
			        if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
			        if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
			        if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
			        if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
			        if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
			        if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
			        if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
			        if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
			        if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
			        if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
			        if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
			        if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
			        if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
			        if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
			        if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
			        if( strcmp( key , "Avisos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
			        if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
			        if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
			        if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
			        if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
			        //if( strcmp( key , "Spawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawn] = strval( val ); }
			        if( strcmp( key , "Ban" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBan] = strval( val ); }
			        if( strcmp( key , "SafeMaconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas] = strval( val ); }
			        if( strcmp( key , "SafeCocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas2] = strval( val ); }
			        if( strcmp( key , "SafeCrack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas3] = strval( val ); }
                    if( strcmp( key , "GPS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGPS] = strval( val ); }
                    if( strcmp( key , "NivelProcurado" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
			        if( strcmp( key , "SafeMateriais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][psMats] = strval( val ); }
                    PlayerCarregarBan(playerid);
			        CheckOwner(playerid);
			        //CheckAdmin(playerid);
			        CheckOwnerb(playerid);
					CheckOwnerh(playerid);
					//CheckVip(playerid);
                }
                fclose(UserFile);
		}
		else
		{
            new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			format(loginstring,sizeof(loginstring),"Senha Errada\nInforme a senha correta:",loginname);
			ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Logar",loginstring,"Logar","Sair");
	        fclose(UserFile);
	        gPlayerLogTries[playerid] += 1;
	        if(gPlayerLogTries[playerid] == 10) { Ban(playerid); }
	        return 1;
		}
		PlayerInfo[playerid][pAdjustable] = 0;
		ResetPlayerMoneyEx(playerid);
		ConsumingMoney[playerid] = 1;
		GivePlayerMoneyEx(playerid,PlayerInfo[playerid][pCash]);
		CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
		if(PlayerInfo[playerid][pReg] == 0)
		{
			PlayerInfo[playerid][pLevel] = 2;
			PlayerInfo[playerid][pSHealth] = 0.0;
			PlayerInfo[playerid][pHealth] = 100.0;
			PlayerInfo[playerid][pPos_x] = 2246.6;
			PlayerInfo[playerid][pPos_y] = -1161.9;
			PlayerInfo[playerid][pPos_z] = 1029.7;
			PlayerInfo[playerid][pInt] = 15;
			PlayerInfo[playerid][pLocal] = 255;
			PlayerInfo[playerid][pTeam] = 3;
			PlayerInfo[playerid][pModel] = 137;
			new randphone = 1000 + random(8999);//
			PlayerInfo[playerid][pPnumber] = randphone;
			PlayerInfo[playerid][pPHousekey] = 255;
			PlayerInfo[playerid][pPbiskey] = 255;
			PlayerInfo[playerid][pConta] = 100;
			PlayerInfo[playerid][pReg] = 1;
			PlayerInfo[playerid][pEmprego] = 18;
			ResetPlayerMoneyEx(playerid);
		}
		if(PlayerInfo[playerid][pBan] == 2) //autoban
		{
            new giveplayer[MAX_PLAYER_NAME];
            new playersip[256];
            new string[256];
            GetPlayerName(playerid, giveplayer, sizeof(giveplayer));
            GetPlayerIp(playerid,playersip,sizeof(playersip));
            format(string,sizeof(string),"Esta Conta estб banido deste servidor\n\nInformaзхes do banimento\n\n****************************\n\nConta:%s \nIP:%d \nAdmin:%s \nMotivo:%s \n\nSe Vocк acha que isto й um erro, vб atй o nosso forum\n\n***************brasilworldlive.forumeiro.net***************",giveplayer,playersip,TomparkInfo[playerid][pAdmBan],TomparkInfo[playerid][pMotivo]);
            ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"Conta Banido Deste Servidor", string, "OK","Cancelar");
			//SBan(playerid);
            Kick(playerid);
		}
		if(PlayerInfo[playerid][pLevel] == -999) //autoban
		{
			SBan(playerid);
		}
		if(PlayerInfo[playerid][pAdmin] >= 5010)//autoban
		{
			SBan(playerid);
		}
		else if(PlayerInfo[playerid][pCK] > 0)
		{
		    Kick(playerid);
		}
		format(string2, sizeof(string2), "[BWL]:  Bem vindo %s",playername2);
		SendClientMessage(playerid, COLOR_YELLOW,string2);
		SendClientMessage(playerid, 0x33FF00FF, "Seja Bem Vindo ao Brasil World Live 1.0a © ");
		if (PlayerInfo[playerid][pVIP] == 3)
		{
			SendClientMessage(playerid, COLOR_MSG,"[BWL]:  Voce e jogador Vip [Normal]");
  		}
    	if (PlayerInfo[playerid][pVIP] == 4)
		{
			SendClientMessage(playerid, COLOR_MSG,"[BWL]:  Voce e jogador Vip [Premium]");
		}
		if (PlayerInfo[playerid][pAdmin] > 0)
		{
			format(string2, sizeof(string2), "[BWL]: Voce Logou Com Level %d de Admin.",PlayerInfo[playerid][pAdmin]);
			SendClientMessage(playerid, COLOR_MSG,string2);
		}
		{
		    new string[128];
            GetPlayerName(playerid, sendername, sizeof(sendername));
		    format(string, sizeof(string), "AdmAviso: [%d]%s estб logando...(LOGIN ALERT).", playerid, sendername);
            ABroadCast(0x8080FFAA,string,1);
		}
		if (PlayerInfo[playerid][pSocio] > 0)
		{
			format(string2, sizeof(string2), "[BWL]: Voce Logou Com Level %d de Socio.",PlayerInfo[playerid][pSocio]);
			SendClientMessage(playerid, COLOR_MSG,string2);
		}
		SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
		if(gTeam[playerid] == 0)
		{
			gTeam[playerid] = 3;
		}
		else
		{
			gTeam[playerid] = PlayerInfo[playerid][pTeam];
		}
		gPlayerLogged[playerid] = 1;
		SpawnPlayer(playerid);
		format(tmp2, sizeof(tmp2), "~p~Bem vindo ~n~~b~   %s", playername2);
		DateProp(playerid);
		GameTextForPlayer(playerid, tmp2, 5000, 1);
		SendClientMessage(playerid, COLOR_YELLOW, motd);
		if((PlayerInfo[playerid][pAdmin] >= 1) && (PlayerInfo[playerid][pAdmin] <= 5000))
		{
			new string[256];
			new AdminName[MAX_PLAYER_NAME];
			GetPlayerName(playerid, AdminName, sizeof(AdminName));
    		format(string, sizeof(string), "~p~%s: ~g~ON", AdminName);

				for(new i=0; i<MAX_PLAYERS; i++)
				{
    			GameTextForPlayer(i, string , 5000, 1); //erra 3 agora e 1
				}
		}

		if(PlayerInfo[playerid][pFMember] < 255)
		{
		    format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
		    SendClientMessage(playerid, COLOR_YELLOW, tmp2);
		}
    }
	return 1;
}
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#9

Minha curiosidade foi saber em que parte do cуdigo a variбvel gPlayerConta[playerid] era alterada, pois ela й a responsavel por identificar se o player й registrado ou nгo, sendo assim, o certo й que em que alguma parte do cуdigo, seja verificada a existкncia da conta, e caso exista, esta variбvel gPlayerConta[playerid] assuma valor 1, do contrбrio, 0.
Se gPlayerConta[playerid] for 0, ou seja, nгo houver uma conta registrada, ele pede pra que registre-se, do contrбrio, se for 1, jб existe uma conta, entгo o sistema pede pra logar. O erro deve estar nessa identificaзгo.
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