16.12.2010, 11:15
I have the following command for car plates
The problem is that Delete3DTextLabe(Plate[vehicleid]); doesn't delete the right 3DTextLabel.For example I add a 3Dtext to one car,then I want to add another one to other car,but when I execute the command it deletes the 3DTextLabel from the first car.And If I don't put Delete3DTextLabel(Plate[vehicleid]) it puts more 3DTextLabels on one car.I don't know what's the problem,because it should delete the 3DText from the current car(Plate[vehicleid]) and new vehicleid = GetPlayerVehicleID(playerid);
I also tryed with update3DTextLabelText but it does the same...puts more labels on one car instead of updating the text or deletes the wrong 3dtextlabel.
I know 0.3c includes this but I'm making it for someone and I don't know what's the problem in here...weird..
Код:
if (strcmp(cmd, "/vehicleplate", true) ==0 ) { new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[256]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_WHITE, "TBA"); return true; } if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_WHITE, "TBA"); new vehicleid = GetPlayerVehicleID(playerid); Delete3DTextLabel(Plate[vehicleid]); Plate[vehicleid] = Create3DTextLabel(result,0x009999FF,0.0,0.0,0.0,40.0,1); Attach3DTextLabelToVehicle(Text3D:Plate[vehicleid], vehicleid, 0.0, 0.0, 0.0); SetVehicleToRespawn(vehicleid); return 1; }
I also tryed with update3DTextLabelText but it does the same...puts more labels on one car instead of updating the text or deletes the wrong 3dtextlabel.
I know 0.3c includes this but I'm making it for someone and I don't know what's the problem in here...weird..