/dropgun [[HELP]]
#1

I am trying to add that when some one dies he drops his gun on /dropgun FS i am getting these errors can some one help me please:


Код:
C:\Documents and Settings\Karl\Desktop\[FS]DropGun.pwn(133) : error 017: undefined symbol "gunid"
C:\Documents and Settings\Karl\Desktop\[FS]DropGun.pwn(134) : error 017: undefined symbol "gunid"
C:\Documents and Settings\Karl\Desktop\[FS]DropGun.pwn(144) : error 017: undefined symbol "gunid"
C:\Documents and Settings\Karl\Desktop\[FS]DropGun.pwn(145) : error 017: undefined symbol "ammo"
C:\Documents and Settings\Karl\Desktop\[FS]DropGun.pwn(146) : error 017: undefined symbol "gunid"
C:\Documents and Settings\Karl\Desktop\[FS]DropGun.pwn(147) : error 017: undefined symbol "ammo"
C:\Documents and Settings\Karl\Desktop\[FS]DropGun.pwn(149) : error 017: undefined symbol "X"
C:\Documents and Settings\Karl\Desktop\[FS]DropGun.pwn(150) : error 017: undefined symbol "Y"
C:\Documents and Settings\Karl\Desktop\[FS]DropGun.pwn(151) : error 017: undefined symbol "Z"
C:\Documents and Settings\Karl\Desktop\[FS]DropGun.pwn(152) : error 017: undefined symbol "gunid"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


10 Errors.
FS:

Код:
#include <a_samp>

#define maxobj 50 // Limit
// -----------------------------------------------------------------------------
new Float:ObjCoords[maxobj][3];
new object[maxobj];
new Dropped[maxobj];
new ObjectID[maxobj][2];
// -----------------------------------------------------------------------------
new GunNames[48][] = {
	"Nothink",
	"Brass Knuckles",
	"Golf Club",
	"Nitestick",
	"Knife",
	"Baseball Bat",
	"Showel",
	"Pool Cue",
	"Katana",
	"Chainsaw",
	"Purple Dildo",
	"Small White Dildo",
	"Long White Dildo",
	"Vibrator",
	"Flowers",
	"Cane",
	"Grenade",
	"Tear Gas",
	"Molotov",
	"Vehicle Missile",
	"Hydra Flare",
	"Jetpack",
	"Glock",
	"Silenced Colt",
	"Desert Eagle",
	"Shotgun",
	"Sawn Off",
	"Combat Shotgun",
	"Micro UZI",
	"MP5",
	"AK47",
	"M4",
	"Tec9",
	"Rifle",
	"Sniper Rifle",
	"Rocket Launcher",
	"HS Rocket Launcher",
	"Flamethrower",
	"Minigun",
	"Satchel Charge",
	"Detonator",
	"Spraycan",
	"Fire Extinguisher",
	"Camera",
	"Nightvision",
	"Infrared Vision",
	"Parachute",
	"Fake Pistol"
};
// -----------------------------------------------------------------------------
new GunObjects[47][0] = { // © gimini
	{0},// Emty
	{331},// Brass Knuckles
	{333},// Golf Club
	{334},// Nitestick
	{335},// Knife
	{336},// Baseball Bat
	{337},// Showel
	{338},// Pool Cue
	{339},// Katana
	{341},// Chainsaw
	{321},// Purple Dildo
	{322},// Small White Dildo
	{323},// Long White Dildo
	{324},// Vibrator
	{325},// Flowers
	{326},// Cane
	{342},// Grenade
	{343},// Tear Gas
	{344},// Molotov
	{0},
	{0},
	{0},
	{346},// Glock
	{347},// Silenced Colt
	{348},// Desert Eagle
	{349},// Shotgun
	{350},// Sawn Off
	{351},// Combat Shotgun
	{352},// Micro UZI
	{353},// MP5
	{355},// AK47
	{356},// M4
	{372},// Tec9
	{357},// Rifle
	{358},// Sniper Rifle
	{359},// Rocket Launcher
	{360},// HS Rocket Launcher
	{361},// Flamethrower
	{362},// Minigun
	{363},// Detonator
	{364},// Detonator Button
	{365},// Spraycan
	{366},// Fire Extinguisher
	{367},// Camera
	{368},// Nightvision
	{368},// Infrared Vision
	{371}// Parachute
};
// -----------------------------------------------------------------------------
public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print("      Drop Gun [FS] By gimini ©");
	print("      Do not remove copyright!!!");
	print("      Version 1.1");
	print("--------------------------------------\n");
	return 1;
}
// -----------------------------------------------------------------------------
public OnFilterScriptExit()
{
    print("\n--------------------------------------");
    print("  Drop Gun FS 1.1 successfully unloaded!");
    print("\n--------------------------------------");
	return 1;
}
//------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
    for(new w = 0; w <= 12; w++)
    {
        GetPlayerWeaponData(playerid, w, gunid, ammo);
        if(gunid != 0)
        {
            new f = maxobj+1;
            for(new a = 0; a < sizeof(ObjCoords); a++)
                if(ObjCoords[a][0] == 0.0)
                    f = a;

            if(f > maxobj) return print("ERROR: Please increase the limit of weapons (maxobj)");

            new gunname[100];
            GetWeaponNameEx(gunid, gunname, sizeof(gunname));
            printf("DropGun: Weapon %s(%d) was added", gunname, ammo);
            ObjectID[f][0] = gunid;
            ObjectID[f][1] = ammo;

            ObjCoords[f][0] = X;
            ObjCoords[f][1] = Y;
            ObjCoords[f][2] = Z;
            object[f] = CreateObject(GunObjects[gunid][0], ObjCoords[f][0]+random(4), ObjCoords[f][1]+random(4), ObjCoords[f][2]-1, 93.7, 120.0, 120.0);
        }
    }
    return 1;
}
// -----------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
	new cmd[256];
	new idx;
	cmd = strtok(cmdtext, idx);
	if(strcmp(cmd, "/dropgun", true) == 0 || strcmp(cmd, "/dgun", true) == 0)
	{
		new gunID = GetPlayerWeapon(playerid);
		new gunAmmo = GetPlayerAmmo(playerid);
		if(gunID != 0 && gunAmmo != 0)
		{
			new f = maxobj+1;
			for(new a = 0; a < sizeof(ObjCoords); a++)
			{
				if(ObjCoords[a][0] == 0.0) f = a;
			}
			
			if(f == maxobj+1) return SendClientMessage(playerid, 0x33AA3300, "You can not throw weapons at the moment, try back later!!");
   			else
   			{
   			    new gunname[100];
			    new buffer[512];
				GetWeaponNameEx(gunID, gunname, sizeof(gunname));
				format(buffer, sizeof(buffer), "You threw %s", gunname);
				SendClientMessage(playerid, 0x33AA3300, buffer);
				RemovePlayerWeapon(playerid, gunID);
				ObjectID[f][0] = gunID;
				ObjectID[f][1] = gunAmmo;
				
		        GetPlayerPos(playerid, ObjCoords[f][0], ObjCoords[f][1], ObjCoords[f][2]);
		        object[f] = CreateObject(GunObjects[gunID][0],ObjCoords[f][0],ObjCoords[f][1],ObjCoords[f][2]-1,93.7,120.0,120.0);
			}
			return 1;
		}
	}
	if(strcmp(cmd, "/pickupgun", true) == 0 || strcmp(cmd, "/pgun", true) == 0)
	{
		new f = maxobj+1;
		for(new a=0;a<sizeof(ObjCoords);a++)
		{
			if(IsPlayerInRangeOfPoint(playerid, 5.0, ObjCoords[a][0], ObjCoords[a][1], ObjCoords[a][2]))
				f = a;
		}
		if(f == maxobj+1 || Dropped[f] == 1) return SendClientMessage(playerid, 0x33AA3300, "You are not near the weapon which you can pick up!");
		else
		{
		    new gunname[100];
		    new buffer[512];

		    ObjCoords[f][0] = 0.0; 
			ObjCoords[f][1] = 0.0;
			ObjCoords[f][2] = 0.0;

			DestroyObject(object[f]);
			GivePlayerWeapon(playerid, ObjectID[f][0], ObjectID[f][1]);
			GetWeaponNameEx(ObjectID[f][0], gunname, sizeof(gunname));
			format(buffer, sizeof(buffer), "You picked up %s", gunname);
			SendClientMessage(playerid, 0x33AA3300, buffer);
		}
		return 1;
	}
	return 0;
}





// -----------------------------------------------------------------------------
stock GetWeaponNameEx(id, name[], len) return format(name,len, "%s", GunNames[id]);

stock RemovePlayerWeapon(playerid, weaponid);
public RemovePlayerWeapon(playerid, weaponid)
{
	new plyWeapons[12] = 0;
	new plyAmmo[12] = 0;
	for(new sslot = 0; sslot != 12; sslot++)
	{
		new wep, ammo;
		GetPlayerWeaponData(playerid, sslot, wep, ammo);
		if(wep != weaponid && ammo != 0) GetPlayerWeaponData(playerid, sslot, plyWeapons[sslot], plyAmmo[sslot]);
	}
	ResetPlayerWeapons(playerid);
	for(new sslot = 0; sslot != 12; sslot++)
	{
	    if(plyAmmo[sslot] != 0) GivePlayerWeapon(playerid, plyWeapons[sslot], plyAmmo[sslot]);
	}
	return 1;
}

strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}
	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}
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#2

Don't edit the code...
Reply
#3

i need to add it tough... i want to add that when a person dies he will drop his gun.
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