09.12.2010, 18:38
Hello, i am currently making a command that you have to use /prepweed before to smoke drugs. This is the command
But i dont figure out how to make that you have to use that command before using /usedrugs weed.
This is the start of the code on /usedrugs weed,
Please help, i cant figure it out
pawn Код:
if(strcmp(cmd, "/prepweed", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(Prepweed[playerid] == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s takes some weed and a joint from his jacket, and starts rolling it up", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetTimerEx("prepweed", 25000, false, "i", playerid);
return 1;
}
}
}
This is the start of the code on /usedrugs weed,
pawn Код:
if(strcmp(cmd, "/usedrugs", true) == 0) // Drug system by Ellis
{
if(IsPlayerConnected(playerid))
{
if(Prepweed[playerid] == 1)
{
SendClientMessage(playerid, COLOR_RED, " Error, You dont have finished joint, use /prepweed to start smoking");
return 1;
}
if(PlayerBoxing[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Cant use Drugs while you are fighting !");
return 1;
}
if(UsingDrugs[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, " You are high already !");
return 1;
}
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /usedrugs [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: weed, heroin");
return 1;
}
if(strcmp(x_nr,"weed",true) == 0)
{
if(PlayerInfo[playerid][pDrugs] > 1)
{
PlayerStoned[playerid] += 1;
if(PlayerStoned[playerid] >= 3) { GameTextForPlayer(playerid, "~w~You are~n~~p~Stoned", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayerInfo[playerid][pDrugPerk] > 0)
{
SetPlayerArmour(playerid, PlayersArmour + 10.0);
}
PlayerInfo[playerid][pDrugs] -= 2;
SetPlayerArmour(playerid, PlayersArmour + 10.0);
SetPlayerWeather(playerid, -68);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s takes some weed from his jacket and starts smoking.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);]