HELP!?!?!
#1

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case 1:
        {
            if(!response)
            {
                SendClientMessage(playerid, COLOR_RED, "You cancelled!");
                return 1;
            }
           
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) > 5000) return SendClientMessage(playerid, COLOR_RED, "You cannot afford an UZI yet, you need $5,000");
                    GivePlayerWeapon(playerid, 28, 50);
                    SendClientMessage(playerid, COLOR_PINK, "You have just baught a mini uzi with 50 ammunition for $5000!");
                    GivePlayerMoney(playerid, -5000);
                }
                case 1:
                {
                    if(GetPlayerMoney(playerid) > 7000) return SendClientMessage(playerid, COLOR_RED, "You cannot afford an AK47 yet, You need $7,000");
                    GivePlayerWeapon(playerid, 30, 50);
                    SendClientMessage(playerid, COLOR_PINK, "You have just baught an AK47 with 50 ammunition!");
                    GivePlayerMoney(playerid, -7000);
                }
                case 2:
                {
                    if(GetPlayerMoney(playerid) > 10000) return SendClientMessage(playerid, COLOR_RED, "You cannot afford an M4, it costs $10,000");
                    GivePlayerWeapon(playerid, 31, 50);
                    SendClientMessage(playerid, COLOR_PINK, "You have just baught an M4 carbine with 50 ammunition!");
                    GivePlayerMoney(playerid, -10000);
                }
            }
        }
    }
    return 1;
}

How could i add another dialog response to that, for a second dialog.

For example, I have /buy which that ^^ is the script to Respond to that!
but i also want on the onplayerrequestclass another dialog (Listitem) to choose where to spawn. Can anyone tell me how i could have a response added to that ^^ for the OnPlayerRequestClass please?
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#2

When your using switches use case 0: read some tutorials on the wiki and tutorial boards.
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#3

In other words, dialog IDs start at 0.

And next time, please use the [ pawn ][ /pawn ] tags (without the spaces) to display code.
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#4

I'll try my best to fix your code, and edit this post but definatly listen to grim use [pawn] tags.
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#5

ok thanks, i still dont know how to make it, please can u give me an example?
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#6

This is where your error occurs:
pawn Код:
switch(dialogid)
    {
        case 1:
You check if the dialog ID is equal to 1, not 0. Change the 1 to 0 and your problem will be fixed.
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#7

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case 0://this could be any dialog you sure you want it id 0?
        {
            if(response)//player clicked ok or double clicked a selection
            {
                switch(listitem)//switch the listitems
                {
                    case 0:// 0 is the first item in the list
                    {
                        if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, COLOR_RED, "You cannot afford an UZI yet, you need $5,000");
                        GivePlayerWeapon(playerid, 28, 50);
                        SendClientMessage(playerid, COLOR_PINK, "You have just baught a mini uzi with 50 ammunition for $5000!");
                        GivePlayerMoney(playerid, -5000);
                    }
                    case 1:
                    {
                        if(GetPlayerMoney(playerid) > 7000) return SendClientMessage(playerid, COLOR_RED, "You cannot afford an AK47 yet, You need $7,000");
                        GivePlayerWeapon(playerid, 30, 50);
                        SendClientMessage(playerid, COLOR_PINK, "You have just baught an AK47 with 50 ammunition!");
                        GivePlayerMoney(playerid, -7000);
                    }
                    case 2:
                    {
                        if(GetPlayerMoney(playerid) > 10000) return SendClientMessage(playerid, COLOR_RED, "You cannot afford an M4, it costs $10,000");
                        GivePlayerWeapon(playerid, 31, 50);
                        SendClientMessage(playerid, COLOR_PINK, "You have just baught an M4 carbine with 50 ammunition!");
                        GivePlayerMoney(playerid, -10000);
                }
            }
            else SendClientMessage(playerid, 0x00ff0000FF, "Cancelled");
        }
        case NEXT_DIALOGID:
        {
        }
    }
    return 1;
}
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