Multiple Defines
#1

pawn Code:
new StarsCar;
how do I make all these be a StarsCar ?


pawn Code:
AddStaticVehicleEx(427,193.42268372,1917.46765137,17.88862419,0.00000000,-1,3,15); //Enforcer
    AddStaticVehicleEx(427,202.34309387,1917.72888184,17.88862419,0.00000000,-1,3,15); //Enforcer
    AddStaticVehicleEx(427,211.39657593,1917.49511719,17.88862419,0.00000000,-1,3,15); //Enforcer
    AddStaticVehicleEx(427,220.60968018,1917.43066406,17.88862419,0.00000000,-1,3,15); //Enforcer
    AddStaticVehicleEx(490,275.78240967,2015.96179199,17.96075058,331.53472900,-1,3,15); //FBI Rancher
    AddStaticVehicleEx(490,283.71200562,2016.59545898,17.96075058,331.53442383,-1,3,15); //FBI Rancher
    AddStaticVehicleEx(490,275.32498169,2031.56054688,17.96075058,218.96630859,-1,3,15); //FBI Rancher
    AddStaticVehicleEx(490,282.46844482,2031.47424316,17.96075058,218.96301270,-1,3,15); //FBI Rancher
    AddStaticVehicleEx(497,279.18328857,1955.96508789,17.90562439,268.13433838,-1,3,15); //Police Maverick
    AddStaticVehicleEx(593,277.93148804,1989.74621582,18.19080734,272.01599121,-1,-1,15); //Dodo
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#2

Code:
StarsCar = AddStaticVehicleEx(427,193.42268372,1917.46765137,17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar =    AddStaticVehicleEx(427,202.34309387,1917.72888184,17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar =    AddStaticVehicleEx(427,211.39657593,1917.49511719,17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar =    AddStaticVehicleEx(427,220.60968018,1917.43066406,17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar =    AddStaticVehicleEx(490,275.78240967,2015.96179199,17.96075058,331.53472900,-1,3,15); //FBI Rancher
StarsCar =    AddStaticVehicleEx(490,283.71200562,2016.59545898,17.96075058,331.53442383,-1,3,15); //FBI Rancher
StarsCar =    AddStaticVehicleEx(490,275.32498169,2031.56054688,17.96075058,218.96630859,-1,3,15); //FBI Rancher
StarsCar =    AddStaticVehicleEx(490,282.46844482,2031.47424316,17.96075058,218.96301270,-1,3,15); //FBI Rancher
StarsCar =    AddStaticVehicleEx(497,279.18328857,1955.96508789,17.90562439,268.13433838,-1,3,15); //Police Maverick
StarsCar =    AddStaticVehicleEx(593,277.93148804,1989.74621582,18.19080734,272.01599121,-1,-1,15); //Dodo
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#3

I tried that but it didn't work =/
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#4

new StarsCar[9];

StarsCar[0] = AddStaticVehicleEx(427,193.42268372,1917.46765137, 17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar[1] = AddStaticVehicleEx(427,202.34309387,1917.72888184, 17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar[2] = AddStaticVehicleEx(427,211.39657593,1917.49511719, 17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar[3] = AddStaticVehicleEx(427,220.60968018,1917.43066406, 17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar[4] = AddStaticVehicleEx(490,275.78240967,2015.96179199, 17.96075058,331.53472900,-1,3,15); //FBI Rancher
StarsCar[5] = AddStaticVehicleEx(490,283.71200562,2016.59545898, 17.96075058,331.53442383,-1,3,15); //FBI Rancher
StarsCar[6] = AddStaticVehicleEx(490,275.32498169,2031.56054688, 17.96075058,218.96630859,-1,3,15); //FBI Rancher
StarsCar[7] = AddStaticVehicleEx(490,282.46844482,2031.47424316, 17.96075058,218.96301270,-1,3,15); //FBI Rancher
StarsCar[8] = AddStaticVehicleEx(497,279.18328857,1955.96508789, 17.90562439,268.13433838,-1,3,15); //Police Maverick
StarsCar[9] = AddStaticVehicleEx(593,277.93148804,1989.74621582, 18.19080734,272.01599121,-1,-1,15); //Dodo
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#5

pawn Code:
new StarsCar1, StarsCar2, StarsCar3, StarsCar4, StarsCar5, StarsCar6, StarsCar7, StarsCar8, StarsCar9, StarsCar10;
pawn Code:
StarsCar1 =    AddStaticVehicleEx(427,193.42268372,1917.46765137,17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar2 =    AddStaticVehicleEx(427,202.34309387,1917.72888184,17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar3 =    AddStaticVehicleEx(427,211.39657593,1917.49511719,17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar4 =    AddStaticVehicleEx(427,220.60968018,1917.43066406,17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar5 =    AddStaticVehicleEx(490,275.78240967,2015.96179199,17.96075058,331.53472900,-1,3,15); //FBI Rancher
StarsCar6 =    AddStaticVehicleEx(490,283.71200562,2016.59545898,17.96075058,331.53442383,-1,3,15); //FBI Rancher
StarsCar7 =    AddStaticVehicleEx(490,275.32498169,2031.56054688,17.96075058,218.96630859,-1,3,15); //FBI Rancher
StarsCar8 =    AddStaticVehicleEx(490,282.46844482,2031.47424316,17.96075058,218.96301270,-1,3,15); //FBI Rancher
StarsCar9 =    AddStaticVehicleEx(497,279.18328857,1955.96508789,17.90562439,268.13433838,-1,3,15); //Police Maverick
StarsCar10 =    AddStaticVehicleEx(593,277.93148804,1989.74621582,18.19080734,272.01599121,-1,-1,15); //Dodo

^^
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#6

try this
Code:
new StarsCar[10];
Code:
StarsCar[0] = AddStaticVehicleEx(427,193.42268372,1917.46765137,17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar[1]  =    AddStaticVehicleEx(427,202.34309387,1917.72888184,17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar[2] =    AddStaticVehicleEx(427,211.39657593,1917.49511719,17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar[3] =    AddStaticVehicleEx(427,220.60968018,1917.43066406,17.88862419,0.00000000,-1,3,15); //Enforcer
StarsCar[4] =    AddStaticVehicleEx(490,275.78240967,2015.96179199,17.96075058,331.53472900,-1,3,15); //FBI Rancher
StarsCar[5] =    AddStaticVehicleEx(490,283.71200562,2016.59545898,17.96075058,331.53442383,-1,3,15); //FBI Rancher
StarsCar[6] =    AddStaticVehicleEx(490,275.32498169,2031.56054688,17.96075058,218.96630859,-1,3,15); //FBI Rancher
StarsCar[7] =    AddStaticVehicleEx(490,282.46844482,2031.47424316,17.96075058,218.96301270,-1,3,15); //FBI Rancher
StarsCar[8] =    AddStaticVehicleEx(497,279.18328857,1955.96508789,17.90562439,268.13433838,-1,3,15); //Police Maverick
StarsCar[9] =    AddStaticVehicleEx(593,277.93148804,1989.74621582,18.19080734,272.01599121,-1,-1,15); //Dodo
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#7

BloodyEric, not
pawn Code:
new StarsCar[9];
but
pawn Code:
new StarsCar[10];
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#8

pawn Code:
#define AMOUNT_STARTSCAR (10)
new StartsCar[AMOUNT_STARTSCAR+1];
StartsCar[0] = AddStaticVehicleEx(427,193.42268372,1917.46765137,17.88862419,0.00000000,-1,3,15); //Enforcer
StartsCar[1] =    AddStaticVehicleEx(427,202.34309387,1917.72888184,17.88862419,0.00000000,-1,3,15); //Enforcer
StartsCar[2] =    AddStaticVehicleEx(427,211.39657593,1917.49511719,17.88862419,0.00000000,-1,3,15); //Enforcer
StartsCar[3] =    AddStaticVehicleEx(427,220.60968018,1917.43066406,17.88862419,0.00000000,-1,3,15); //Enforcer
StartsCar[4] =    AddStaticVehicleEx(490,275.78240967,2015.96179199,17.96075058,331.53472900,-1,3,15); //FBI Rancher
StartsCar[5] =    AddStaticVehicleEx(490,283.71200562,2016.59545898,17.96075058,331.53442383,-1,3,15); //FBI Rancher
StartsCar[6] =    AddStaticVehicleEx(490,275.32498169,2031.56054688,17.96075058,218.96630859,-1,3,15); //FBI Rancher
StartsCar[7] =    AddStaticVehicleEx(490,282.46844482,2031.47424316,17.96075058,218.96301270,-1,3,15); //FBI Rancher
StartsCar[8] =    AddStaticVehicleEx(497,279.18328857,1955.96508789,17.90562439,268.13433838,-1,3,15); //Police Maverick
StartsCar[9]  =    AddStaticVehicleEx(593,277.93148804,1989.74621582,18.19080734,272.01599121,-1,-1,15); //Dodo
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#9

how do I use it on this ? :

pawn Code:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
  if(vehicleid == StarsCar)
  {
    if(team[playerid] != 6)
    SendClientMessage(playerid,GREEN,"You're not S.T.A.R.S.");
    {
       RemovePlayerFromVehicle(playerid);
    }
  }
  return 1;
}
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#10

Try this, it should work:
pawn Code:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    for(new c = 0; c < sizeof(StarsCars); c++)
    {
        if(vehicleid == StarsCar[c])
        {
            if(team[playerid] != 6)
            {
                RemovePlayerFromVehicle(playerid);
                SendClientMessage(playerid,GREEN,"You're not S.T.A.R.S.");
                break;
            }
        }
    }
    return 1;
}
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