24.10.2010, 20:27
Galera fica dando erros,tb na linha cmd onde cria o comando /venderarma
esse comando peguei de um outro GM para colocar no meu GameModes.
O Comando:
Erros ao Copilar:
esse comando peguei de um outro GM para colocar no meu GameModes.
O Comando:
Quote:
if(strcmp(cmd,"/VenderArma",true)==0) { if(IsPlayerConnected(playerid)) { if (PlayerInfo[playerid][pEmprego] != 9) { SendClientMessage(playerid,COLOR_GREY,"Voce nao e um Vendendor de Armas !"); return 1; } giveplayerid = ReturnUser(tmp); if (giveplayerid == playerid) { SendClientMessage(playerid,COLOR_GREY,"Voce nгo pode vender armas pra si mesmo!"); return 1; } new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS]; tmp = strtok(cmdtext,idx); if(!strlen(tmp)) { SendClientMessage(playerid,COLOR_GRAD1,"USE: /VenderArma [ID do Player] [Arma]"); SendClientMessage(playerid,COLOR_GREY,"Armas: flowers(25) spistola(100) eagle(150) mp5(200) shotgun(200)"); SendClientMessage(playerid,COLOR_GREY,"Armas: rifle (600) ak47(600) m4(600)"); return 1; } giveplayerid = ReturnUser(tmp); if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { x_weapon = strtok(cmdtext,idx); if(!strlen(x_weapon)) { SendClientMessage(playerid,COLOR_GREEN,"__________ ______________________________________"); SendClientMessage(playerid,COLOR_WHITE,"*** Vender Armas ***"); SendClientMessage(playerid,COLOR_GREY,"USE: /VenderArma [ID do Players] [weaponname]"); SendClientMessage(playerid,COLOR_GREY,"Armas: spistola(100) eagle(200) mp5(200)"); SendClientMessage(playerid,COLOR_GREY,"Armas: rifle(600) flores(25) ak47(600) m4(600) rifle(600)"); SendClientMessage(playerid,COLOR_GREEN,"__________ ______________________________________"); return 1; } } //if(strcmp(x_weapon,"knife",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 4; price[playerid] = 100; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 4; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return 1; } } if(strcmp(x_weapon,"spistola",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insulficiente para Arma!"); return 1; } } else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insulficiente para Arma!"); return 1; } } else if(strcmp(x_weapon,"eagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 150; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insulficiente para Arma!"); return 1; } } else if(strcmp(x_weapon,"mp5",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 200; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 200; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insulficiente para Arma!"); return 1; } } else if(strcmp(x_weapon,"shotgun",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insulficiente para Arma!"); return 1; } } //else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 27; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 27; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return 1; } } else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 30; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY," Vocк nгo tem Materiais para essa arma!"); return 1; } } else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 31; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY," Vocк nгo tem Materiais para essa arma!"); return 1; } } else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 33; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insulficiente para Arma!"); return 1; } } else { SendClientMessage(playerid,COLOR_GREY,"Nome da arma invбlida!"); return 1; } if (ProxDetectorS(5.0,playerid,giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid,COLOR_GRAD1,"Voce nao esta numa loja de armas!"); return 1; } if(PlayerInfo[playerid][pMiserPerk] > 0) { new skill = 2 * PlayerInfo[playerid][pMiserPerk]; new mats = price[playerid] / 100; price[playerid] -= (mats)*(skill); } ConsumingMoney[playerid] = 1; GetPlayerName(giveplayerid,giveplayer,sizeof(givep layer)); GetPlayerName(playerid,sendername,sizeof(sendernam e)); format(string,sizeof(string),"Vocк vendeu %s,um %s com %d ammo,para %d Materiais .",giveplayer,x_weapon,ammo[playerid],price[playerid]); PlayerPlaySound(playerid,1052,0.0,0.0,0.0); SendClientMessage(playerid,COLOR_GRAD1,string); format(string,sizeof(string),"Vocк recebeu uma %s com %d a partir de muniзгo %s.",x_weapon,ammo[playerid],sendername); SendClientMessage(giveplayerid,COLOR_GRAD1,string) ; PlayerPlaySound(giveplayerid,1052,0.0,0.0,0.0); format(string,sizeof(string),"* %s vendeu armas para %s.",sendername ,giveplayer); ProxDetector(30.0,playerid,string,COLOR_PURPLE,COL OR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]); PlayerInfo[playerid][pMats] -= price[playerid]; } else { SendClientMessage(playerid,COLOR_GRAD1,"O cliente nao esta proximo de voce."); return 1; } } else { format(string,sizeof(string),"%d nao esta online este player.",giveplayerid); SendClientMessage(playerid,COLOR_GRAD1,string); } return 1; { |
Quote:
C:\DOCUME~1\Lucas\MEUSDO~1\SAMP0~1.3B\FILTER~1\CAS A-A~1.PWN(353) : warning 217: loose indentation C:\DOCUME~1\Lucas\MEUSDO~1\SAMP0~1.3B\FILTER~1\CAS A-A~1.PWN(353) : error 017: undefined symbol "cmd" C:\DOCUME~1\Lucas\MEUSDO~1\SAMP0~1.3B\FILTER~1\CAS A-A~1.PWN(357) : error 017: undefined symbol "PlayerInfo" C:\DOCUME~1\Lucas\MEUSDO~1\SAMP0~1.3B\FILTER~1\CAS A-A~1.PWN(357) : warning 215: expression has no effect C:\DOCUME~1\Lucas\MEUSDO~1\SAMP0~1.3B\FILTER~1\CAS A-A~1.PWN(357) : error 001: expected token: ";", but found "]" C:\DOCUME~1\Lucas\MEUSDO~1\SAMP0~1.3B\FILTER~1\CAS A-A~1.PWN(357) : error 029: invalid expression, assumed zero C:\DOCUME~1\Lucas\MEUSDO~1\SAMP0~1.3B\FILTER~1\CAS A-A~1.PWN(357) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors. |