18.10.2010, 04:28
I tryed the gang system but it worked, just that it did not save the leader or the members.
I edited it a little, and used dini.
Can anyone tell me why it wont save the members or leaders?
OnPlayerConnect callback
OnPlayerDisconnect callback
I edited it a little, and used dini.
Can anyone tell me why it wont save the members or leaders?
OnPlayerConnect callback
pawn Код:
public OnPlayerConnect(playerid)
{
new playername[MAX_PLAYERS];
for(new i=0; i<MAX_PLAYERS; i++)
GetPlayerName(playerid, playername, i);
new file[MAX_PLAYERS];
format(file,sizeof(file),"%s.ini", playername);
if(!fexist(file))
{
Member[playerid] = 0;
Leader[playerid] = 0;
dini_IntSet(file, "org_leader",Leader[playerid]);
dini_IntSet(file, "org_member",Member[playerid]);
dini_IntSet(file, "org_status",IsInOrg[playerid]);
}
return 1;
}
pawn Код:
public OnPlayerDisconnect(playerid)
{
new playername[MAX_PLAYERS];
for(new i=0; i<MAX_PLAYERS; i++)
GetPlayerName(playerid, playername, i);
new file[MAX_PLAYERS];
format(file,sizeof(file),"%s.ini", playername);
{
dini_Create(file);
dini_IntSet(file, "org_member",Member[playerid]);
dini_IntSet(file, "org_leader",Leader[playerid]);
dini_IntSet(file, "org_status",IsInOrg[playerid]);
}
return 1;
}