09.10.2010, 15:40
I am debating (with myself) about the correct way to create a player owned vehicle system. I was thinking about storing 4 variables to the player's profile.
These would be:
CarModel
CarX
CarY
CarZ
And when they type /getvehicle, a vehicle with the model of CarModel will spawn at CarX, CarY, CarZ.
I was wondering if anyone could think of a more efficient way to get it, and also how would I handle locking, engines, etcetera?
These would be:
CarModel
CarX
CarY
CarZ
And when they type /getvehicle, a vehicle with the model of CarModel will spawn at CarX, CarY, CarZ.
I was wondering if anyone could think of a more efficient way to get it, and also how would I handle locking, engines, etcetera?