05.10.2010, 17:40
Hello,
i just wondering, why my server crashed, when i put this onto my gamemode (i put this because cars wont save in my gamemode). I hope you can find the error, why my server always crashed.
OnPlayerLogin i put this:
Onplayerdisconnect i put this:
I hope you can find the error, dont wondering about the german language. ^^
greetings from germany
i just wondering, why my server crashed, when i put this onto my gamemode (i put this because cars wont save in my gamemode). I hope you can find the error, why my server always crashed.
OnPlayerLogin i put this:
Quote:
new dateiname[MAX_PLAYER_NAME+15]; new playername[MAX_PLAYER_NAME]; //new owner[MAX_PLAYER_NAME]; Carlist[playerid][Typ]=-1; Carlist[playerid][CarPos_x]=0.0; Carlist[playerid][CarPos_y]=0.0; Carlist[playerid][CarPos_z]=0.0; Carlist[playerid][CarRotate]=0.0; Carlist[playerid][Status]=0; Carlist[playerid][Lock]=0; Carlist[playerid][Carid]=-1; Carlist[playerid][Farbe1]=-1; Carlist[playerid][Farbe2]=-1; Carlist[playerid][mod1]=-1; Carlist[playerid][mod2]=-1; Carlist[playerid][mod3]=-1; Carlist[playerid][mod4]=-1; Carlist[playerid][mod5]=-1; Carlist[playerid][mod6]=-1; Carlist[playerid][mod7]=-1; Carlist[playerid][mod8]=-1; Carlist[playerid][mod9]=-1; Carlist[playerid][mod10]=-1; Carlist[playerid][mod11]=-1; Carlist[playerid][mod12]=-1; Carlist[playerid][mod13]=-1; Carlist[playerid][mod14]=-1; Carlist[playerid][mod15]=-1; Carlist[playerid][mod16]=-1; Carlist[playerid][mod17]=-1; Carlist[playerid][Paintjob]=-1; Carlist[playerid][TowPark]=0; Carlist[playerid][owner]=-1; Spectating[playerid][0]=-1; #if defined CARSELL #endif GetPlayerName(playerid, playername, sizeof(playername)); format(dateiname, sizeof(dateiname), "fahrzeuge/%s.car", playername); if (fexist(dateiname)) { new File: CarFile = fopen(dateiname, io_read); if ( CarFile ) { new key[ 256 ]; new Data[ 256 ]; while ( fread( CarFile , Data , sizeof( Data ) ) ) { key = ini_GetKey(Data); if(strcmp(key,"AH_Typ",true)==0) { Carlist[playerid][Typ]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_X",true)==0) { Carlist[playerid][CarPos_x]=floatstr(ini_GetValue(Data)); } else if(strcmp(key,"AH_Y",true)==0) { Carlist[playerid][CarPos_y]=floatstr(ini_GetValue(Data)); } else if(strcmp(key,"AH_Z",true)==0) { Carlist[playerid][CarPos_z]=floatstr(ini_GetValue(Data)); } else if(strcmp(key,"AH_Rot",true)==0) { Carlist[playerid][CarRotate]=floatstr(ini_GetValue(Data)); } else if(strcmp(key,"AH_Status",true)==0) { Carlist[playerid][Status]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_Lock",true)==0) { Carlist[playerid][Lock]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_Paintjob",true)==0) { Carlist[playerid][Paintjob]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_Farbe1",true)==0) { Carlist[playerid][Farbe1]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_Farbe2",true)==0) { Carlist[playerid][Farbe2]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod1",true)==0) { Carlist[playerid][mod1]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod2",true)==0) { Carlist[playerid][mod2]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod3",true)==0) { Carlist[playerid][mod3]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod4",true)==0) { Carlist[playerid][mod4]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod5",true)==0) { Carlist[playerid][mod5]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod6",true)==0) { Carlist[playerid][mod6]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod7",true)==0) { Carlist[playerid][mod7]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod8",true)==0) { Carlist[playerid][mod8]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod9",true)==0) { Carlist[playerid][mod9]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod10",true)==0) { Carlist[playerid][mod10]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod11",true)==0) { Carlist[playerid][mod11]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod12",true)==0) { Carlist[playerid][mod12]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod13",true)==0) { Carlist[playerid][mod13]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod14",true)==0) { Carlist[playerid][mod14]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod15",true)==0) { Carlist[playerid][mod15]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod16",true)==0) { Carlist[playerid][mod16]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_mod17",true)==0) { Carlist[playerid][mod17]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_TowPark",true)==0) { Carlist[playerid][TowPark]=strval(ini_GetValue(Data)); } else if(strcmp(key,"AH_Besitzer",true)==0) { Carlist[playerid][owner]=strval(ini_GetValue(Data)); } } } fclose(CarFile); if(Carlist[playerid][Typ]!=-1 || Carlist[playerid][Status]==1) { Carlist[playerid][Carid]=CreateTunedCar(playerid); SetVehicleParamsForAll(Carlist[playerid][Carid],0,1); } } |
Quote:
new dateiname[MAX_PLAYER_NAME+15]; new playername[MAX_PLAYER_NAME]; new CarVar[256]; // new owner[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername)); format(dateiname, sizeof(dateiname), "fahrzeuge/%s.car", playername); new File: CarFile = fopen(dateiname, io_write); format(CarVar, 256, "AH_Typ=%i\n", Carlist[playerid][Typ]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_X=%f\n", Carlist[playerid][CarPos_x]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_Y=%f\n", Carlist[playerid][CarPos_y]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_Z=%f\n", Carlist[playerid][CarPos_z]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_Rot=%f\n", Carlist[playerid][CarRotate]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_Status=%i\n", Carlist[playerid][Status]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_Lock=%i\n", Carlist[playerid][Lock]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_Paintjob=%i\n", Carlist[playerid][Paintjob]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_Farbe1=%i\n", Carlist[playerid][Farbe1]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_Farbe2=%i\n", Carlist[playerid][Farbe2]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod1=%i\n", Carlist[playerid][mod1]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod2=%i\n", Carlist[playerid][mod2]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod3=%i\n", Carlist[playerid][mod3]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod4=%i\n", Carlist[playerid][mod4]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod5=%i\n", Carlist[playerid][mod5]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod6=%i\n", Carlist[playerid][mod6]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod7=%i\n", Carlist[playerid][mod7]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod8=%i\n", Carlist[playerid][mod8]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod9=%i\n", Carlist[playerid][mod9]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod10=%i\n", Carlist[playerid][mod10]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod11=%i\n", Carlist[playerid][mod11]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod12=%i\n", Carlist[playerid][mod12]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod13=%i\n", Carlist[playerid][mod13]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod14=%i\n", Carlist[playerid][mod14]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod15=%i\n", Carlist[playerid][mod15]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod16=%i\n", Carlist[playerid][mod16]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_mod17=%i\n", Carlist[playerid][mod17]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_TowPark=%i\n", Carlist[playerid][TowPark]); fwrite(CarFile, CarVar); format(CarVar, 256, "AH_Besitzer=%s\n", Carlist[playerid][owner]); fwrite(CarFile, CarVar); fclose(CarFile); if(Carlist[playerid][Carid]!=-1) { SetVehicleParamsForAll(Carlist[playerid][Carid],0,0); DestroyVehicle(Carlist[playerid][Carid]); Carlist[playerid][Carid]=-1; } if (Spectating[playerid][0]!=-1) { SetVehicleParamsForAll(Kaufliste[Spectating[playerid][0]][Carid],0,0); Spectating[playerid][0]=-1; } |
greetings from germany