[AJUDA] Senhas bugando.
#1

Galera estou com um pequeno problema, no meu server quando o player disconnecta a senha estб trocando, pega senhas aleatуrias, atй pegando senha de players diferentes, nгo sei o que estб acontecendo, preciso da ajuda de vocкs, por favor.


Aqui estб o cуdigo de salvar a conta do player.

Код:
public OnPlayerSave(playerid)
{
	if(IsPlayerConnected(playerid))
	{
		if(pLogado[playerid])
		{
			new string69[64];
			format(string69, sizeof(string69), "users/%s.ini", pNome(playerid));
			new File: hFile = fopen(string69, io_write);
			if (hFile)
			{
				new var[64];
				format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
				PlayerInfo[playerid][pCash] = GetPlayerMoney( playerid);
				format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
				format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
				format(var, 64, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
				format(var, 64, "Velocimetro=%d\n",PlayerInfo[playerid][pSpeedo]);fwrite(hFile, var);
				format(var, 64, "LutaGil=%d\n",PlayerInfo[playerid][pLutaGil]);fwrite(hFile, var);
				format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
				format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
				format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
				format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
				format(var, 64, "BadgeNumber=%d\n",PlayerInfo[playerid][pBadgeNumber]);fwrite(hFile, var);
				format(var, 64, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
				format(var, 64, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
				format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
				format(var, 64, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
				format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
				format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
				format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pBanco]);fwrite(hFile, var);
				format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
				format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
				format(var, 64, "Walkie Talkie=%d\n",pHaveWalkie[playerid]);fwrite(hFile, var);
				format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
				format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
				format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
				format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
				format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
				format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
				format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
				format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
				format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
				format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
				format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
				format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
				format(var, 64, "MaterialsInv=%d\n",PlayerInfo[playerid][pMats1]);fwrite(hFile, var);
				format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
				format(var, 64, "DrugsInv=%d\n",PlayerInfo[playerid][pDrugs1]);fwrite(hFile, var);
				format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
				format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
				format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
				format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
				format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
				format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
				format(var, 64, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
				format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
				format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
				format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
				format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
				format(var, 64, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
				format(var, 64, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
				format(var, 64, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
				format(var, 64, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
				format(var, 64, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
				format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
				format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
	            GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
				format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
				format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
				format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
				format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
				format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
				format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
				format(var, 64, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);
				format(var, 64, "Car2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);
				format(var, 64, "Car3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);
				format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
				format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
				format(var, 64, "MascaraGil=%d\n",PlayerInfo[playerid][pMask]);fwrite(hFile, var);
				format(var, 64, "Poupanзa=%d\n",PlayerInfo[playerid][pPoupanca]);fwrite(hFile, var);
				format(var, 64, "TempoInvestimento=%d\n",PlayerInfo[playerid][pTempoInvestimento]);fwrite(hFile, var);
				format(var, 64, "Investindo=%d\n",PlayerInfo[playerid][pInvestindo]);fwrite(hFile, var);
				format(var, 64, "Investido=%d\n",PlayerInfo[playerid][pInvestido]);fwrite(hFile, var);
				format(var, 64, "ContaBanco=%d\n",PlayerInfo[playerid][pContaBanco]);fwrite(hFile, var);
				format(var, 64, "CartaoCredito=%d\n",PlayerInfo[playerid][pCartaoCredito]);fwrite(hFile, var);
				format(var, 64, "Piercing=%d\n",PlayerInfo[playerid][pPiercingTENSO]);fwrite(hFile, var);
				format(var, 64, "Tatuagem=%d\n",PlayerInfo[playerid][pTatuagemTENSO]);fwrite(hFile, var);
				format(var, 64, "Hospedado=%d\n",PlayerInfo[playerid][pHospedado]);fwrite(hFile, var);
				format(var, 64, "Hotel1=%d\n",PlayerInfo[playerid][pHotel1]);fwrite(hFile, var);
				format(var, 64, "Hotel2=%d\n",PlayerInfo[playerid][pHotel2]);fwrite(hFile, var);
				format(var, 64, "Hotel3=%d\n",PlayerInfo[playerid][pHotel3]);fwrite(hFile, var);
				format(var, 64, "Russo=%d\n",PlayerInfo[playerid][pRusso]);fwrite(hFile, var);
				format(var, 64, "Japones=%d\n",PlayerInfo[playerid][pJapones]);fwrite(hFile, var);
				format(var, 64, "Espanhol=%d\n",PlayerInfo[playerid][pEspanhol]);fwrite(hFile, var);
				format(var, 64, "Italiano=%d\n",PlayerInfo[playerid][pItaliano]);fwrite(hFile, var);
				format(var, 64, "TRusso=%d\n",PlayerInfo[playerid][pTRusso]);fwrite(hFile, var);
				format(var, 64, "TJapones=%d\n",PlayerInfo[playerid][pTJapones]);fwrite(hFile, var);
				format(var, 64, "TEspanhol=%d\n",PlayerInfo[playerid][pTEspanhol]);fwrite(hFile, var);
				format(var, 64, "TItaliano=%d\n",PlayerInfo[playerid][pTItaliano]);fwrite(hFile, var);
				format(var, 64, "Espertinho=%d\n",PlayerInfo[playerid][pFacul]);fwrite(hFile, var);
				format(var, 64, "Descricao=%d\n",PlayerInfo[playerid][pDescricao]);fwrite(hFile, var);
				if((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
				{
   	                PlayerInfo[playerid][pPos_x] = 1684.9;
					PlayerInfo[playerid][pPos_y] = -2244.5;
					PlayerInfo[playerid][pPos_z] = 13.5;
				}
				if(Spectate[playerid] != 255)
				{
					PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
					PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
					PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
					PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
					PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
				}
				new Float:x, Float:y, Float:z;
     			GetPlayerPos(playerid,x,y,z);
				PlayerInfo[playerid][pPos_x] = x;
				PlayerInfo[playerid][pPos_y] = y;
				PlayerInfo[playerid][pPos_z] = z;
				format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
				format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
				format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
				format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
				format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
				format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
				format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
				format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
				format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
				format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
				format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
				format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
				format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
				format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
				format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
				format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
				format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
				format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
				format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var);
				format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
				format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
				format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
				format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
				format(var, 64, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
				format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
				format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
				format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
				format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
				format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
				format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var);
				if(PlayerInfo[playerid][pDonateRank] < 1) { PlayerInfo[playerid][pFuel] = 0; }
				format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
				format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
				format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
				format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var);
				format(var, 64, "AccentGil=%s\n",PlayerInfo[playerid][pAccent]);fwrite(hFile, var);
				format(var, 64, "Brincoo=%d\n",PlayerInfo[playerid][pBrincoo]);fwrite(hFile, var);
				format(var, 64, "Descendencia=%s\n",PlayerInfo[playerid][pDescendencia]);fwrite(hFile, var);
				format(var, 64, "Peso=%s\n",PlayerInfo[playerid][pPeso]);fwrite(hFile, var);
				format(var, 64, "Altura=%s\n",PlayerInfo[playerid][pAltura]);fwrite(hFile, var);
				format(var, 64, "Piercing=%s\n",PlayerInfo[playerid][pPiercing]);fwrite(hFile, var);
				format(var, 64, "Tatuagem=%s\n",PlayerInfo[playerid][pTatuagem]);fwrite(hFile, var);
				format(var, 64, "Sexo=%s\n",PlayerInfo[playerid][pSexo]);fwrite(hFile, var);
				format(var, 64, "Etnia=%s\n",PlayerInfo[playerid][pEtnia]);fwrite(hFile, var);
				format(var, 64, "Olho=%s\n",PlayerInfo[playerid][pOlho]);fwrite(hFile, var);
    			format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var);
				format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var);
				format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var);
				format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var);
				format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var);
				format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var);
				format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var);
				format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var);
				format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var);
				format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var);
				format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
				format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
				format(var, 64, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
				format(var, 64, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
				format(var, 64, "InvWeapon3=%d\n",PlayerInfo[playerid][pInvWeapon3]);fwrite(hFile, var);
				format(var, 64, "InvAmmo3=%d\n",PlayerInfo[playerid][pInvAmmo3]);fwrite(hFile, var);
				format(var, 64, "InvWeapon4=%d\n",PlayerInfo[playerid][pInvWeapon4]);fwrite(hFile, var);
				format(var, 64, "InvAmmo4=%d\n",PlayerInfo[playerid][pInvAmmo4]);fwrite(hFile, var);
				format(var, 64, "InvWeapon5=%d\n",PlayerInfo[playerid][pInvWeapon5]);fwrite(hFile, var);
				format(var, 64, "InvAmmo5=%d\n",PlayerInfo[playerid][pInvAmmo5]);fwrite(hFile, var);
				format(var, 64, "InvWeapon6=%d\n",PlayerInfo[playerid][pInvWeapon6]);fwrite(hFile, var);
				format(var, 64, "InvAmmo6=%d\n",PlayerInfo[playerid][pInvAmmo6]);fwrite(hFile, var);
				format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var);
				format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var);
				format(var, 64, "gInvWeapon=%d\n",PlayerInfo[playerid][pgInvWeapon]);fwrite(hFile, var);
				format(var, 64, "gInvAmmo=%d\n",PlayerInfo[playerid][pgInvAmmo]);fwrite(hFile, var);
                format(var, 64, "gInvWeapon=%d\n",PlayerInfo[playerid][pgInvWeapon]);fwrite(hFile, var);
				format(var, 64, "gInvAmmo=%d\n",PlayerInfo[playerid][pgInvAmmo]);fwrite(hFile, var);
				format(var, 64, "gInvWeapon2=%d\n",PlayerInfo[playerid][pgInvWeapon2]);fwrite(hFile, var);
				format(var, 64, "gInvAmmo2=%d\n",PlayerInfo[playerid][pgInvAmmo2]);fwrite(hFile, var);
				format(var, 64, "gInvWeapon3=%d\n",PlayerInfo[playerid][pgInvWeapon3]);fwrite(hFile, var);
				format(var, 64, "gInvAmmo3=%d\n",PlayerInfo[playerid][pgInvAmmo3]);fwrite(hFile, var);
				format(var, 64, "gInvWeapon4=%d\n",PlayerInfo[playerid][pgInvWeapon4]);fwrite(hFile, var);
				format(var, 64, "gInvAmmo4=%d\n",PlayerInfo[playerid][pgInvAmmo4]);fwrite(hFile, var);
				format(var, 64, "gInvWeapon5=%d\n",PlayerInfo[playerid][pInvWeapon5]);fwrite(hFile, var);
				format(var, 64, "gInvAmmo5=%d\n",PlayerInfo[playerid][pgInvAmmo5]);fwrite(hFile, var);
				format(var, 64, "gInvWeapon6=%d\n",PlayerInfo[playerid][pgInvWeapon6]);fwrite(hFile, var);
				format(var, 64, "gInvAmmo6=%d\n",PlayerInfo[playerid][pgInvAmmo6]);fwrite(hFile, var);
				format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);
				fclose(hFile);
			}
		}
	}
	return 1;
}




Eu jб verifiquei meu OnPlayerDisconnect e nгo hб nada de errado.

OnPlayerSave(playerid); estб a cima de qualquer coisa do OnPlayerDisconnect..

Obrigado.

@ EDIT -

Eu tirei printf de cada vez que o player spawna e disconnecta, e percebi que a mudanзa de senha ocorre quando o player disconnecta do server.
Reply
#2

aconteceu a msm coisa cmg eu mudei de gm Tenta mudar a dialog do Logar e registrar
Reply
#3

Como eu jб disse o problema й quando discoonecta
Reply
#4

posta o conteъdo do onplayerdisconnect
Reply
#5

Код:
public OnPlayerDisconnect(playerid, reason)
{
    OnPlayerSave(playerid);
    new string[256];
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
	    if(IsPlayerConnected(i))
	    {
	        if(TaxiAccepted[i] < 999)
	        {
		        if(TaxiAccepted[i] == playerid)
		        {
		            TaxiAccepted[i] = 999;
		            GameTextForPlayer(i, "~w~Chamador de Taxistas~n~~r~Deixou o jogo", 5000, 1);
		            TaxiCallTime[i] = 0;
		            DisablePlayerCheckpoint(i);
		        }
	        }
	        else if(BusAccepted[i] < 999)
	        {
		        if(BusAccepted[i] == playerid)
		        {
		            BusAccepted[i] = 999;
		            GameTextForPlayer(i, "~w~Chamador de Onibus~n~~r~Deixou o jogo", 5000, 1);
		            BusCallTime[i] = 0;
		            DisablePlayerCheckpoint(i);
		        }
	        }
	    }
	}
	if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
	{
	    if(IsPlayerConnected(TransportDriver[playerid]))
		{
		    TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
		    TransportTime[TransportDriver[playerid]] = 0;
		    TransportCost[TransportDriver[playerid]] = 0;
		    format(string, sizeof(string), "~w~Passageiro deixou~n~~g~Ganhou $%d",TransportCost[playerid]);
		    GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
		}
	}
	if(GotHit[playerid] > 0)
	{
	    if(GetChased[playerid] < 999)
	    {
	        if(IsPlayerConnected(GetChased[playerid]))
	        {
	        	SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Seu Hit deixou o server.");
	            GoChase[GetChased[playerid]] = 999;
			}
	    }
	}
	if(PlayerPaintballing[playerid] != 0)
	{
	    PaintballPlayers --;
	}
	if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
	{
	    KartingPlayers --;
	}
	if(PlayersChannel[playerid] < 999)
	{
		IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;
	}
	if(HireCar[playerid] != 299)
	{
		gLastDriver[HireCar[playerid]] = 300;
		gCarLock[HireCar[playerid]] = 0;
		UnLockCar(HireCar[playerid]);
		if(reason != 0)
		{
			SetVehicleToRespawn(HireCar[playerid]);
		}
	}
	if(GangCar[playerid] != 512)
	{
		gLastDriver[GangCar[playerid]] = 520;
		gCarLock[GangCar[playerid]] = 0;
		UnLockCar(GangCar[playerid]);
	}
	if (gLastCar[playerid] > 0)
	{
		gLastDriver[gLastCar[playerid]] = 300;
		if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
		{
			gCarLock[gLastCar[playerid]] = 0;
			UnLockCar(gLastCar[playerid]);
		}
	}
	if(PlayerBoxing[playerid] > 0)
	{
	    if(Boxer1 == playerid)
	    {
	        if(IsPlayerConnected(Boxer2))
	        {
	        	PlayerBoxing[Boxer2] = 0;
	        	SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
	        	SetPlayerInterior(Boxer2, 5);
	        	PlayerInfo[Boxer2][pInt] = 5;
	        	GameTextForPlayer(Boxer2, "~r~Partida Interrompida", 5000, 1);
			}
	    }
	    else if(Boxer2 == playerid)
	    {
	        if(IsPlayerConnected(Boxer1))
	        {
	        	PlayerBoxing[Boxer1] = 0;
	        	SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
	        	SetPlayerInterior(Boxer1, 5);
	        	PlayerInfo[Boxer2][pInt] = 5;
	        	GameTextForPlayer(Boxer1, "~r~Partida Interrompida", 5000, 1);
			}
	    }
	    InRing = 0;
     	RoundStarted = 0;
		Boxer1 = 255;
		Boxer2 = 255;
		TBoxer = 255;
	}
	aDuty[playerid] = 0;
    Delete3DTextLabel(Description[playerid]);
    DestroyObject(OEscudo[playerid]);
    if(TransportDuty[playerid] == 1)
	{
		TaxiDrivers -= 1;
	}
    else if(TransportDuty[playerid] == 2)
	{
		BusDrivers -= 1;
	}
	else if(PlayerInfo[playerid][pJob] == 7)
	{
	    if(JobDuty[playerid] == 1) { Mechanics -= 1; }
	}
	else if(PlayerInfo[playerid][pJob] == 17)
	{
		if(JobDuty[playerid] == 1) { PizzaBoys -= 1; }
	}
	if (PlayerInfo[playerid][pRoadblock] != 0)
	{
		RemoveRoadblock(playerid);
	}
	BusrouteEast[playerid][0] = 0;
	BusrouteWest[playerid][0] = 0;
	new stringill[256];
    if(pLogado[playerid] >= 1)
    {
       switch(reason)
       {
			case 0:
			{
				format(stringill, sizeof(stringill), "%s Desconectou-se do servidor. (perda de conexгo/crash)", pNome(playerid));
			}
			case 1:
			{
				format(stringill, sizeof(stringill), "%s Desconectou-se do servidor. (Vontade Propria)", pNome(playerid));
			}
			case 2:
			{
				format(stringill, sizeof(stringill), "%s Desconectou-se do servidor. (Kickado/Banido)", pNome(playerid));
			}
       }
    }
    ProxDetector(60.0, playerid, stringill,COR_CINZA,COR_CINZA2,COR_CINZA,COR_CINZA2,COR_CINZA);
}
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#6

com uma analize rapida pude perceber o seguinte

quando o player sai do servidor nгo esta salvando as senhas ^^
leia os tutoriais de dini dudub e sistema de salvamento do drakon la mostra como salvar senha etc... e carregar depois.
Reply
#7

Quote:
Originally Posted by [GangstA]Kasura
Посмотреть сообщение
com uma analize rapida pude perceber o seguinte

quando o player sai do servidor nгo esta salvando as senhas ^^
leia os tutoriais de dini dudub e sistema de salvamento do drakon la mostra como salvar senha etc... e carregar depois.
As senhas sгo salvar no OnPlayerSave(playerid); onde tem as senhas
Reply
#8

Quote:
Originally Posted by [GangstA]Kasura
Посмотреть сообщение
com uma analize rapida pude perceber o seguinte

quando o player sai do servidor nгo esta salvando as senhas ^^
leia os tutoriais de dini dudub e sistema de salvamento do drakon la mostra como salvar senha etc... e carregar depois.
o.O eu acredito que nгo seja necessario salvar a senha quando o player desconecta, somente na hora do registro.
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#9

hum... й que uso o onplayerdisconnect pra isso =/
entгo sei la

@carinha de cima

й tbm ^^
Reply
#10

Quote:
Originally Posted by [GangstA]Kasura
Посмотреть сообщение
hum... й que uso o onplayerdisconnect pra isso =/
entгo sei la

@carinha de cima

й tbm ^^
O problema, й que se eu tiro a parte de salvar a senha do player, quando ele logar nгo terб a senha, sendo assim ele nгo consegue logar O__O

jб fiz esse teste tambйm.
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