I need GetVehicleColor INC please help
#1

Hello!
I need GetVehicleColor.inc
I found this but link dosen't work!
https://sampforum.blast.hk/showthread.php?tid=176496
So please give me it!
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#2

Ask in the fucking topic.
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#3

Quote:
Originally Posted by Adam19993
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Hello!
I need GetVehicleColor.inc
I found this but link dosen't work!
https://sampforum.blast.hk/showthread.php?tid=176496
So please give me it!
It does work just wait for pastebin to start working again.
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#4

Check it now.
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#5

pawn Код:
/*
    @Release Name: GetVehicleColor
    @Release Type: Include
    @Author: RyDeR`
    @Version: 1.1
    @Bugs: /
    @Last Update: 13/09/2010 - 20:15
    @Credtis: ****** - For the method to not replace the function names.
    @Auhor Notes: /
    @Functions:    
            @Function: GetVehicleColor(vehicleid, &color1, &color2)
            @Info: Will store the vehicle colors in variable color1 and color2 you create.
            @Params:
                - vehicleid = The ID of the vehicle
                - &color1 = The variable you create to store color1 in.
                - &color2 = Same here as above but for color2.
*/


new
    vehicleColor[MAX_VEHICLES][2]
;

native r_AddStaticVehicle(modelid, Float: x, Float: y, Float: z, Float: angle, color1, color2) = AddStaticVehicle;
native r_AddStaticVehicleEx(modelid, Float: x, Float: y, Float: z, Float: angle, color1, color2, respawn_delay) = AddStaticVehicleEx;
native r_CreateVehicle(modelid, Float: x, Float: y, Float: z, Float: angle, color1, color2, respawn_delay) = CreateVehicle;
native r_DestroyVehicle(vehicleid) = DestroyVehicle;
native r_ChangeVehicleColor(vehicleid, color1, color2) = ChangeVehicleColor;

#define AddStaticVehicle \
    addStaticVehicle

#define AddStaticVehicleEx \
    addStaticVehicleEx

#define CreateVehicle \
    createVehicle

#define DestroyVehicle \
    destroyVehicle

#define ChangeVehicleColor \
    changeVehicleColor

stock addStaticVehicle(modelid, Float: x, Float: y, Float: z, Float: angle, color1, color2)
{
    new
        vehicleid = r_AddStaticVehicle(modelid, Float: x, Float: y, Float: z, Float: angle, color1, color2)
    ;
    return (vehicleColor[vehicleid][0] = color1), (vehicleColor[vehicleid][1] = color2);
}


stock addStaticVehicleEx(modelid, Float: x, Float: y, Float: z, Float: angle, color1, color2, respawn_delay)
{
    new
        vehicleid = r_AddStaticVehicleEx(modelid, Float: x, Float: y, Float: z, Float: angle, color1, color2, respawn_delay)
    ;
    return (vehicleColor[vehicleid][0] = color1), (vehicleColor[vehicleid][1] = color2);
}

stock createVehicle(modelid, Float: x, Float: y, Float: z, Float: angle, color1, color2, respawn_delay)
{
    new
        vehicleid = r_CreateVehicle(modelid, Float: x, Float: y, Float: z, Float: angle, color1, color2, respawn_delay)
    ;
    return (vehicleColor[vehicleid][0] = color1), (vehicleColor[vehicleid][1] = color2);
}

stock destroyVehicle(vehicleid)
{
    r_DestroyVehicle(vehicleid);
    return (vehicleColor[vehicleid][0] = 0), (vehicleColor[vehicleid][1] = 0);
}

stock changeVehicleColor(vehicleid, color1, color2)
{
    r_ChangeVehicleColor(vehicleid, color1, color2);
    return (vehicleColor[vehicleid][0] = color1), (vehicleColor[vehicleid][1] = color2);
}

stock r_OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    #pragma unused playerid
    return (vehicleColor[vehicleid][0] = color1), (vehicleColor[vehicleid][1] = color2);
}

stock GetVehicleColor(vehicleid, &color1, &color2)
{
    return (color1 = vehicleColor[vehicleid][0]), (color2 = vehicleColor[vehicleid][1]);
}
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