[FS] Velocimetro
#1

Ola estou procurando um Fs Ou Ate Mesmo Cmd do velocimetro pra GM
Ja Procurei eo fs q acho funciona mais quando do gmx buga e algumas
outras coisas tbm buga!
da ai gostaria de alguma links de download de cmd ou fs de velocimetro
q contenha pelo menos a velocidade! se tiver nome do carro nome do luga
lataria do carro ficarei grato
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#2

Aqui amigo velocimetro completo basta procurar =)

https://sampforum.blast.hk/showthread.php?tid=176340

Velocimetro feito por |TiagoPS|
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#3

Quote:

Aqui amigo velocimetro completo basta procurar =)

https://sampforum.blast.hk/showthread.php?tid=176340

Velocimetro feito por |TiagoPS|

Bom Ja Baxei todos os Fs de Velocimetro da aki do forum
e esse quando eu istalo fica lag e nao da pra usa nem um cmd de admin
so fala usando a tecla T e quando da gmx a quela tela branc fic ana tela toda
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#4

Tenta esse ai que eu baixei a um tempo atrбs e editei ele й simples, porem nгo tem creditos :S
/von e /voff Velocimetro On e Velocimetro Off hehe!

pawn Код:
#include <a_samp>
#pragma tabsize 0

new showspeedo[MAX_PLAYERS];

enum SavePlayerPosEnum
{
    Float:LastX,
    Float:LastY,
    Float:LastZ
}

new SavePlayerPos[100][SavePlayerPosEnum];
forward Speedo();
forward StatUp();

new thespeed[100];
new sPVehicle[100];

new sIsInitalize;

new sOldState[100];
new sCalcTimer;
new sGSPSTimer;
new Float:sOldPos[MAX_VEHICLES][3];

new Text:sSpeedoText[100];

public OnFilterScriptInit()
{
    SInitialize();
    return 1;
}

public OnFilterScriptExit()
{
    SClear();
    return 1;
}

public OnPlayerConnect(playerid)
{
sOldState[playerid] = GetPlayerState(playerid);
showspeedo[playerid] = 1;
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
showspeedo[playerid] = 1;
if(sOldState[playerid] == PLAYER_STATE_DRIVER)
{
        new vehicleid;
        vehicleid = GetPlayerVehicleID(playerid);
        if(vehicleid)
        {
            TextDrawHideForPlayer(playerid, sSpeedoText[playerid]);
        }
    }
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{


    new idx;
    new cmd[256];
    cmd = strtok(cmdtext, idx);



if(!strcmp (cmdtext ,"/VOff" , true ))  {

if(showspeedo[playerid] == 1)
{
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
    TextDrawHideForPlayer(playerid, sSpeedoText[playerid]);
    showspeedo[playerid] = 0;
}else
    SendClientMessage(playerid, 0x4169FFAA, "[VELOCIMETRO] OFF.");
}
    return 1;
}

if(strcmp(cmd, "/VON", true) == 0)
{
    if(showspeedo[playerid] == 0)
{
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
    TextDrawShowForPlayer(playerid, sSpeedoText[playerid]);
    showspeedo[playerid] = 1;
}else
    SendClientMessage(playerid, 0x4169FFAA, "[VELOCIMETRO] ON.");
}
    return 1;
}
    return 0;
}

SInitialize()
{
if(!sIsInitalize)
{

for(new i = 0; i <= 100; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(i);
SCreateGauge(i, vehicleid);
TextDrawShowForPlayer(i, sSpeedoText[i]);
                    }
                }
        }

sCalcTimer = SetTimer("Speedo", 500, 1);
sGSPSTimer = SetTimer("StatUp", 500, 1);

sIsInitalize = 1;
}
}

SClear()
{
if(sIsInitalize)
{
for(new i = 0; i <= 100; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
new vehicleid;
vehicleid = GetPlayerVehicleID(i);
if(vehicleid)
{
TextDrawHideForPlayer(i, sSpeedoText[i]);
TextDrawDestroy(sSpeedoText[i]);
                    }
                }
            }
        }

KillTimer(sCalcTimer);
KillTimer(sGSPSTimer);

sIsInitalize = 0;
}
}

public Speedo()
{
for(new i = 0; i <= 100; i++)
{
if(IsPlayerConnected(i))
{
if(sOldState[i] == PLAYER_STATE_DRIVER)
{
SCalculate(i, GetPlayerVehicleID(i));
            }
        }
    }
}

public StatUp()
{
for(new i = 0; i <= 100; i++)
{
if(IsPlayerConnected(i))
{
if(sOldState[i] != GetPlayerState(i))
{
if(sOldState[i] == PLAYER_STATE_DRIVER)
{
if(sPVehicle[i])
{
TextDrawHideForPlayer(i, sSpeedoText[i]);
}
}
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
sPVehicle[i] = GetPlayerVehicleID(i);
SCreateGauge(i, sPVehicle[i]);
if(showspeedo[i] == 1)
{
TextDrawShowForPlayer(i, sSpeedoText[i]);
}
}
sOldState[i] = GetPlayerState(i);
            }
        }
    }
}

SCreateGauge(playerid, vehicleid)
{
    sSpeedoText[playerid] = TextDrawCreate(28.000000,318.000000, "...");
    TextDrawLetterSize(sSpeedoText[playerid],0.699999,2.000000);
    TextDrawTextSize(sSpeedoText[playerid], 640.0, 50.0);
    TextDrawFont(sSpeedoText[playerid], 3);
    TextDrawSetShadow(sSpeedoText[playerid],1);
    TextDrawSetOutline(sSpeedoText[playerid],1);
    TextDrawBackgroundColor(sSpeedoText[playerid],0x000000FF);
    TextDrawColor(sSpeedoText[playerid],0xFFFFFFFF);
    TextDrawLetterSize(sSpeedoText[playerid],0.599999,2.000000);
    TextDrawAlignment(sSpeedoText[playerid],0);
    TextDrawUseBox(sSpeedoText[playerid], 0);
    SUpdateGauge(playerid);
    TextDrawSetProportional(sSpeedoText[playerid], 1);
    GetVehiclePos(vehicleid, sOldPos[vehicleid][0], sOldPos[vehicleid][1], sOldPos[vehicleid][2]);
}

SUpdateGauge(playerid)
{
    new text[256];
    new Float:distance,value;
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid, x, y, z);
    distance = floatsqroot(
        floatpower(floatabs(
    floatsub(x,SavePlayerPos[playerid][LastX])),2)+floatpower(
    floatabs(
    floatsub(y,SavePlayerPos[playerid][LastY])),2)+floatpower(
    floatabs(
    floatsub(z,SavePlayerPos[playerid][LastZ])),2));
    value = floatround(distance * 5000);
    SavePlayerPos[playerid][LastX] = x;
    SavePlayerPos[playerid][LastY] = y;
    SavePlayerPos[playerid][LastZ] = z;
    format(text, 256, " ~b~%s%3d:~w~Km/h", text, floatround(value/1200)); //~g~%s%03d Km/h

    thespeed[playerid] = floatround(value/1200);

    TextDrawSetString(sSpeedoText[playerid], text);
}

SCalculate(playerid, vehicleid)
{
    new Float:x, Float:y, Float:z;
    GetVehiclePos(vehicleid, x, y, z);

    SUpdateGauge(playerid);

    sOldPos[vehicleid][0] = x;
    sOldPos[vehicleid][1] = y;
    sOldPos[vehicleid][2] = z;
}

strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }
    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}
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#5

Isso Seria Um Fs Neh?
Teria Como Me Manda link De Download
Do Arquivo PWN?
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#6

Ta ae manolo !

http://www.4shared.com/file/mczVQl60/Velocimetro.html
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