GUYS NEED BIG AND FAST HELP !
#1

i have maked some check points and dialog stules so i have problem..
when ill tupe /teleports and when ill click some location gives me guns because i make one dialog with guns when player will enter in check point so in every check point when ill enter showed me the dialog menu with guns but the guns and the telports are in 2 scripts not in 1..
take a look:

This is script with the checkpoints and guns:
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#define weaponmenu 1
#if defined FILTERSCRIPT

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new playercash;
    if(killerid == INVALID_PLAYER_ID) {
        SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
        ResetPlayerMoney(playerid);
    } else {
            SendDeathMessage(killerid,playerid,reason);
            SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
            playercash = GetPlayerMoney(playerid);
            if (playercash > 0)  {
                GivePlayerMoney(killerid, playercash);
                ResetPlayerMoney(playerid);
            }
            else
            {
            }
         }
     return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/enter", cmdtext, true, 10) == 0)
    {
        SetPlayerPos(playerid, 2807.619873,-1171.899902,1025.570312);
        SetPlayerInterior(playerid, 8);
        if(IsPlayerInRangeOfPoint(playerid, 1, 1125.7376708984, -2036.9096679688, 69.880401611328))
        CreatePickup(1273, 1, 1125.7376708984, -2036.9096679688, 69.880401611328, 0);
        return 1;
    }
    return 0;
}

public OnPlayerEnterCheckpoint(playerid)
{
    if(IsPlayerInRangeOfPoint(playerid, 2.5, 1929.91796875, -1776.3956298828, 12.467615127563))
    {
    SetPlayerPos(playerid, 2543.462646,-1308.379882,1026.728393);
    SetPlayerInterior(playerid, 2);
    SendClientMessage(playerid, 0x00FF00, "Welcome In The Building.");
    }
    else
     if(IsPlayerInRangeOfPoint(playerid, 3.0, 1498.4581298828, -1586.6020507813, 13.546875))
    {
    SetPlayerPos(playerid, 2527.654052,-1679.388305,1015.498596);
    SetPlayerInterior(playerid, 1);
    SendClientMessage(playerid, 0x00FF00, "Welcome In The Building.");
    }
        else
    if(IsPlayerInRangeOfPoint(playerid, 2.0, 1788.3591308594, -1292.9477539063, 13.57178401947))
    {
    SetPlayerPos(playerid, 1775.5197753906, -1302.20703125, 119.83050537109);
    SetPlayerInterior(playerid, 0);
    SendClientMessage(playerid, 0x00FF00, "Welcome In The Building.");
    }
    else
    if(IsPlayerInRangeOfPoint(playerid, 2.0, 1832.5821533203, -1275.8985595703, 119.60692596436))
    ShowPlayerDialog(playerid, weaponmenu, DIALOG_STYLE_LIST, "Weapons Menu", "\nShawn-Off" "\nTec9" "\nArmor" "\nSniper", "Select", "Cancel");
    return 1;
}


public OnPlayerUpdate(playerid)
{
    if(IsPlayerInRangeOfPoint(playerid, 10.0, 1929.91796875, -1776.3956298828, 12.467615127563))
        SetPlayerCheckpoint(playerid,1929.91796875, -1776.3956298828, 12.467615127563, 2.5);
    else
     if(IsPlayerInRangeOfPoint(playerid, 10.0, 1498.4581298828, -1586.6020507813, 13.546875))
        SetPlayerCheckpoint(playerid, 1498.4581298828, -1586.6020507813, 13.546875, 3.0);
    else
    if(IsPlayerInRangeOfPoint(playerid, 10.0, 1788.3591308594, -1292.9477539063, 13.57178401947))
        SetPlayerCheckpoint(playerid, 1788.3591308594, -1292.9477539063, 13.57178401947, 2.0);
    else
    if(IsPlayerInRangeOfPoint(playerid, 8.0, 1832.5821533203, -1275.8985595703, 119.60692596436))
        SetPlayerCheckpoint(playerid, 1832.5821533203, -1275.8985595703, 119.60692596436, 2.0);
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == weaponmenu)
    {
        if(response)
        {
              if(listitem == 0)
             {
             GivePlayerWeapon(playerid, 26, 5004);
            return 1;
            }
            if(listitem == 1)
            {
            GivePlayerWeapon(playerid, 32, 5100);
            return 1;
            }
            if(listitem == 2)
            {
            SetPlayerArmour(playerid, 100.0);
            return 1;
            }
            if(listitem == 3)
            {
            GivePlayerWeapon(playerid, 34, 5000);
            }
        }
    }
    return 1;
}
And this is the script with teleports:

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#define teleportmenu 1
#if defined FILTERSCRIPT

#endif

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/teleport", true))
    {
        ShowPlayerDialog(playerid, teleportmenu, DIALOG_STYLE_LIST, "Teleport Menu", "\nDM Area" "\nStunt Area" "\nRace Area" "\nDrift Area" "\nAdmin Area", "Select", "Cancel");
        return 1;
    }
    return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == teleportmenu)
    {
        if(response)
         {
            if(listitem == 0) //DM AREA
            {
            SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
            SetPlayerInterior(playerid, 10);
            SendClientMessage(playerid, 0xAA3333AA, "Welcome In DM Area");
            return 1;
            }
            if(listitem == 1) //STUNT AREA
            {
            SendClientMessage(playerid, 0xAA3333AA, "NOT SCRIPTED YET");
            }
            if(listitem == 2) //RACE AREA
            {
            SendClientMessage(playerid, 0xAA3333AA, "NOT SCRIPTED YET");
            }
            if(listitem == 3) //DRIFT AREA
            {
            SendClientMessage(playerid, 0xAA3333AA, "NOT SCRIPTED YET");
            }
            if(listitem == 4) //ADMIN AREA
            {
            SetPlayerPos(playerid, -2879.232421875, 455.7958984375, 4.8951416015625);
            SetPlayerInterior(playerid, 0);
            SendClientMessage(playerid, 0xAA3333AA, "Welcome, In Admin Area. Enjoy In The Admin Area");
            }
        }
    }
    return 1;
}
Please help !!!

and some1 tell me how i can make this in "pawn code" on forum

Thanks !
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#2

any one help ??
Reply
#3

pawn code = [pawn ] instead of [code ]

I didn't quite understand what you meant. Try explaining better with more clean english, please.

BTW: I thought the subject said "GUYS I NEED BIG AND FAT HELP"


<This forum requires that you wait 120 seconds between posts. Please try again in 48 seconds.>
RAGE
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#4

ok look i have created /teleport menu and weapons menu when player will neter in checkpoint but when ill tupe /teleport and click some location gives me gun ! why
and when ill get in some (anyone) check point again gives me the dialog style of weapons !
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#5

You define both dialogs as the same IDs, they probably crash into eachother.
Try putting it all in one script, or changing the definition of one of the dialogs.
Reply
#6

hmmm can u try to show me please ? :S
Reply
#7

please some1 help !!!
Reply
#8

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#define teleportmenu 500
#if defined FILTERSCRIPT

#endif

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/teleport", true))
    {
        ShowPlayerDialog(playerid, teleportmenu, DIALOG_STYLE_LIST, "Teleport Menu", "\nDM Area" "\nStunt Area" "\nRace Area" "\nDrift Area" "\nAdmin Area", "Select", "Cancel");
        return 1;
    }
    return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == teleportmenu)
    {
        if(response)
         {
            if(listitem == 0) //DM AREA
            {
            SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
            SetPlayerInterior(playerid, 10);
            SendClientMessage(playerid, 0xAA3333AA, "Welcome In DM Area");
            return 1;
            }
            if(listitem == 1) //STUNT AREA
            {
            SendClientMessage(playerid, 0xAA3333AA, "NOT SCRIPTED YET");
            }
            if(listitem == 2) //RACE AREA
            {
            SendClientMessage(playerid, 0xAA3333AA, "NOT SCRIPTED YET");
            }
            if(listitem == 3) //DRIFT AREA
            {
            SendClientMessage(playerid, 0xAA3333AA, "NOT SCRIPTED YET");
            }
            if(listitem == 4) //ADMIN AREA
            {
            SetPlayerPos(playerid, -2879.232421875, 455.7958984375, 4.8951416015625);
            SetPlayerInterior(playerid, 0);
            SendClientMessage(playerid, 0xAA3333AA, "Welcome, In Admin Area. Enjoy In The Admin Area");
            }
        }
    }
    return 1;
}
Exchange your teleport script with the one above.

What causes your problem is that your gun script probaly is the gamemode or a filterscript before the teleport script. This means that it will use the callbacks in the gun script before the teleport script. What you did wrong was giving them the same value, so that when you tried to teleport somewhere, it went through the gun script first. And therefor the script thought it should give you guns instead of teleporting you. What i simply did was to make the define in the teleport menu from 1 to 500. This should fix the problem
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