Guys i really Want that [More details now]
#1

Guys, i Need OOC Seperate chat Local ooc shout But some guys said

Take him from Other RP Script But guys there no Define for Proxdetector when i try it i write ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_F ADE4,COLOR_FADE5);

After the compile it say error 004: function "ProxDetector" is not implemented

When i put it on public OnPlayerText(playerid, text[])

Please guy help me
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#2

To use this example you need sscanf and zcmd.
pawn Код:
#include <sscanf2>
#include <zcmd>

forward SendMessage(color,const string[]);
public SendMessage(color,const string[])
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            SendClientMessage(i, color, string);
        }
    }
}
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        new VW = GetPlayerVirtualWorld(playerid);
        //radi = 2.0; //Trigger Radius
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                    GetPlayerPos(i, posx, posy, posz);
                    tempposx = (oldposx -posx);
                    tempposy = (oldposy -posy);
                    tempposz = (oldposz -posz);
                    if (((GetPlayerVirtualWorld(i)==VW && tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        SendClientMessage(i, col1, string);
                    }
                    else if (((GetPlayerVirtualWorld(i)==VW && tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        SendClientMessage(i, col2, string);
                    }
                    else if (((GetPlayerVirtualWorld(i)==VW && tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        SendClientMessage(i, col3, string);
                    }
                    else if (((GetPlayerVirtualWorld(i)==VW && tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        SendClientMessage(i, col4, string);
                    }
                    else if (((GetPlayerVirtualWorld(i)==VW && tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        SendClientMessage(i, col5, string);
                    }
            }
        }
    }//not connected
    return 1;
}
CMD:b(playerid, params[])
{
    new result[256];
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "Error: You need to be logged!");
    new string[256], pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "(( %s OOC: %s ))", pName, result);
    ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
    printf("%s", string);
    return 1;
}
CMD:ooc(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "Error: You need to be logged!");
    new result[256];
    if(sscanf(params, "s[128]", result)) return SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ooc [ooc chat]");

    new string[256], pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "(( Player %s: %s ))", pName, result);
    SendMessage(0x9ACD32AA, string);
    printf("%s", string);
    return 1;
}
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