To use this example you need sscanf and zcmd.
pawn Код:
#include <sscanf2>
#include <zcmd>
forward SendMessage(color,const string[]);
public SendMessage(color,const string[])
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
SendClientMessage(i, color, string);
}
}
}
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
new VW = GetPlayerVirtualWorld(playerid);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((GetPlayerVirtualWorld(i)==VW && tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((GetPlayerVirtualWorld(i)==VW && tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((GetPlayerVirtualWorld(i)==VW && tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((GetPlayerVirtualWorld(i)==VW && tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((GetPlayerVirtualWorld(i)==VW && tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
}
}//not connected
return 1;
}
CMD:b(playerid, params[])
{
new result[256];
if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "Error: You need to be logged!");
new string[256], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "(( %s OOC: %s ))", pName, result);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
printf("%s", string);
return 1;
}
CMD:ooc(playerid, params[])
{
if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "Error: You need to be logged!");
new result[256];
if(sscanf(params, "s[128]", result)) return SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ooc [ooc chat]");
new string[256], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "(( Player %s: %s ))", pName, result);
SendMessage(0x9ACD32AA, string);
printf("%s", string);
return 1;
}