Reaction test problem
#1

Hi! I just added on my server an reaction test(FS).When a player won,his money are taken by JunkBuster.What i should to do to money remain? Sry for my bad english !!

Here is the FS :
Код:
#include <a_samp>

#if !defined Loop
#define Loop(%0,%1) \
        for(new %0 = 0; %0 != %1; %0++)
#endif

#if !defined function
#define function%0(%1) \
        forward%0(%1); public%0(%1)
#endif

#if !defined PURPLE
#define PURPLE \
    0xBF60FFFF
#endif

#if !defined GREEN
#define GREEN \
    0x94D317FF
#endif

#if !defined TIME
#define TIME \
    30000
#endif

new
        xCharacters[][] =
        {
            "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
                "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
            "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m",
                "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z",
            "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
        },
        xChars[16] = "",
        xReactionTimer,
        xCash,
        bool: xTestBusy
;

public OnFilterScriptInit()
{
        xReactionTimer = SetTimer("xReactionTest", TIME, 1);
        return 1;
}

public OnFilterScriptExit()
{
        KillTimer(xReactionTimer);
        return 1;
}

public OnPlayerText(playerid, text[])
{
        switch(xTestBusy)
        {
            case true:
            {
                        if(!strcmp(xChars, text, false))
                        {
                            new
                                string[128],
                                pName[MAX_PLAYER_NAME]
                                ;
                                GetPlayerName(playerid, pName, sizeof(pName));
                                format(string, sizeof(string), "« %s has won the reaction test. »", pName);
                            SendClientMessageToAll(GREEN, string);
                            format(string, sizeof(string), "« You have earned $%d . »", xCash);
                            SendClientMessage(playerid, GREEN, string);
                            GivePlayerMoney(playerid, xCash);
                                SetPlayerScore(playerid, GetPlayerScore(playerid));
                                xReactionTimer = SetTimer("xReactionTest", TIME, 1);
                            xTestBusy = false;
                        }
                }
        }
        return 1;
}

function xReactionProgress()
{
   switch(xTestBusy)
        {
            case true:
            {
                    new
                        string[128]
                        ;
                        format(string, sizeof(string), "« No-one won the reaction-test. New one starting in %d minutes. »", (TIME/60000));
                    SendClientMessageToAll(PURPLE, string);
                xReactionTimer = SetTimer("xReactionTest", TIME, 1);
       }
        }
        return 1;
}

function xReactionTest()
{
        new
                xLength = (random(8) + 2),
                string[128]
        ;
        xCash = (random(2000) + 1);
        format(xChars, sizeof(xChars), "");
        Loop(x, xLength) format(xChars, sizeof(xChars), "%s%s", xChars, xCharacters[random(sizeof(xCharacters))][0]);
        format(string, sizeof(string), "« Who first types %s wins $%d . »", xChars, xCash);
        SendClientMessageToAll(PURPLE, string);
        KillTimer(xReactionTimer);
        xTestBusy = true;
        SetTimer("xReactionProgress", 120000, 0);
        return 1;
}
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#2

Junk buster is old and outdated. It doesn't catch any more cheats.
Reply
#3

wtf?are you kidding?
Reply
#4

JunkBuster isn't uptodate. wups is a little bit right. I haven't update JunkBuster for a long time.
But to fix your problem:

Is this an FS or what is it?
If you haven't included JunkBuster.inc, please include JunkBusterFS.inc.
Reply
#5

Thanks men,now it's work !!
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