Doubt with vehicles loaded from files
#1

Hi. I've changed the GM of my server recently because I noticed that NPCs modes are made to fit with GL gamemode because it loads vehicles (including NPCs' vehicles) from files located on scriptfiles. But after I did this I noticed that vehicles doesnt respawn after a time, and stands where they are left for an unlimited time and I dont like this.
I also had a conflict with a FS with tunned cars. The problem was strange... when I went to see the train, instead of being a train it was a tunned car... or instead being the at400 it was another tunned car.

My final question is: how can I solve this? Or at least: is there any easy way to "convert" vehicles from files to simple functions (AddStaticVehicle) and load them via the GM?

Any help would be much appreciated.
Reply
#2

Happend to me alot of times, two things i tried was:

1. Loading cars from scriptfiles, .txt or .ini files

2. Used a basic streamer

Some say this happens because alot of cars are added, or too many cars were placed in one position with radius 5 to 10.

Try those 2 things see if it works.
Reply
#3

Thanks for replying. But what I want to do is not to load them from scriptfiles because if I do so cars will never respawn again until they are destroyed.
PD: How can I see what is the ID of a specific vehicle from the list? They are several vehicles... :S

I NEEED YOUUUUUUUUUUUUR HELP!!!!!!!!!!!!!!!!!!!!!I NEEED YOUUUUUUUUUUUUR HELP!!!!!!!!!!!!!!!!!!!!!I NEEED YOUUUUUUUUUUUUR HELP!!!!!!!!!!!!!!!!!!!!!

EDIT 2:
Now I could edit the gl_common include and changed the respawn delay (for default it was 30 minutes!!).
All right, but now I need to add the tunned vehicles to a file and then add their components from the Filterscript but when I have to set the ID of the vehicle I will add it component, how would it be?
I've seen that the TrainSF NPC is put on the vehicle ID 5 ("PutPlayerInVehicle(playerid,5,0);") on the NPC Mode FS... but how the f*** do I know their ID from the textfiles Counting them one by one?!
Reply
#4

Help! I know there are experts on this topic. Please, dont be lazy and just write a comment to help me. THANKS
Reply
#5

Bring up my post...
Reply
#6

Bring it up!!!
Reply
#7

Come on!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)