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05.08.2010, 15:33
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Последний раз редактировалось Kayla.S; 05.08.2010 в 16:10.
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How would I go about making separate server messages for different virtual worlds? I would be using like the standard announcement messages. Which works fine, but don't know where to start for doing seperate ones for different worlds. :/
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No problem, here to help.
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"A simple stock"
You're creating a new public callback XD
BTW, why first the MSG, then the world id, then the color?
SendClientMessage(playerid, color, msg[])
compared to
SendClientMessageToWorld(msg[], worldid, color)
Doesn't makes sense.
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I was doing a stock, then relised it should be a public. But forgot to change the word stock to public.
Ive fixed it anyways now.
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Hiddos way is better if you are planning to use it for cmds or other things, but seems like conroy's is better for what you looking for