/Veh [car name]
#1

Hey,
Erm i was just wondering if anyone had a good Vehicle filterscript
where you could put the vehilce name instead of id ?



Thanks
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#2

pawn Код:
#include <a_samp>


#define FILTERSCRIPT
#if defined FILTERSCRIPT

#define l_red 0xFF0000AA
#define l_green 0x33FF33AA

new aVehicleNames[212][] =
{
    {"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},
    {"Sentinel"},{"Dumper"},{"Firetruck"},{"Trashmaster"},{"Stretch"},
    {"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},{"Cheetah"},
    {"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},
    {"Washington"},{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},
    {"Premier"},{"Enforcer"},{"Securicar"},{"Banshee"},{"Predator"},
    {"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
    {"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},
    {"Packer"},{"Monster"},{"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},
    {"Tram"},{"Trailer 2"},{"Turismo"},{"Speeder"},{"Reefer"},{"Tropic"},
    {"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},{"Skimmer"},
    {"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},
    {"Oceanic"},{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},
    {"Dinghy"},{"Hermes"},{"Sabre"},{"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},
    {"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},{"Baggage"},{"Dozer"},
    {"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
    {"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},
    {"Benson"},{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},
    {"Rancher"},{"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},
    {"Cropdust"},{"Stunt"},{"Tanker"},{"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},
    {"Shamal"},{"Hydra"},{"FCR-900"},{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},
    {"Fortune"},{"Cadrona"},{"FBI Truck"},{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},
    {"Feltzer"},{"Remington"},{"Slamvan"},{"Blade"},{"Freight"},{"Streak"},{"Vortex"},
    {"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},{"Firetruck LA"},{"Hustler"},{"Intruder"},
    {"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},{"Utility"},{"Nevada"},{"Yosemite"},
    {"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},{"Sultan"},{"Stratum"},{"Elegy"},
    {"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},{"Bandito"},{"Freight Flat"},
    {"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},{"Broadway"},{"Tornado"},
    {"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},{"Tug"},{"Trailer 3"},
    {"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},{"Trailer 3"},
    {"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
    {"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},
    {"Glendale"},{"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},
    {"Boxville"},{"Farm Plow"},{"Utility Trailer"}
};

#endif


public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[200], idx;
    cmd = strtok(cmdtext, idx);
    if(strcmp(cmd, "/vehicle", true, 10) == 0)
    {
        new String[200];
        new tmp[256];
        new Float:x, Float:y, Float:z;

        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp)) return SendClientMessage(playerid, l_red, "USAGE : /vehicle [Vehicle name]");

        new vehicle = GetVehicleModelIDFromName(tmp);

        if(vehicle < 400 || vehicle > 611) return SendClientMessage(playerid, l_red, "ERROR : That vehicle name was not found");

        new Float:a;
        GetPlayerFacingAngle(playerid, a);
        GetPlayerPos(playerid, x, y, z);

        if(IsPlayerInAnyVehicle(playerid) == 1)
        {
            GetXYInFrontOfPlayer(playerid, x, y, 8);
        }
        else
        {
            GetXYInFrontOfPlayer(playerid, x, y, 5);
        }

        new PlayersVehicle = CreateVehicle(vehicle, x, y, z, a+90, -1, -1, -1);
        LinkVehicleToInterior(PlayersVehicle, GetPlayerInterior(playerid));
        PutPlayerInVehicle(playerid, PlayersVehicle, 0);

        format(String, sizeof(String), "You have spawned a %s", aVehicleNames[vehicle - 400]);
        SendClientMessage(playerid, l_green, String);
        return 1;
    }
    return 0;
}



strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

GetVehicleModelIDFromName(vname[])
{
    for(new i = 0; i < 211; i++)
    {
        if(strfind(aVehicleNames[i], vname, true) != -1)
        return i + 400;
    }
    return -1;
}

stock GetXYInFrontOfPlayer(playerid, &Float:x2, &Float:y2, Float:distance)
{
    new Float:a;

    GetPlayerPos(playerid, x2, y2, a);
    GetPlayerFacingAngle(playerid, a);

    if(GetPlayerVehicleID(playerid))
    {
        GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
    }

    x2 += (distance * floatsin(-a, degrees));
    y2 += (distance * floatcos(-a, degrees));
}
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#3

thanks alot i did search the forums but when you started this post i didnt understand it did you?
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