09.07.2010, 10:01
Simple stuff, player dies, he drops a health pickup with like 50hp increase of its health.
So when the other player picks up the health pickup his
health will be Refilled by 50hp or so(i will probably adjusting this a bit)
But only ONE player can pick the health up, so the pick up gets terminated
after it gets picked up...
I can add this to the Weapon Drop FS....
Regards.
So when the other player picks up the health pickup his
health will be Refilled by 50hp or so(i will probably adjusting this a bit)
But only ONE player can pick the health up, so the pick up gets terminated
after it gets picked up...
I can add this to the Weapon Drop FS....
Regards.