[FilterScript] [FS] Limex's Flying Mini Mission 2.0
#1

Limex's Flying Mini Mission Script 2.0
Features
  • 3 shamals, 1 at each city airport.
  • Get in any shamal to start the mini mission.
  • Fly to the destinations and get $500 per flight!
  • Get out of the shamal to end the mission.
Changelog
  • 1.0:
    - Initial Release
  • 2.0:
    - Dynamic money variable allowing you to change the money earnt easily.
    - Vehicles get removed when the filterscript is unloaded.
    - Changed alot of variables to defines.
    - Added alot of comments to the script.
Code

Code:
/*

Limex's Flying Mini Mission Script 2.0

Features:
- 3 shamals, 1 at each city airport.
- Get in any shamal to start the mini mission.
- Fly to the destinations and get $500 per flight (Can be changed by editing the MONEY_EARNT define)!
- Get out of the shamal to end the mission.

Made by Limex at forum.sa-mp.com also known as A on IRC

Feel free to modify it and use it however you want! I don't care.

1.0:
Initial Release

2.0:
- Dynamic money variable allowing you to change the money earnt easily.
- Vehicles get removed when the filterscript is unloaded.
- Changed alot of variables to defines.
- Added alot of comments to the script.

*/

#include <a_samp>

#define WHITE 0xFFFFFF00 // The colour used for all SendClientMessage functions in this script (White).

#define MONEY_EARNT 500 // MONEY_EARNT is how much the player gets when they enter a checkpoint.

#define LVA 1
#define LSA 2 // These three defines are used with the PLANESTAGE variable.
#define SFA 3

#define LVX 1477.2230
#define LVY 1571.7928 // These are the X, Y and Z coordinates of Las Venturas Airport.
#define LVZ 10.8125

#define LSX 1789.4841
#define LSY -2593.2522 // These are the X, Y and Z coordinates of Los Santos Airport.
#define LSZ 13.5469

#define SFX -1425.1704
#define SFY 67.5904 // These are the X, Y and Z coordinates of San Fierro Airport.
#define SFZ 14.1484

new LSP, SFP, LVP, PLANESTAGE[MAX_PLAYERS]; // These variables store the vehicle ID's. PLANESTAGE stores what airport each player is flying to.

public OnFilterScriptInit()
{
	LSP = AddStaticVehicle(519,1920.9860,-2249.6777,14.4692,179.1806,36,73);
	SFP = AddStaticVehicle(519,-1351.0986,-256.9580,15.0618,312.2511,36,73); // This is what spawns the 3 shamals (1 at each airport!);
	LVP = AddStaticVehicle(519,1608.9287,1630.6162,11.7423,179.5136,36,73);
	return 1;
}

public OnFilterScriptExit()
{
	DestroyVehicle(LSP);
	DestroyVehicle(SFP); // This is what destroys the 3 shamals when the filterscript is unloaded.
	DestroyVehicle(LVP);
	return 1;
}


public OnPlayerConnect(playerid)
{
	PLANESTAGE[playerid] = 0; //When a player connects they are set to not be a pilot.
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{

/*

This is where the money is given when they
go through a checkpoint. The person is then
directed to another airport.

*/

	new veh = GetPlayerVehicleID(playerid);
	if(veh == LVP || veh == LSP || veh == SFP)
	{
	  if(IsPlayerInRangeOfPoint(playerid, 10.0, LVX, LVY, LVZ) && PLANESTAGE[playerid] == LVA)
	  {
	    new string[64];
	    format(string, sizeof(string), "You earnt $%d! Now go to LS Airport!", MONEY_EARNT);
	    SendClientMessage(playerid, WHITE, string);
	    PLANESTAGE[playerid] = LSA;
	    DisablePlayerCheckpoint(playerid);
	    SetPlayerCheckpoint(playerid, LSX, LSY, LSZ, 10.0);
	    GivePlayerMoney(playerid, MONEY_EARNT);
	  }
    else if(IsPlayerInRangeOfPoint(playerid, 10.0, LSX, LSY, LSZ) && PLANESTAGE[playerid] == LSA)
	  {
	    new string[64];
	    format(string, sizeof(string), "You earnt $%d! Now go to SF Airport!", MONEY_EARNT);
	    SendClientMessage(playerid, WHITE, string);
	    PLANESTAGE[playerid] = SFA;
	    DisablePlayerCheckpoint(playerid);
	    SetPlayerCheckpoint(playerid, SFX, SFY, SFZ, 10.0);
	    GivePlayerMoney(playerid, MONEY_EARNT);
	  }
		else if(IsPlayerInRangeOfPoint(playerid, 10.0, SFX, SFY, SFZ) && PLANESTAGE[playerid] == SFA)
	  {
	    new string[64];
	    format(string, sizeof(string), "You earnt $%d! Now go to LV Airport!", MONEY_EARNT);
	    SendClientMessage(playerid, WHITE, string);
	    PLANESTAGE[playerid] = LVA;
	    DisablePlayerCheckpoint(playerid);
	    SetPlayerCheckpoint(playerid, LVX, LVY, LVZ, 10.0);
	    GivePlayerMoney(playerid, MONEY_EARNT);
	  }
	}
	return 1;
}

public OnPlayerStateChange(playerid,newstate,oldstate)
{

/*

This is where the player is given the
pilot job when they enter a shamal. They
also loose the job when they leave the shamal.


*/

	if(newstate == PLAYER_STATE_DRIVER)
	{
	  new veh = GetPlayerVehicleID(playerid);
	  if(veh == LVP)
	  {
	    new string[64];
	    format(string, sizeof(string), "Go to LS airport to earn $%d!", MONEY_EARNT);
	    SendClientMessage(playerid, WHITE, string);
	    PLANESTAGE[playerid] = LSA;
	    DisablePlayerCheckpoint(playerid);
	    SetPlayerCheckpoint(playerid, LSX, LSY, LSZ, 10.0);
	  }
	  else if(veh == LSP)
	  {
	    new string[64];
	    format(string, sizeof(string), "Go to SF airport to earn $%d!", MONEY_EARNT);
	    SendClientMessage(playerid, WHITE, string);
	    PLANESTAGE[playerid] = SFA;
	    DisablePlayerCheckpoint(playerid);
	    SetPlayerCheckpoint(playerid, SFX, SFY, SFZ, 10.0);
	  }
	  else if(veh == SFP)
	  {
	    new string[64];
	    format(string, sizeof(string), "Go to LV airport to earn $%d!", MONEY_EARNT);
	    SendClientMessage(playerid, WHITE, string);
	    PLANESTAGE[playerid] = LVA;
	    DisablePlayerCheckpoint(playerid);
	    SetPlayerCheckpoint(playerid, LVX, LVY, LVZ, 10.0);
	  }
	}
	else if(newstate == PLAYER_STATE_ONFOOT)
	{
	  if(PLANESTAGE[playerid] != 0)
	  {
	  	PLANESTAGE[playerid] = 0;
	  	SendClientMessage(playerid, WHITE, "You are no longer a pilot!");
	  }
	}
	return 1;
}
Download

http://www.ashleylipscombe.com/flymm2.pwn - V2.0 (LATEST VERSION - RECCOMENDED)

http://www.ashleylipscombe.com/flymm.pwn V1.0 - NOT RECCOMENDED - OUTDATED

Feedback

If you've got any suggestions or any bug reports, just reply here! Also reply back on what you think of it!
Reply
#2

Reserved
Reply
#3

Nice!

btw, ur ash from TRP? :O
Reply
#4

thx. you should make a taxi scrpt<.< not with checkpoints
Reply
#5

OFF TOPIC: Its not a request thread kar...

ON TOPIC: Nice one Limex
Reply
#6

Thank you for all the comments everyone!

I will start work on a taxi script when I have time.

V2.0 is released! Check the changelog for updates.
Reply
#7

do you still have the links?
Reply
#8

Very nice script, useful for Rp servers
Reply
#9

Quote:
Originally Posted by Kerlan
View Post
Very nice script, useful for Rp servers
7 months since the last post,good job.
Reply


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