08.06.2010, 09:42
Hi guys ,
Can someone tell me why or what is wrong because when i type /setdonatorlvl is says unknown command this is my code:
Can someone tell me why or what is wrong because when i type /setdonatorlvl is says unknown command this is my code:
Код:
public OnPlayerConnect(playerid) { new string[128], string2[128]; CreateNameVariable(playerid, pName); format(string, sizeof(string), "%s/%s.%s", USER_DIR, pName, USER_EXT); DonatorLevel[playerid] = 0; if(fexist(string)) { if((dini_Int(string, "Donator level") < 0) || (dini_Int(string, "Donator level") > DONATOR_LEVELS)) { // Undefined Donator Level return printf("ERROR: Undefined donator level at %s/%s.%s (%i).", USER_DIR, pName, USER_EXT); } if(!strcmp(DonatorText[dini_Int(string, "Donator level")], "\0")) { // There is no text in DonatorText[player's donator level] return printf("ERROR: Please enter a text for donator level %i.", dini_Int(string, "Donator level")); } if(dini_Int(string, "Donator level") != 0) { format(string2, sizeof(string2), "Your donator level is %s. Enjoy all benefits of it!", DonatorText[dini_Int(string, "Donator level")]); SendClientMessage(playerid, COLOR_DARKYELLOW, string); } DonatorLevel[playerid] = dini_Int(string, "Donator level"); } return 1; } public IsPlayerDonator(playerid) { if(DonatorLevel[playerid] != 0 && DonatorLevel[playerid] < 0 && DonatorLevel[playerid] > DONATOR_LEVELS) return 1; return 0; } public IsPlayerDonatorLevel(playerid, level) { if(DonatorLevel[playerid] == level) return 1; return 0; } public GetPlayerDonator(playerid) { return DonatorLevel[playerid]; } public SetPlayerDonator(playerid, level) { if(level != DonatorLevel[playerid]) { new string[128]; CreateNameVariable(playerid, pName); format(string, sizeof(string), "%s/%s.%s", USER_DIR, pName, USER_EXT); if(!fexist(string)) dini_Create(string); dini_IntSet(string, "Donator level", level); } DonatorLevel[playerid] = level; return 1; } command(setdonatorlvl, playerid, params[]) { new target, level, string[128]; if(sscanf(params, "ui", target, level)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setdonatorlvl [player] [level]"); else { CreateNameVariable(playerid, pName); CreateNameVariable(target, tName); if(target == INVALID_PLAYER_ID) { format(string, sizeof(string), "Player %s is not active.", tName); return SendClientMessage(playerid, COLOR_WHITE, string); } if(level < 0 || level > DONATOR_LEVELS) { format(string, sizeof(string), "Please enter a valid level (0 - %i).", DONATOR_LEVELS); return SendClientMessage(playerid, COLOR_WHITE, string); } if(GetPlayerDonator(playerid) < level) { format(string, sizeof(string), "%s has promoted you to donator level %i (%s).", pName, level, DonatorText[level]); SendClientMessage(target, COLOR_LIGHTGREEN, string); format(string, sizeof(string), "You have promoted %s to donator level %i (%s).", tName, level, DonatorText[level]); SendClientMessage(playerid, COLOR_LIGHTGREEN, string); } else { format(string, sizeof(string), "%s has demoted you to donator level %i (%s).", pName, level, DonatorText[level]); SendClientMessage(target, COLOR_LIGHTRED, string); format(string, sizeof(string), "You have demoted %s to donator level %i (%s).", tName, level, DonatorText[level]); SendClientMessage(playerid, COLOR_LIGHTRED, string); } SetPlayerDonator(target, level); } return 1; }