06.06.2010, 17:09
I have a GM-based FR RPG LARP, but I have a bug when I'm loggued and spawn in the hospital and then tell me: You Are Wounded! , $ 100 after he rob me of my money, and is repeated several times!
http://www.hebergementimages.com/image-7f16b5d05f1e4d4b57de9bb4e440c9d1_Sans-titre-2.jpg.html"][/URL]
http://www.hebergementimages.com/image-cfe46e3c766fbb8b6daba32aff0cbe36_Sans-titre-3.jpg.html"][/URL]
Code :
Other Code :
PLLLZ help me
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Col-Boy__AyMeN
PLZ Help me
The SCREENS :http://www.hebergementimages.com/image-7f16b5d05f1e4d4b57de9bb4e440c9d1_Sans-titre-2.jpg.html"][/URL]
http://www.hebergementimages.com/image-cfe46e3c766fbb8b6daba32aff0cbe36_Sans-titre-3.jpg.html"][/URL]
Code :
Код:
} if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0) { // new string[256]; // new cut = deathcost; new cut = PlayerInfo[playerid][pLevel]*deathcost; GivePlayerMoney(playerid, -cut); /*format(string, sizeof(string), "Hopital: Les medecins vous ont soignй de justesse, vous devez payer : $%d.", cut); SendClientMessage(playerid, TEAM_CYAN_COLOR, string); MedicBill[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0;*/ PlayerInfo[playerid][pDeaths] += 1; SetPlayerHealth(playerid, 100); SetPlayerInterior(playerid, 5); rand = random(sizeof(gMedicSpawns)); SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 270.0); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~Vous кtes ~r~blaisse~y~...", 35000, 3); MedicTime[playerid] = 1; if(PlayerInfo[playerid][pDonateRank] > 0) { NeedMedicTime[playerid] = 1; } else { NeedMedicTime[playerid] = 5; } PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0); return 1; }
Код:
} if(MedicTime[i] > 0) { if(MedicTime[i] == 3) { SetPlayerInterior(i, 3); PlayerInfo[i][pInt] = 3; new Float:X, Float:Y, Float:Z; GetPlayerPos(i, X,Y,Z); SetPlayerCameraPos(i, X - 3, Y, Z); SetPlayerCameraLookAt(i,X,Y,Z); } MedicTime[i] ++; if(MedicTime[i] >= NeedMedicTime[i]) { new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost; //SafeGivePlayerMoney(i, -cut); format(string, sizeof(string), "Docteur : Votre facture de maladie coыte $%d, Bonne journйe.", cut); SendClientMessage(i, TEAM_CYAN_COLOR, string); TogglePlayerControllable(i, 1); MedicBill[i] = 0; MedicTime[i] = 0; NeedMedicTime[i] = 0; PlayerInfo[i][pDeaths] += 1; PlayerFixRadio(i); ClearAnimations(i); SpawnPlayer(i); }
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Col-Boy__AyMeN