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How can I make a skin lets say CJ, be taken already
if someone already is CJ, and if its taken, the new
comers will receive a GameTextForAll that CJ is already
taken?
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Thats the basic script, but I think hes saying, once somebody has taken the skin, it is not able to be used. Therefore, the 0 // CJ skin, will have to be converted to a function (?) like a "Public" where once somebody takes the skin, it saves under it?
Or maybe in PlayerInfo, do a player mod/skin check, and if selectedskin = strval(tmp) == PlayerInfo[i][pModel(skin)] then you get the message