05.04.2010, 16:50
I made this code, but my TD still blinking
Ongamemodeinit:
bottom:
sorry for my english...
Ongamemodeinit:
Код:
SetTimer("TD_Vehicle",200,1);
Код:
forward TD_Vehicle(); public TD_Vehicle() { for(new i=0;i<MAX_PLAYERS;i++) { if(IsPlayerInAnyVehicle(i) && IsPlayerConnected(i)) { if(IsPlayerNPC(i))return 1; if(TDShowwed[i]==false) { TextDrawShowForPlayer(i,vinfo[i]); TDShowwed[i]=true; } new stringtd[256]; /////////////////////////////// get valori///////////////////////// new Float:X,Float:Y,Float:Z,Float:Distance; GetPlayerPos(i,X,Y,Z); new af[50]; if(autofix[i]==1)af="~p~~h~SI"; if(autofix[i]==0)af="~p~NO"; new a[50]; if(vClosed[GetPlayerVehicleID(i)]==1) a="~y~Chiusa"; if(vClosed[GetPlayerVehicleID(i)]==0) a="~r~~h~~y~~h~Aperta"; new PlayerVehicleModelID = GetVehicleModel(GetPlayerVehicleID(i)); PlayerVehicleModelID -= 400; new ninfo[15]; Distance = floatsqroot(floatadd(floatadd(floatpower(floatsub(X, OldX[i]), 2), floatpower(floatsub(Y, OldY[i]), 2)), floatpower(floatsub(Z, OldZ[i]), 2))); if(nossed[GetPlayerVehicleID(i)]==1) { ninfo="~g~SI"; }else{ ninfo="~r~NO"; } UpdateVHealth(i); new Float:vhea; GetVehicleHealth(GetPlayerVehicleID(i),vhea); new vheae[10]; format(vheae,10,"%f",vhea); if(vhea==1000) { strdel(vheae,4,10); }else if(vhea<1000&&vhea>99) { strdel(vheae,3,10); }else if(vhea<99&&vhea>9) { strdel(vheae,2,10); }else if(vhea<10&&vhea>=0) { strdel(vheae,1,10); } ////////////////////////////////get valori////////////////////////// /////////foramtta if(spedded[i]<=0)format(stringtd,sizeof(stringtd),"%s [%d]~n~~w~Health: %s%s~w~/1000~n~~w~Nos: %s~w~~n~Velocita': ~b~~h~%i~n~~w~Stato: %s~n~~w~Auto-Fix: %s~n~ ~r~SPEED",PlayerVehicle[PlayerVehicleModelID],GetVehicleModel(GetPlayerVehicleID(i)),vhealth[i],vheae,ninfo,floatround(floatmul(Distance,8.0), floatround_floor),a,af); if(spedded[i]>0){spedded[i]--;format(stringtd,sizeof(stringtd),"%s [%d]~n~~w~Health: %s%s~w~/1000~n~~w~Nos: %s~w~~n~Velocita': ~b~~h~%i~n~~w~Stato: %s~n~~w~Auto-Fix: %s~n~ ~r~~h~SPEED",PlayerVehicle[PlayerVehicleModelID],GetVehicleModel(GetPlayerVehicleID(i)),vhealth[i],vheae,ninfo,floatround(floatmul(Distance, 8.0), floatround_floor),a,af),spedded[i]=0;} /////////foramtta if(floatround(floatmul(Distance, 8.0), floatround_floor)>30) { IsSpeeding[i]=true; }else{ IsSpeeding[i]=false; } ///////////////////////show/////////////////////// if(TDShowwed[i]==false) { vinfo[i]=TextDrawCreate(153,365,stringtd); TextDrawFont(vinfo[i],1); TextDrawSetShadow(vinfo[i],0); TextDrawLetterSize(vinfo[i],0.3,0.7); TextDrawUseBox(vinfo[i],true); TextDrawTextSize(vinfo[i], 296, 340); TextDrawSetOutline(vinfo[i],1); TextDrawBackgroundColor(vinfo[i],0x000000256); if(Addumed[i]==1) { TextDrawBoxColor(vinfo[i],0x0000ff210); }else{ TextDrawBoxColor(vinfo[i],0x000000220); } TextDrawShowForPlayer(i,vinfo[i]); TDShowwed[i]=true; }else{ TextDrawDestroy(vinfo[i]); vinfo[i]=TextDrawCreate(153,365,stringtd); TextDrawFont(vinfo[i],1); TextDrawSetShadow(vinfo[i],0); TextDrawLetterSize(vinfo[i],0.3,0.7); TextDrawUseBox(vinfo[i],true); TextDrawTextSize(vinfo[i], 296, 340); TextDrawSetOutline(vinfo[i],1); TextDrawBackgroundColor(vinfo[i],0x000000256); if(Addumed[i]==1) { TextDrawBoxColor(vinfo[i],0x0000ff210); }else{ TextDrawBoxColor(vinfo[i],0x000000220); } TextDrawShowForPlayer(i,vinfo[i]); TDShowwed[i]=true; } /////////////////////////show/////////////////////// OldX[i] = X; OldY[i] = Y; OldZ[i] = Z; } else if(TDShowwed[i]==true) { TextDrawHideForPlayer(i,vinfo[i]); TextDrawDestroy(vinfo[i]); TDShowwed[i]=false; } } return 1; }