Missing brackets help (creating a teleport menu)
#1

I need help, I can't find it, where do I need to put the brackets (26 errors)?

pawn Code:
public OnPlayerSelectedMenuRow(playerid, row);

if(CurrentMenu == teleportmenu)
{
  switch(row)
  {
    case 0: //Desert Eagle
    {
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 0.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 24, 1000);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleported to Desert Eagle Deathmatch zone. Survive and kill your enemy's with your last weapon left, Desert Eagle.");
            SetPlayerPos(playerid,-2672.5190,1410.3302,907.5703);
            SetPlayerInterior(playerid, 3);
            return 1;
    }
    case 1: //Explosion Deathmatch
    {
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 0.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 22, 1000);
            GivePlayerWeapon(playerid, 26, 1000);
            GivePlayerWeapon(playerid, 32, 1000);
            GivePlayerWeapon(playerid, 37, 10000);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleported to Explosion Deathmatch. Try to survive and kill your enemy's!");
            SetPlayerPos(playerid,2038.2716,-1995.2430,35.0158);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            return 1;
    }
    case 2: //Baseball
    {
        SetPlayerHealth(playerid, 2.0);
            SetPlayerArmour(playerid, 0.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 5, 1);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleported to the Baseball Field. Kill your enemy's with your Baseball Bat!");
            SetPlayerPos(playerid, 1384.0188,2185.7866,11.0234);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            return 1;
    }
    case 3: //Basejump
    {
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 100.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 16, 200);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleport to the roof top. Blast enemy's off the building with your Grenades!");
            SetPlayerPos(playerid, -1818.1145,548.4082,234.8874);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            return 1;
    }
    case 4: //War Deathmatch
    {
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 100.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 16, 2500);
            GivePlayerWeapon(playerid, 35, 2500);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleported to War Deathmatch. Kill your enemy's and try to survive!");
            SetPlayerPos(playerid, -1399.1252441406,1037.9338378906,1028.7286376953);
            SetPlayerInterior(playerid, 15);
            return 1;
    }
  }
}
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#2

Code:
public OnPlayerSelectedMenuRow(playerid, row)
{
  if(CurrentMenu == teleportmenu)
  {
  }
  return 0;
}
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#3

Quote:
Originally Posted by Rac3r
Code:
public OnPlayerSelectedMenuRow(playerid, row)
{
  if(CurrentMenu == teleportmenu)
  {
  }
  return 0;
}
was just typing this u beat me xD
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#4

Quote:
Originally Posted by $Fl@Ke$
Quote:
Originally Posted by Rac3r
Code:
public OnPlayerSelectedMenuRow(playerid, row)
{
  if(CurrentMenu == teleportmenu)
  {
  }
  return 0;
}
was just typing this u beat me xD
Still giving me 26 errors (missing brackets).

pawn Code:
public OnPlayerSelectedMenuRow(playerid, row)
{
  if(CurrentMenu == teleportmenu)
  {
  }
  return 0;
}
  switch(row)
  {
    case 0: //Desert Eagle
    {
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 0.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 24, 1000);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleported to Desert Eagle Deathmatch zone. Survive and kill your enemy's with your last weapon left, Desert Eagle.");
            SetPlayerPos(playerid,-2672.5190,1410.3302,907.5703);
            SetPlayerInterior(playerid, 3);
            return 1;
    }
    case 1: //Explosion Deathmatch
    {
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 0.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 22, 1000);
            GivePlayerWeapon(playerid, 26, 1000);
            GivePlayerWeapon(playerid, 32, 1000);
            GivePlayerWeapon(playerid, 37, 10000);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleported to Explosion Deathmatch. Try to survive and kill your enemy's!");
            SetPlayerPos(playerid,2038.2716,-1995.2430,35.0158);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            return 1;
    }
    case 2: //Baseball
    {
        SetPlayerHealth(playerid, 2.0);
            SetPlayerArmour(playerid, 0.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 5, 1);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleported to the Baseball Field. Kill your enemy's with your Baseball Bat!");
            SetPlayerPos(playerid, 1384.0188,2185.7866,11.0234);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            return 1;
    }
    case 3: //Basejump
    {
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 100.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 16, 200);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleport to the roof top. Blast enemy's off the building with your Grenades!");
            SetPlayerPos(playerid, -1818.1145,548.4082,234.8874);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            return 1;
    }
    case 4: //War Deathmatch
    {
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 100.0);
            ResetPlayerWeapons(playerid);
            GivePlayerWeapon(playerid, 16, 2500);
            GivePlayerWeapon(playerid, 35, 2500);
            SendClientMessage(playerid, COLOR_YELLOW, "Teleported to War Deathmatch. Kill your enemy's and try to survive!");
            SetPlayerPos(playerid, -1399.1252441406,1037.9338378906,1028.7286376953);
            SetPlayerInterior(playerid, 15);
            return 1;
    }
  }
}
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#5

Because that code is not in the callback (OnPlayerSelectedMenuRow).
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#6

Quote:
Originally Posted by Don Correlli
Because that code is not in the callback (OnPlayerSelectedMenuRow).
So?
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#7

So learn how to script correctly. You can't have some code out of the callback/function, and amount of closing brackets needs to be equal to the amount of opening brackets.
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#8

Quote:
Originally Posted by Don Correlli
So learn how to script correctly. You can't have some code out of the callback/function, and amount of closing brackets needs to be equal to the amount of opening brackets.
I'm only asking where to put the brackets. This place is to help and not say: Learn to script or whatever, I can script.
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#9

Quote:
Originally Posted by DarkPhoenix
I'm only asking where to put the brackets. This place is to help and not say: Learn to script or whatever, I can script.
You already have the answer. And I didn't said "learn to script", I said "learn to script correctly".
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#10

Yep, Don is right. What I posted was just an indication to where you went wrong, just a shame you couldn't comprehend what I meant.

We all start like that. We're trying to help, but sometimes a quick fix isn't enough. Learn coding correctly, how to handle brackets is the main pointer.

pawn Code:
public OnPlayerSelectedMenuRow(playerid, row)
{
  if(CurrentMenu == teleportmenu)
  {
    switch(row)
    {
      case 0: //Desert Eagle
      {
        // code
      }
      case 1: //Explosion Deathmatch
      {
        //code
      }
      //other cases
    }
  }
  if(CurrentMenu == othermenuHmm)
  {
  }
  return 0;
}
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