Onvehiclespawn
#1

Why doesn't this work?

Код:
public OnVehicleSpawn(vehicleid)
{
  	if(vehicleid == Tuned) {
 	AddVehicleComponent(Tuned,1026);
  	AddVehicleComponent(Tuned,1027);
  	AddVehicleComponent(Tuned,1028);
  AddVehicleComponent(Tuned,1032);
  AddVehicleComponent(Tuned,1080);
  AddVehicleComponent(Tuned,1138);
  AddVehicleComponent(Tuned,1141);
  AddVehicleComponent(Tuned,1171);
  AddVehicleComponent(Tuned,1010);
  AddVehicleComponent(Tuned,1087); //Hydrolics
  ChangeVehiclePaintjob(Tuned,1);
  	}
	else if(vehicleid == Tuned1) {
 	AddVehicleComponent(Tuned1,1026);
  	AddVehicleComponent(Tuned1,1027);
  	AddVehicleComponent(Tuned1,1028);
  AddVehicleComponent(Tuned1,1032);
  AddVehicleComponent(Tuned1,1080);
  AddVehicleComponent(Tuned1,1138);
  AddVehicleComponent(Tuned1,1141);
  AddVehicleComponent(Tuned1,1171);
  AddVehicleComponent(Tuned1,1010);
  AddVehicleComponent(Tuned1,1087); //Hydrolics
  ChangeVehiclePaintjob(Tuned1,2);
  	}
	else if(vehicleid == Tuned2) {
 	AddVehicleComponent(Tuned2,1026);
  	AddVehicleComponent(Tuned2,1027);
  	AddVehicleComponent(Tuned2,1028);
  AddVehicleComponent(Tuned2,1032);
  AddVehicleComponent(Tuned2,1080);
  AddVehicleComponent(Tuned2,1138);
  AddVehicleComponent(Tuned2,1141);
  AddVehicleComponent(Tuned2,1171);
  AddVehicleComponent(Tuned2,1010);
  AddVehicleComponent(Tuned2,1087); //Hydrolics
  ChangeVehiclePaintjob(Tuned2,1);
  	}
	else if(vehicleid == Tuned3) {
 	AddVehicleComponent(Tuned3,1026);
  	AddVehicleComponent(Tuned3,1027);
  	AddVehicleComponent(Tuned3,1028);
  AddVehicleComponent(Tuned3,1032);
  AddVehicleComponent(Tuned3,1080);
  AddVehicleComponent(Tuned3,1138);
  AddVehicleComponent(Tuned3,1141);
  AddVehicleComponent(Tuned3,1171);
  AddVehicleComponent(Tuned3,1010);
  AddVehicleComponent(Tuned3,1087); //Hydrolics
  ChangeVehiclePaintjob(Tuned3,1);
  	}
	else if(vehicleid == Tuned4) {
 	AddVehicleComponent(Tuned4,1026);
  	AddVehicleComponent(Tuned4,1027);
  	AddVehicleComponent(Tuned4,1028);
  AddVehicleComponent(Tuned4,1032);
  AddVehicleComponent(Tuned4,1080);
  AddVehicleComponent(Tuned4,1138);
  AddVehicleComponent(Tuned4,1141);
  AddVehicleComponent(Tuned4,1171);
  AddVehicleComponent(Tuned4,1010);
  AddVehicleComponent(Tuned4,1087); //Hydrolics
  ChangeVehiclePaintjob(Tuned4,1);
  	}
	else if(vehicleid == Tuned5) {
 	AddVehicleComponent(Tuned5,1026);
  	AddVehicleComponent(Tuned5,1027);
  	AddVehicleComponent(Tuned5,1028);
  AddVehicleComponent(Tuned5,1032);
  AddVehicleComponent(Tuned5,1080);
  AddVehicleComponent(Tuned5,1138);
  AddVehicleComponent(Tuned5,1141);
  AddVehicleComponent(Tuned5,1171);
  AddVehicleComponent(Tuned5,1010);
  AddVehicleComponent(Tuned5,1087); //Hydrolics
  ChangeVehiclePaintjob(Tuned5,1);
  	}
	else if(vehicleid == Tuned6) {
 	AddVehicleComponent(Tuned6,1026);
  	AddVehicleComponent(Tuned6,1027);
  	AddVehicleComponent(Tuned6,1028);
  AddVehicleComponent(Tuned6,1032);
  AddVehicleComponent(Tuned6,1080);
  AddVehicleComponent(Tuned6,1138);
  AddVehicleComponent(Tuned6,1141);
  AddVehicleComponent(Tuned6,1171);
  AddVehicleComponent(Tuned6,1010);
  AddVehicleComponent(Tuned6,1087); //Hydrolics
  ChangeVehiclePaintjob(Tuned6,1);
	}
	return 1;
}
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#2

BUMP
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#3

OnVehicleSpawn isn't called when vehicle is spawned first time.
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#4

ok thanks.
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