23.02.2010, 09:12
Код:
if(strcmp(cmd, "/rape", true) == 0) { if(IsSpawned[playerid] == 0) { SendClientMessage(playerid, COLOR_RED, "You are dead. You cannot use this command"); return 1; } if(cuffed[playerid] == 1) { SendClientMessage(playerid,COLOR_RED,"You are handcuffed. You cannot use this command"); return 1; } if(Jailed[playerid] == 1) { SendClientMessage(playerid,COLOR_RED,"You cannot use this command in jail"); return 1; } if(gTeam[playerid] == TEAM_COP) { SendClientMessage(playerid,COLOR_RED,"Law Enforcement agents cannot rape people"); return 1; } if(gTeam[playerid] == TEAM_ARMY) { SendClientMessage(playerid,COLOR_RED,"Law Enforcement agents cannot rape people"); return 1; } if(gTeam[playerid] == TEAM_CASSEC) { SendClientMessage(playerid,COLOR_RED,"Casino Security agents cannot rape people"); return 1; } if(gTeam[playerid] == TEAM_MEDIC) { SendClientMessage(playerid,COLOR_RED,"Medics cannot rape people"); return 1; } if(gTeam[playerid] == TEAM_JAILTK) { SendClientMessage(playerid,COLOR_RED,"Jail Turnkeys cannot rape people"); return 1; } if(RapedPlyRecent[playerid] == 1) { SendClientMessage(playerid,COLOR_RED,"Command used recently... Please wait"); return 1; } if(InBank[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "You cannot rape a player inside the bank"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_RED, "USAGE: /rape (id)"); return 1; } giveplayerid = strval(tmp); if(!IsNumeric(tmp)) { SendClientMessage(playerid, COLOR_RED, "USAGE: /rape (id) ID Must be a number"); return 1; } if(strval(tmp) == playerid) { SendClientMessage(playerid, COLOR_RED, "You cannot rape yourself"); return 1; } new rapername[24]; new victimname[24]; GetPlayerName(playerid,rapername, 24); GetPlayerName(giveplayerid, victimname, 24); if(GetDistanceBetweenPlayers(playerid,giveplayerid) > 2) { format(string, sizeof(string), "%s(%d) Is not close enough. You cannot rape that player",victimname,giveplayerid); SendClientMessage(playerid, COLOR_RED, string); return 1; } if(Jailed[giveplayerid] == 1) { format(string, sizeof(string), "%s(%d) Is in jail. You cannot rape a prisoner",victimname,giveplayerid); SendClientMessage(playerid, COLOR_RED, string); return 1; } if(cuffed[giveplayerid] == 1) { format(string, sizeof(string), "%s(%d) Is handcuffed. You cannot rob a player who is handcuffed",victimname,giveplayerid); SendClientMessage(playerid, COLOR_RED, string); return 1; } if(IsPlayerInAnyVehicle(giveplayerid)) { format(string, sizeof(string), "%s(%d) Is in a vehicle. You cannot rape that player",victimname,giveplayerid); SendClientMessage(playerid, COLOR_RED, string); return 1; } new Float:victimhealth; GetPlayerHealth(giveplayerid,victimhealth); if(IsSpawned[giveplayerid] == 0) { new plwl = GetPlayerWantedLevel(playerid); new pcol = GetPlayerColor(playerid); SetPlayerWantedLevel(playerid,plwl +1); format(string, sizeof(string), "%s(%d) Has raped %s(%d)'s dead, rotting corpse",rapername,playerid,victimname,giveplayerid); SendClientMessageToAll(0xB22222AA, string); ircSay(EchoConnection, EchoChan,string); SpamStrings[playerid] ++; if(Chlamydia[playerid] == 0) { format(string, sizeof(string), "%s(%d) Has been infected with Chlamydia",rapername,playerid); SendClientMessageToAll(0x00C7FFAA, string); Chlamydia[playerid] =1; } SendClientMessage(playerid, 0xA9A9A9AA, "|_Rape Complete_|"); format(string, sizeof(string), "You have raped %s(%d)'s dead body", victimname,giveplayerid); SendClientMessage(playerid,0x00C7FFAA,string); plwl = GetPlayerWantedLevel(playerid); SendClientMessage(playerid, 0xA9A9A9AA, "|_Crime Commited_|"); format(string, sizeof(string), "(CORPSE RAPE) Wanted Level %d",plwl); SendClientMessage(playerid,pcol,string); return 1; } if(gTeam[playerid] == TEAM_RAPIST && victimhealth <=25) { SetPlayerHealth(giveplayerid,0); oscore = GetPlayerScore(playerid); SetPlayerScore(playerid, oscore +1); format(string, sizeof(string), "%s(%d) Has been raped to death by rapist %s(%d)",victimname,giveplayerid,rapername,playerid); SendClientMessageToAll(0xB22222AA, string); ircSay(EchoConnection, EchoChan,string); new plwl = GetPlayerWantedLevel(playerid); new pcol = GetPlayerColor(playerid); SetPlayerWantedLevel(playerid,plwl +10); plwl = GetPlayerWantedLevel(playerid); SendClientMessage(playerid, 0xA9A9A9AA, "|_Crime Commited_|"); format(string, sizeof(string), "(MURDER) Wanted Level %d",plwl); SendClientMessage(playerid,pcol,string); format(string, sizeof(string), "~r~RAPED TO DEATH BY~n~~w~%s(%d)",rapername,playerid); GameTextForPlayer(giveplayerid,string,5000,3); new current_zone; current_zone = player_zone[playerid]; for(new i=0;i<MAX_PLAYERS;i++) { if(LawEnforcementRadio[i] == 1) { format(string, sizeof(string), "DISPATCH: (MURDER) Suspect: %s(%d) has murdered %s(%d) Location: %s",rapername,playerid,victimname,giveplayerid,zones[current_zone][zone_name]); SendClientMessage(i,COLOR_ROYALBLUE,string); SendClientMessage(i,COLOR_ROYALBLUE,"DISPATCH: All units in the area respond"); } } return 1; }