06.02.2010, 10:09
Sometimes my teambalancer just doesn't work. 1 time it works fine. the other time it's not.
I have no clue why.. This is the code:
I have no clue why.. This is the code:
pawn Код:
public OnPlayerRequestSpawn(playerid)
{
new TeamA, TeamB;
for(new i, m = GetMaxPlayers(); i < m; i++)
{
if (IsPlayerConnected(i))
{
if (gTeam[i] == TEAM_ATTACK) TeamA++;
else if (gTeam[i] == TEAM_DEFEND) TeamB++;
}
}
if (gTeam[playerid] == TEAM_ATTACK)
{
TeamA--;
if (TeamA > 0 && TeamB > 0) TeamA = ((TeamA*100)/(TeamA+TeamB));
else return 1;
if (TeamA >= 52) // if TeamA is 52% or higher
{
TextDrawShowForPlayer(playerid, text16);
SetTimer ("Destroy16", 1000, false);
return 0;
}
}
else if (gTeam[playerid] == TEAM_DEFEND)
{
TeamB--;
if (TeamA > 0 && TeamB > 0) TeamB = ((TeamB*100)/(TeamB+TeamA));
else return 1;
if (TeamB >= 52) // if TeamB is 52% or higher
{
TextDrawShowForPlayer (playerid, text16);
SetTimer ("Destroy16", 1000, false);
return 0;
}
}
return 1;
}