04.02.2010, 20:17
Hello fellow SA-MP Scripter !
As you probably all know, the /carlocate part of the RP GMs is always green (/*)
Which means that you can't do /carlocate or /v locate as i know it. Because it causes like 26 errors.
"Setplayerto" or some shit like that.
Anyone could make one like /carlocate, just fixed?
As you probably all know, the /carlocate part of the RP GMs is always green (/*)
Which means that you can't do /carlocate or /v locate as i know it. Because it causes like 26 errors.
"Setplayerto" or some shit like that.
Anyone could make one like /carlocate, just fixed?
Код:
/*if(strcmp(cmd, "/carlocate", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pPcarkey] != 999) { if(PlayerInfo[playerid][pPnumber] != 0) { if(gPlayerCheckPointStatus[playerid] != CHECKPOINT_CAR) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE); format(string,sizeof(string),"** %s takes out a cellphone",sendername); ProxDetector(15.0,playerid,string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); Wait(5000); SendClientMessage(playerid,COLOR_WHITE,"On-Star: This is On-Star how can I help you?"); Wait(2000); format(string,sizeof(string),"%s says: [Cell] I'd like to locate a stolen vehicle",sendername"); ProxDetector(15.0,playerid,string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); Wait(2000); SendClientMessage(playerid,COLOR_WHIE,"On-Star: Okay sir, can I have your name and identification number please"); Wait(2000); format(string,sizeof(string),"%s enters in the information into their cellphone",sendername); ProxDetector(15.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); Wait(2000); SendClientMessage(playerid,COLOR_WHITE,"On-Star: Okay sir, your car location is being uploaded to your phone."); Wait(500); SendClientMessage(playerid,COLOR_WHITE,"On-Star: If you wish to cancel the trace of your car, call this number again"); Wait(500); SetPlayerCheckpoint(playerid,CarInfo[PlayerInfo[playerid][pPcarkey]][cLocationx], CarInfo[PlayerInfo[playerid][pPcarkey]][cLocationy], CarInfo[PlayerInfo[playerid][pPcarkey]][cLocationz], 5.0); gPlayerCheckpointStatus[playerid] = CHECKPOINT_CAR; return 1; } else { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE); Wait(1000); SendClientMessage(playerid,COLOR_WHITE,"Your tracking of your vehicle has been automatically cancelled"); return 1; } } else { SendClientMessage(playerid, } } else { GameTextForPlayer(playerid, "~w~You do not have a car to locate", 5000, 1); } } return 1; }*/