31.01.2010, 14:52
im having a problem with keeping the same skin after death because right now when i die i going to skin 1 CJ
any ideas
many thanks
any ideas
many thanks
public OnPlayerSpawn(playerid) { if(gPlayerLogged[playerid]) { SetPlayerSpawn(playerid); SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]); } return 1; }
public OnPlayerDeath(playerid, killerid, reason) { new string[128]; if(IsPlayerConnected(killerid)) { if(killerid != playerid) { if(AdminDuty[playerid]) { if(!AdminDuty[killerid]) { KickPlayer(killerid,"System","Killing an administrator on duty with abuse."); format(string, sizeof(string), "[INFO:] System has kicked %s, Reason: Killing an administrator on duty with abuse. ", PlayerName(killerid)); KickLog(string); } } SetPlayerWantedLevelEx(killerid,GetPlayerWantedLevelEx(playerid)+1); } } return 1; }
public OnPlayerDeath(playerid, killerid, reason)
{
new string[128];
PlayerInfo[playerid][pSkin] = GetPlayerSkin( playerid );
if(IsPlayerConnected(killerid))
{
if(killerid != playerid)
{
if(AdminDuty[playerid])
{
if(!AdminDuty[killerid])
{
KickPlayer(killerid,"System","Killing an administrator on duty with abuse.");
format(string, sizeof(string), "[INFO:] System has kicked %s, Reason: Killing an administrator on duty with abuse. ", PlayerName(killerid));
KickLog(string);
}
}
SetPlayerWantedLevelEx(killerid,GetPlayerWantedLevelEx(playerid)+1);
}
}
return 1;
}