29.01.2010, 01:35
Homeless Usefull For RP
Screenshots
Description
67 Total Objects - This is a map usefull for RP's servers, location is behind the Ammunation in Los Santos.
Reason
The reason of this is for RP server, scripters may take this as their own, the main gate at front could be movable when pressing a command, and then for the people that do not earn that much cash they will be able to rent the little homes.
Code
Description
67 Total Objects - This is a map usefull for RP's servers, location is behind the Ammunation in Los Santos.
Reason
The reason of this is for RP server, scripters may take this as their own, the main gate at front could be movable when pressing a command, and then for the people that do not earn that much cash they will be able to rent the little homes.
Code
pawn Код:
CreateObject(10767, 1402.235962, -1335.161255, -2.759263, 0.000000, 0.000000, 44.6907080202); //object (4)
CreateObject(17934, 1410.036987, -1366.271851, 13.988169, 0.000000, 0.000000, 89.3814160404); //object (17)
CreateObject(16105, 1424.872925, -1352.800049, 14.522211, 0.000000, 0.000000, -91.1002894258); //object (18)
CreateObject(11433, 1406.400513, -1310.717529, 13.849453, 0.000000, 0.000000, 90.2408527331); //object (19)
CreateObject(9327, 1420.191162, -1342.944580, 14.207888, 0.000000, 0.000000, -2.57831007809); //object (20)
CreateObject(9323, 1422.959229, -1316.894653, 14.419916, 0.000000, 0.000000, 179.622326069); //object (21)
CreateObject(9238, 1415.268433, -1343.078247, 13.617495, 0.000000, 0.000000, 0.000000); //object (22)
CreateObject(9227, 1423.353394, -1301.289917, 14.214564, 0.000000, 0.000000, 0.000000); //object (23)
CreateObject(9238, 1406.150513, -1342.315918, 13.592495, 0.000000, 0.000000, 186.497876907); //object (27)
CreateObject(615, 1404.208862, -1325.252197, 1.101759, 0.000000, 0.000000, 158.995845445); //object (28)
CreateObject(645, 1418.993042, -1335.986450, 12.282848, 0.000000, 0.000000, 0.000000); //object (29)
CreateObject(669, 1409.943604, -1300.108643, 12.870719, 0.000000, 0.000000, 0.000000); //object (30)
CreateObject(625, 1411.558472, -1309.332031, 10.138634, 0.000000, 0.000000, 0.000000); //object (31)
CreateObject(638, 1415.381836, -1358.160278, 12.554959, 0.000000, 0.000000, 91.9597261185); //object (33)
CreateObject(639, 1408.610596, -1358.128296, 13.022488, 0.000000, 0.000000, 89.3814160404); //object (34)
CreateObject(647, 1423.552002, -1292.932617, 14.390875, 0.000000, 0.000000, 0.000000); //object (35)
CreateObject(675, 1424.826172, -1349.888916, 13.167581, 0.000000, 0.000000, 0.000000); //object (36)
CreateObject(677, 1424.060425, -1350.121704, 12.674493, 0.000000, 0.000000, 0.000000); //object (37)
CreateObject(692, 1421.480347, -1345.131958, 12.612233, 0.000000, 0.000000, 0.000000); //object (38)
CreateObject(728, 1420.049072, -1352.584351, 11.438192, 0.000000, 0.000000, 0.000000); //object (39)
CreateObject(870, 1405.824219, -1350.460571, 12.100047, 0.000000, 0.000000, 0.000000); //object (40)
CreateObject(870, 1406.054199, -1354.299683, 12.100047, 0.000000, 0.000000, 0.000000); //object (41)
CreateObject(870, 1407.138672, -1352.379150, 12.100047, 0.000000, 0.000000, 0.000000); //object (42)
CreateObject(877, 1405.413452, -1331.368042, 13.651494, 0.000000, 0.000000, 0.000000); //object (43)
CreateObject(1807, 1422.361572, -1320.234375, 13.102857, 0.000000, 0.000000, 0.000000); //object (44)
CreateObject(990, 1419.460815, -1251.788086, 14.016840, 0.000000, 0.000000, 0.000000); //object (45)
CreateObject(990, 1419.284302, -1289.797485, 14.026357, 0.000000, 0.000000, 179.622497957); //object (46)
CreateObject(976, 1441.824463, -1334.650513, 12.688288, 0.000000, 0.000000, 88.5219793477); //object (48)
CreateObject(3475, 1442.248901, -1323.052979, 13.240334, 0.000000, 0.000000, 0.000000); //object (49)
CreateObject(972, 1409.759766, -1453.424927, 4.612431, 0.000000, 0.000000, 87.6624853592); //object (50)
CreateObject(1426, 1406.413696, -1319.767700, 12.049704, 0.000000, 0.000000, 0.000000); //object (51)
CreateObject(1211, 1426.201660, -1323.018433, 13.173600, 0.000000, 0.000000, 0.000000); //object (53)
CreateObject(1215, 1416.542358, -1323.634277, 12.422249, 0.000000, 0.000000, 0.000000); //object (54)
CreateObject(1215, 1415.516357, -1323.642944, 12.422249, 0.000000, 0.000000, 0.000000); //object (55)
CreateObject(1215, 1414.491333, -1323.599854, 12.422249, 0.000000, 0.000000, 0.000000); //object (56)
CreateObject(1215, 1413.535034, -1323.574341, 12.422249, 0.000000, 0.000000, 0.000000); //object (57)
CreateObject(1231, 1424.347534, -1308.833984, 13.285110, 0.000000, 0.000000, 0.000000); //object (58)
CreateObject(1231, 1429.870361, -1323.968628, 15.286289, 0.000000, 0.000000, 0.000000); //object (59)
CreateObject(1231, 1416.191650, -1352.136719, 12.588318, 0.000000, 0.000000, 0.000000); //object (60)
CreateObject(14600, 1434.664429, -1323.174927, 13.890865, 0.000000, 0.000000, 90.2408527331); //object (61)
CreateObject(3065, 1415.754883, -1304.914307, 11.992944, 0.000000, 0.000000, 0.000000); //object (63)
CreateObject(3065, 1414.599731, -1303.715088, 11.992944, 0.000000, 0.000000, 0.000000); //object (64)
CreateObject(3065, 1414.714966, -1304.280396, 11.992944, 0.000000, 0.000000, 0.000000); //object (65)
CreateObject(3065, 1415.167603, -1304.351563, 11.992944, 0.000000, 0.000000, 0.000000); //object (66)
CreateObject(3065, 1415.520752, -1304.485352, 11.992944, 0.000000, 0.000000, 0.000000); //object (67)